Strange Tale of Panorama Island

Strange Tale of Panorama Island
Japanese Title: パノラマ島奇談 (Panorama-tō kitan)
Author: Edogawa Ranpo (江戸川 乱歩)
Translator: Elaine Kazu Gerbert
Publication Year: 1927 (Japan); 2013 (United States)
Publisher: University of Hawai’i Press
Pages: 113

Strange Tale of Panorama Island is a short novel about murder, misdirected passion, and artistic delusion that climaxes with an explosive conclusion.

The story’s antihero, Hirosuke Hitomi, is a writer who is neither living his dream nor making a living. His life is horribly bleak until he receives news that a college friend named Genzaburō Komoda has passed away from a rare illness. Although Hirosuke was never close to Genzaburō, he knows that he was the sole heir of a wealthy family. He also knows that he resembled the recently deceased young man to such a strong degree that he could have been his doppelganger.

Hirosuke sees his chance, and he takes it. He fakes his death by leaping from a ship, an act interpreted as a suicide by the newspapers that report the event. He then disinters Genzaburō’s body, destroys it, and crawls to the Komoda family estate, claiming to have experienced a miraculous recovery. As Genzaburō, he blames his disorientation and seeming loss of memory on the trauma, knowing that the family’s doctors will be too embarrassed by their “mistake” to interrogate him.

Hirosuke is not content to live an easy life of luxury in the company of Genzaburō’s beautiful widow Chiyoko, however. Instead, he uses the vast wealth of the Komoda family to buy an island and fill it with aesthetic marvels, creating a sensualist utopia outfitted with near-future technology. The wonderland he names Panorama Island is both a museum of the fantastic and an amusement park for adults.

The short translator’s introduction explains the cultural context of the novel, specifically the public interest in panoramas during the 1920s in Japan, but none of this information is necessary to appreciate the marvelous imagery Edogawa dreams up to dazzle the reader as Hirosuke leads Genzaburō’s widow across the island. If Chiyoko knows Hirosuke’s secret, which she almost certainly does, what will become of her? Like Chiyoko, the reader can only be amazed by the island while disturbed by the troubled genius that created it.

Edogawa is interested, like his namesake Edgar Allan Poe, in the precise mechanics of how Hirosuke’s series of crimes might be possible. The novel contains a touch of the pulpy adventure story, as well as an earnest foray into the realm of medical science. Thankfully, the narrative never becomes mired in superfluous details, with most of the science remaining staunchly fiction. Hirosuke’s degeneration as a human being receives much more attention, as does his erotic and grotesque fascination with the confused and powerless widow of his former friend.

Although it’s published by a university press, Strange Tale of Panorama Island is a pleasure to read. The introduction and endnote sections are short, discrete, and quite interesting. If you’ve read and enjoyed any of the books in the Penguin Horror Classics series, including the handsome reprints of the work of Edgar Allan Poe and H.P. Lovecraft, you’ll more than likely have a lot of fun with Strange Tale of Panorama Island. The novel was originally written for a broad but intelligent audience, and it’s aged extremely well, partially thanks to the excellent translation.

I also want to recommend the manga adaptation drawn by Suehiro Maruo and published in English translation by Last Gasp Press. Maruo, a gekiga artist who has adapted numerous other works of dark mystery fiction, delights in the lurid imagery of the story, which he depicts with his signature detailed linework and bold panel compositions. Readers should be cautioned that, although this is a “classic” that’s taught in university classes, it is most definitely not safe for work.

The Memory Police

The Memory Police
Japanese Title: 密やかな結晶 (Hisoyaka na kesshō)
Author: Yoko Ogawa (小川 洋子)
Translator: Stephen Snyder
Publication Year: 1994 (Japan); 2019 (United States)
Publisher: Pantheon Books
Pages: 274

The Memory Police is set on an island isolated from the rest of the world. The island is large enough to support a hospital, a university, and even a publishing company, but its community is small enough for people to be able to gather together for significant events. Like her parents before her, the narrator has lived on this island her entire life, and she takes its idiosyncrasies for granted.

The narrator’s island is cozy, with lovely bakeries and gardens. No one seems worried about money, and the narrator is able to live in a comfortable house despite the fact that the only work she does is to write novels that, by her own admission, no one reads. The narrator focuses her attention on the small details of everyday life, and it’s only gradually that the peacefulness and nostalgia of the narrative begin to unravel.

Every so often an object will “disappear.” Almost overnight, whatever has disappeared will vanish not just from the world, but from everyone’s memory as well. It’s not entirely clear how or why this works, but no one questions it. In some instances, such as perfume and photographs, the objects that disappear must be discarded, usually by means of being ritually thrown into a river or incinerated. In other cases, such as when the concept of “fruit” disappears, all the fruit on the island literally falls from the trees to the ground. Once something disappears, all perception of it disappears as well, and people aren’t able to recognize something that’s disappeared even if they’re looking at it. Even idiomatic expressions change, as with “to hit two creatures with one stone” after birds disappear. The world of the narrator is limited, but her attention to detail is precise, so even small disappearances take on an emotional weight for the reader.

Some people don’t lose their memories, however, and this is where the eponymous memory police come in. This is also where the novel becomes dystopian, with midnight arrests, people suddenly going missing, families fleeing, and all records of these incidents buried deep within an impenetrable bureaucracy. The narrator’s mother, who worked as a sculptor and kept a variety of disappeared objects hidden in a cabinet, was an early casualty of the memory police, leaving the narrator an orphan.

The narrator gradually realizes that her editor is also immune to disappearances, and she resolves to keep him safe by concealing him in a sealed room in the basement of her house while his pregnant wife flees to a rural area north of town, ostensibly for the sake for her health. As her editor continues to read and comment on the narrator’s manuscript in secret, an intimacy develops between them, which is reflected in the strange and surreal excerpts from her novel interspersed throughout the main story.

As the novel progresses, the rate of disappearances increases, an alarming trend that is exacerbated by environmental disaster. At the end of the story, the concept of “disappearances” is followed to its logical conclusion in an undeniably disturbing yet surprisingly soft and gentle manner.

The Memory Police is dystopian horror fiction reminiscent of The Handmaid’s Tale, but it’s also a meditation on the ghosts that quietly follow us without ever attracting our notice. There may be no memory police in the real world, but we still forget things all the time, and we forget them so thoroughly that we don’t even realize we’ve forgotten them. The narrator is just as susceptible to these small disappearances as everyone else, but what sets her apart is that she understands the value of remembering and the importance of preservation. By maintaining a diversity of small narratives, the larger narrative represented by the memory police – namely, that which is not productive must be aggressively forgotten – can be resisted. The novel works on multiple levels as historical and political allegory, but it’s also universal and deeply personal.

The Memory Police was originally published in 1994, but it feels contemporary, fresh, and relevant. There are no specific cultural markers in the text, and most character names are abbreviated as single letters, a device that confers an air of timelessness to the story. This novel is therefore accessible to a broad general audience with no knowledge of Japan, and the translation is gorgeous. The Memory Police is brilliant and extraordinary, and it refuses to be forgotten.

Syndrome

Title: Syndrome
Japanese Title: シンドローム (Shindorōmu)
Author: Satō Tetsuya (佐藤 哲也)
Illustrator: Nishimura Tsuchika (西村ツチカ)
Publication Year: 2015
Publisher: Fukuinkan Shoten
Pages: 315

This guest review is written by Max Rivera (@makkusutl on Twitter).

Thanks to a recommendation from a writer whose work I follow closely, I had the pleasure of reading this tiny monster of a book, whose story is comprised of elements widely regarded as “classic” or even “cliche” in Western science fiction films: a meteorite that crashes down onto a small town, a group of kids whose unquenchable curiosity leads them to a mysterious discovery, bicycle rides at night, and meta-references to prominent sci-fi cinematic works such as Close Encounters of the Third Kind, E.T., and Super 8.

Syndrome‘s synopsis is as simple as it gets: a meteorite crashes down on an unnamed city, causing a lot of turmoil. As days pass, the city becomes ensnared in a spiral of surrealism, mystery, and suspicion. The unnamed protagonist is an average yet gloomy high school student who hates the fact that this happened, as his fragile peace of mind is disturbed by the clash of what is normal and what is not. At first glance, it would seem Syndrome is a rehash of a number of works its readers have seen or read in the past, but there are two unmistakable elements that place this book a cut above the rest: its technically accomplished prose and its depiction of the perspective of its protagonist.

Syndrome‘s story is divided into seven chapters that represent seven days. On Day One, when the meteorite lands, things are relatively calm, but the reader can already perceive a faint sense of eeriness stirring, as can the protagonist. The gradual transition from normal to bizarre is highlighted by the detached sentence structure used by the author. Descriptions of landscapes, occasional thoughts, and conversations often lack any human trait; they are intriguing but feel almost numb. The prose bears almost no emotion whatsoever, which lends it an addictive and breakneck pace.

As the protagonist and his ostensible friends Hiroiwa and Kuraishi investigate the crash site and attempt to unveil what’s going on, the characters become more self-aware of their situation. Kuraishi is particularly knowledgeable and also happens to be a die-hard cinephile. He doesn’t directly break the fourth wall, but he acknowledges that the meteorite scenario is a classic trope of Western science fiction movies. For example, Kuraishi mentions The Blob (1958) and its 1988 remake, discussing how it became Steve McQueen’s feature film debut. Later on, Kuraishi compares what’s happening in the town to H.G. Wells’s 1953 film The War of the Worlds and Steven Spielberg’s 2005 adaptation. It’s amusing to the reader to watch Kuraishi ramble on about all this while the protagonist and Hiroiwa have no idea what he’s talking about, especially since he is stereotypically nerdy, which is perhaps a meta reference in itself. The author, a veteran at the renowned Hayakawa SF imprint, thus gives the reader a taste of his extensive cinematic knowledge.

All of these loose strands contextualize each other as days grow darker and reality begins to mirror fantasy. By then, the reader has already begun to tell that the protagonist’s state of mind is unique, to say the least. He becomes ever more suspicious of his surroundings, his so-called friends, and even his family. For him, anyone and anything outside what he considers “his mental zone,” namely, people who are outspoken and act based on their instincts, are “dangerous” people to be wary of. There’s a strong contrast between the protagonist’s standard narrative style and the narration that occurs when he gets lost in his obsessive thoughts, which are represented by longer sentences and textual stacks of repeated concepts. This type of prose achieves a dreamlike effect, and the two narrative styles intertwine in ways that portray a fascinating human dichotomy. As there is little recognizable emotion in the writing, which is close to a stream of consciousness, the impassive first-person perspective generates an illusion that the reader is being sucked into the black hole of the protagonist’s mind.

The ending of the novel is fitting, given how the story works: we don’t know what comes next, nor do we have a feeling that everything is over. In truth, Syndrome doesn’t have a beginning or an end, per se. Instead, it’s an epistolary account of a mentally-troubled teenager who watches everything around him fall apart.

Syndrome is a wormhole into the unknown. Once you start reading it, the book won’t let you go.

* * * * *

Max Rivera is a freelance writer from Mexico City. He is currently majoring in Translation & Interpretation and Literature. As a former resident of Japan and aficionado of Japanese fiction, the Japanese publishing world, and pop culture, he often publishes reviews and cutting-edge articles on these subjects through several outlets, such as his personal blog on Tumblr and the popular Japanese media blog Tanoshimi. He loves cold weather, books, and cats way too much.

10 Billion Days & 100 Billion Nights

10 Billion Days & 100 Billion Nights

Title: 10 Billion Days & 100 Billion Nights
Japanese Title: 百億の昼と千億の夜 (Hyakuoku no hiru to senoku no yoru)
Author: Mitsuse Ryū (光瀬 龍)
Translators: Alexander O. Smith and Elye J. Alexander
Publication Year: 2011 (America); 1967 (Japan)
Publisher: Haikasoru
Pages: 284

According to a 2006 poll published in Hayakawa SF Magazine, 10 Billion Days & 100 Billion Nights ranked at the top of the list of science fiction novels originally published in Japanese. I can’t say for certain whether 10 Billion Days is the “greatest” Japanese science fiction novel of all time (or what that would even mean), but it certainly is epic. The writing (and translation) are beautiful, and there are some interesting ideas floating around as well.

Also, 10 Billion Days has an entire chapter devoted to a cyborg deathmatch between Buddha and Jesus. It’s awesome.

This review will contain spoilers. The concept of “spoilers” doesn’t really apply to this novel, as its narrative tension is generated more by speculation and atmosphere than it is by plot, but be warned. If you’d like the point of the review here at the beginning, here you go: I love this book and you should totally read it. It’s not perfect, and it will try (and reward!) your patience, but it will stay in your memory for years. The short commentary by Oshii Mamoru (the director of the landmark animated sci-fi film Ghost in the Shell) is of interest as well, especially to fans of Japanese pop culture.

The premise of 10 Billion Days is that all life on earth has been painstakingly curated by an extraterrestrial (and possibly extradimensional) entity that may not be benevolent. Some characters are aiding it, some characters are opposing it, and some characters are merely trying to understand it. What is clear is that our world is very small and unimportant on the sort of cosmic scale suggested by the novel’s title.

After a prologue that sets the tone by emphasizing the eternal passage of time across aeons, the novel opens with a dramatic description of the struggles of the first fish to walk on land. At the end of the chapter, it is revealed that this creature is being monitored and gradually enhanced by highly advanced technology.

The next chapter skips to Plato, who is seeking the mysteries of Atlantis. What he finds is that the gods are real, and frighteningly so. The next chapter focuses on Siddhārtha, and the next on Jesus of Nazareth. Both God and the Buddha realms are real, but these early seekers of truth can only see a fraction of the picture and describe it in terms they can understand.

The first half of the book is dedicated to creating an air of mystery and adventure. For example, when Plato arrives at the village where the last descendants of the people who fled Atlantis live, this is how Mitsuse sets the scene:

Far across the sea of burnt yellow sand, the fading sun had set halfway, sending its rays upward to paint the high clouds blood red. Crimson spread out across the darkening sky even as night seeped from the eastern horizon toward the vault of heaven, reddish-gray melding with crimson blue. The wind was completely still, and the twilight pooled like heavy oil upon the sand. There was not a sound. Plato wondered what the people who lived inside the stone houses of the village must be doing for such silence to reign – not a single spoken word, no faint echo of evening song. All was filled with the barren quiet of the sand sea and the silence that comes with the death of something long forgotten, unchanged for thousands of years. (49)

This passage is interesting not only for its lovely imagery but also because of its treatment of one of the main themes of the novel, which is that all civilizations will eventually fade into shadows of their former selves. This theme is visually translated at key points in the story, in which the spotlessly clean metal of a future space city is just as desolate as an ancient desert.

The second half of the novel tessellates to the year 3905, in which the entire planet has become a wasteland. Just as the cyborg fish of the first chapter cautiously made its way onto land, cyborg Siddhārtha (yes, really!) emerges from the ocean into the ruins of Tokyo, where cyborg Plato (who is now calling himself Orionae) fills him in on the situation. As the two are talking, they are accosted by Jesus, who also turns out to be a cyborg – a dirty cyborg with rotting teeth a gross clothes. So a cyborg zombie, then. And then they fight! I promise this is just as ridiculous as it sounds. There are some great lines during this section, such as…

Siddhārtha gingerly extended his tri-D antenna from the crack in the wall, searching for his foe. (181)

…and…

Glumly, Jesus admitted to himself that his attack had probably failed to destroy his enemy. (194)

Just roll with it, okay?

Siddhārtha and Orionae (in other words, Buddha and Plato) are joined by a non-organic lifeform in the shape of an adolescent girl, who is called “Asura” after the eternally warring god-kings of the Hindu and Buddhist faiths. Asura had earlier revealed herself to Siddhārtha, claiming she is fighting the entity that Jesus understands to be God, and at the end of the novel she takes him and Orionae on a journey through space to meet and hopefully defeat this being. What follows is a series of battles and revelations that progressively mount in scope and impact throughout the last eighty pages of the book. Like the beginning of the universe itself, this novel is a massive explosion.

10 Billion Days is not a perfect book, and at times it moves through complicated and nuanced religious and philosophical topics quickly and with an absolute minimum of narrative grounding. I will also admit that I find the actual story unsatisfying. However, the strength of 10 Billion Days lies in the questions it raises in the mind of the reader. These questions are almost classically existential. In an uncaring and absurd universe, how can an individual find meaning and hope?

The weekly speculative fiction magazine Strange Horizons will be hosting a roundtable discussion of 10 Billion Days in October, and I’m honored to be one of the participants. I have strong feelings and opinions about this novel, and I’m looking forward to learning what the other discussants think. There’s a lot going on in this book; and, if nothing else, it’s a fantastic conversation starter.

All You Need Is Kill

All You Need Is Kill

Title: All You Need Is Kill
Japanese Title: オール・ユー・ニード・イズ・キル (Ōru yū nīdo izu kiru)
Author: Sakurazaka Hiroshi (桜坂 洋)
Translator: Joseph Reeder with Alexander O. Smith
Publication Year: 2009 (America); 2004 (Japan)
Publisher: Haikasoru
Pages: 200

Although I read and very much enjoyed Sakurazaka Hiroshi’s virtual reality gaming novel Slum Online, I was not interested in All You Need Is Kill, even after watching Emily Blunt do endless sexy pushups in Edge of Tomorrow. I have trouble with prison stories, and army stories are like prison stories except worse.

After hearing Akiko Hirao give a paper titled “All You Need Is Kill: Deciphering the Game Elements in the Novel and Film” at the Japanese and Korean Mediascapes conference at the University of Oregon this summer, however, I knew I had to give the book a shot. Drawing on Henry Jenkins’s essay Game Design as Narrative Architecture, Hirao outlined how the structure of the novel’s narrative evokes the experience of playing a video game but ultimately bows to the demands of fiction as a storytelling medium.

The main protagonist of All You Need Is Kill is Kiriya Keiji, a recent high school graduate who enrolled in the United Defense Force after he was romantically rejected by an older woman. Since he has no other ambitions, he decides to prove himself by joining humanity’s fight against alien invaders called Mimics. After spending six months training to fight in a special armored exoskeleton called a Jacket, Keiji is deployed to the Flower Line Base at the southern tip of the Bōsō peninsula (in Chiba Prefecture, on the east side of Tokyo Bay). The novel opens with Keiji’s swift death in his first battle and continues when he wakes up alive and unharmed – but with all of his memories – that same morning. After falling in battle three more times, Keiji realizes that he is caught in a time loop that is reset by his death. He decides that the only way out is to not die, but that’s easier said than done.

I found Keiji to be a bit generic. Even though I just finished reading All You Need Is Kill, I couldn’t tell you exactly how old Keiji is, or where he grew up, or what his relationship with his parents was like, or whether he had any friends, or what his interests and hobbies are. For the first one hundred pages of the novel, all the reader gets is Keiji the soldier in a time loop. He is bitter, introverted, and fairly introspective, but he seems to act as more of a substitute for the reader than as a character in his own right. Keiji is a video game protagonist, and his musings are the musings of a video game character on the game world he occupies:

At the end of the day, every man has to wipe his own ass. There’s no one to make your decisions for you, either. And whatever situation you’re in, that’s just another factor in your decision. Which isn’t to say that everyone gets the same range of choices as everyone else. If there’s no one guy out there with an ace in the hole, there’s sure to be another who’s been dealt a handful of shit. Sometimes you run into a dead end. But you walked each step of the road that led you there on your own. (54)

As the passage above illustrates, the language used by Keiji and his fellow soldiers is rough; but, as far as military diction goes, it’s fairly tame. There’s “fucking” but no “cunting” or “cock-sucking,” for example. I feel like an especially good opportunity was missed in the author’s failure to assign a creative and obscene nickname for the Mimics. The banter between the soldiers is stale, and Keiji doesn’t take advantage of his consecutive time loops to come up with good one-liners to use against his superior officers or the jerks who try to pick fights with him in the cafeteria, which for some reason is actually referred to as a “cafeteria” instead of a “mess hall,” “cookhouse,” “DFAC,” or any number of other military slang terms. The blandness of the language is indicative of how uninterested the novel is in building a world beyond Keiji’s limited range of experience.

This all changes in the novel’s third chapter, which takes the American Major Rita Vrataski as its point-of-view character. The nineteen-year-old Rita became the Mimic-destroying “Full Metal Bitch” after being caught in a time loop of her own; and, unlike Keiji, she actually has a personality. Rita verbally spars with a war photographer named Ralph Murdoch, lets down her guard down around an engineer named Shasta Rayelle, and remembers her childhood in Pittsfield, Illinois, offering glimpses not just into her inner world but out onto the wider world as well. In her paper, Hirao referred to Rita as an NPC (“non-player character” in a game), and this description is apt, as it is through Rita that the player/reader learns more about the nature of the conflict that drives the novel. What are the Mimics? Where do they come from? How can they best be fought? What’s up with this time loop business anyway? Rita doesn’t have all the answers, but she’s got some pretty good guesses.

Rita also has some cool passages in her section, such as when Shasta says…

“America’s at war, and we still find the time to turn out terrible movies.”

Rita couldn’t argue with that. The UDF existed to protect a world obsessed with creating worthless piles of crap, Rita thought. (130)

Preach it, sisters.

The fourth and final section of the novel switches back to Keiji’s perspective, which is a shame, because at the end of the story he becomes the video game hero he was meant to be, which is to say that he is awarded his own tragic backstory. If you’ve ever played any video game ever, you can probably guess how this happens: A woman has to get fridged, and it has to be the woman Keiji falls in love with despite the fact that she doesn’t have a great deal of choice in the matter. It’s a really stupid ending. To make matters worse, the author is too lazy to expand on any of the implications of this ending beyond the fact that Keiji becomes the warrior he never wanted to be. He is a troubled teenager, hear his angst.

In his Afterword, the author explains how is inspiration for All You Need Is Kill did indeed come from a life spent playing video games, writing,

I’m just an ordinary guy, and I’m proud of it. I’m here because I put in the time. I have the blisters on my fingers to prove it. It had nothing to do with coincidence, luck, or the activation of my […] powers. I reset the game hundreds of times until my special attack finally went off perfectly. Victory was inevitable. (199)

The Afterword contains one of the more interesting passages in the entire book, as Sakurazaka is fairly negative both towards video games and the people who play them. Okay buddy, whatever.

If you’re curious about what a video game with all of its gameplay mechanics intact would look like in novel form, look no farther. I thought Slum Online was much more entertaining and skillfully constructed in its representation of what it means to be a video game protagonist, but All You Need Is Kill has the advantage of being short and fast-paced. Also, it’s got forty gorgeous pages full of Rita Vrataski, which is not enough but better than nothing.

I want to give a big thanks to Akiko Hirao for her wonderful and insightful paper on this novel, and I hope to encounter more of her work soon!

The Lord of the Sands of Time

Title: The Lord of the Sands of Time
Japanese Title: 時砂の王 (Tokisuna no Ō)
Author: Ogawa Issui (小川一水)
Translator: Jim Hubbert
Publication Year: 2009 (United States); 2007 (Japan)
Publisher: Haikasoru
Pages: 196

Sometimes you get to the end of a book and wonder what just happened.

The Lord of the Sands of Time was like that for me.

Allow me to spoil the ending:

The weakness of the aliens attacking the earth is salt water.

There is also time travel involved. Androids with highly advanced artificial intelligence are sent back in time to fight seemingly mindless mechanical extraterrestrials who for some reason are bent on wiping out the human race, and it takes the best among the androids several sweeps of human history to figure out that sea water kills the aliens.

I’ll be the first to admit that premise of the novel is kind of silly, but it’s still an engrossing tale of adventure across alternate histories.

The Lord of the Sands of Time is about Orville, an android who was created on Triton, one of the last outposts of human civilization in the year 2598. Orville is one of many Messengers, who were engineered with the purpose of going back in time and saving the humanity from destruction at the metallic tentacles of an alien force from beyond the solar system, which is collectively referred to as ET.

The novel begins in Japan in the year 248, a destination at which Orville has arrived after many timestreams of trial and error. With the cooperation of Himiko, the ruler of the Kingdom of Wa, Orville tries once again to rally the human race against the ET, but the situation is dire. The ET have already overwhelmed the Asian mainland, and many of Orville’s Messenger comrades have fallen over the course of their long journey. Even worse, the ET are also capable of time travel; and, unlike the Messengers, they have the capacity to attack from space.

Every alternate chapter tells a segment of Orville’s backstory. The Messengers first came to Earth in the twenty-second century, but humanity was too busy bickering with itself to launch an effective resistance against the ET. After failing to rescue humanity in that timestream, the Messengers try again, transporting themselves to the eve of the second World War. Once again, however, humanity is too busy bickering with itself to fight the ET. The Messengers thus try again, and again, and again, their numbers decreasing as the ET use their own version of time travel to thwart them.

Although it first appears that the humans of Himiko’s timestream will also fall victim to internecine warfare and thus prove incapable of marshaling a united front against the ET, Himiko is strong willed and politically savvy enough to keep the peoples of the Japanese archipelago from killing themselves long enough to realize the full extent of the threat the ET pose. Even though Orville lends Himiko his superhuman strength and knowledge of technological advances, the outcome of this timestream seems bleak as well, and the fight will be a close one.

For the first half of the novel, tension builds steadily as Himiko deals with political machinations and Orville comes into his own as a character. The descriptions of Japan in the late Yayoi period are just as fascinating as the descriptions of the doomed yet utopian society on Triton, and Himiko’s growth as a ruler is just as compelling as Orville’s blooming love affair with Sayaka, a human woman in the Triton Defense Force, as he learns about what he is trying to protect.

Unfortunately, things begin to fall apart in the last quarter of the novel. As the narrative rushes toward its conclusion, world building and character development are neglected in favor of battle scenes. In the midst of this fighting, Orville trips and falls into bed with Himiko. This is not quite as epic as it could be. In two short paragraphs, Orville tells Himiko about Sayaka, Himiko calls Orville by his first name, Orville cries, and Himiko hugs him. There’s a page break, and then the narrative is back to talk of fighting and armies.

“From that night on, Miyo [Himiko’s personal name] and Orville shared the same bed” is about the extent of the romance between them, but Himiko undergoes a startling personality shift after she begins sleeping with Orville. She becomes a background character in her own story and spends most of her time panicked and helpless. The following “newsflash,” which has been making the rounds on Tumblr recently, states:

If a strong, independent female character falls in love, it does not automatically mean that she has lost her values or that she’s become less strong and independent, and does not necessarily change her story into an anti-feminist one. The idea that all women should fall in love and get married IS sexist, but a woman actually falling in love and getting married of her own free will is NOT sexist. Thank you and good day.

Sometimes, however, a female protagonist will fall love with a male protagonist and suddenly cease to be a protagonist at all, and that’s what happens in The Lord of the Sands of Time. Himiko is barely even fully conscious throughout the final quarter of the novel, and Orville is too busy kicking ass and taking names off camera to have any real input in the story. With the two main characters out of the picture, the novel gears up for its big reveals – what the motive of the ET is, how time travel works and doesn’t work, how the ET will be defeated – but these big reveals are rushed don’t really make any sense. The weakness of the aliens is water, the power of love plays a role in this discovery, and the aliens don’t have any real motive for attacking the earth. The time travel mechanics are especially disappointing. To be fair, time travel never makes sense, but it’s as if the author got around all the problems implicit in time travel by simply pretending that they don’t exist.

The last sixty pages of The Lord of the Sands of Time thus pass by in a flurry of tropes and battle scenes that might have worked better if they were filmed instead of written. In the novel’s defense, though, the buildup to these last sixty pages is strong enough to carry the reader all the way to the end. Sure, the love story between Orville and Himiko/Miyo never goes anywhere, and sure, this flaccid non-relationship diverts the narrative focus away from the relationships between Orville and the other Messengers (which are infinitely more interesting), but the reader is still curious to see how it all ends (and don’t worry, I didn’t spoil everything).

The Lord of the Sands of Time is not high art or epic romance, but it’s a fun novel, especially if you have a soft spot for science fiction. Jim Hubbert’s translation doesn’t call attention to itself and allows Ogawa’s prose to flow quickly and seamlessly. (In fact, I’m so impressed by the eighties American sci-fi feel of Hubbert’s translation that I’ve already ordered a copy of his other translation for Haikasoru, Hayashi Jyōji’s The Ouroboros Wave.) As much as I make fun of science fiction tropes, I can’t get enough of them, and The Lord of the Sands of Time fully satisfied my holiday craving for a sci-fi novel of manageable length to chill out with over a relaxed weekend.

Speculative Japan 3

Title: Speculative Japan 3: “Silver Bullet” and Other Tales of Japanese Science Fiction and Fantasy
Editor: Edward Lipsett
Publication Year: 2012
Publisher: Kurodahan Press
Pages: 270

In my review of Speculative Japan 2, I said that I loved the anthology and couldn’t wait until the next installment was released. Speculative Japan 3 is finally here, and it’s everything I hoped it would be: a diverse collection of intelligent and beautifully translated short stories.

Speculative Japan 3 opens with several shorter pieces. These shorter pieces, which range in length from five to twenty pages, run the gamut from hard science fiction to magical realism to fantasy with a sci-fi twist to elegiac horror. Fujita Masaji’s “Angel French” is about the romance between two deep space robotic probes who began life as two college students hanging out in Mister Donut. “To the Blue Star,” written by Ogawa Issui (whose novels The Lord of the Sands of Time and The Next Continent are published in translation by Haikasoru), is another story about a self-aware technological entity. This entity, whose name is X, is a collective intelligence made up of a fleet of robotic star cruisers that represent the last remnants of human civilization. X tells its own story as it travels through the universe, watches civilizations rise and fall, fuses with other advanced life forms, and finally meets God. Matsuzaki Yuri’s “The Finish Line” is a thought experiment in the form of a short story and features a quiet but chilling scenario of the end of all life on earth. Kamon Nanami’s “A Piece of Butterfly’s Wing,” which is probably my favorite story in the collection, is a beautifully creepy ghost story in the literary tradition of writers like Kurahashi Yumiko and Kanai Mieko. Like the work of these masters of the poetics of horror, Kamon’s story is filled with beautiful, atmospheric imagery and resonant symbolism. It also features a delightfully disturbing twist at the end.

The longer stories of Speculative Japan 3 shine just as brightly as the shorter pieces. Even though none of these stories are more than thirty-five pages in length, they’re long enough to allow nuanced character development as they explore their premises in greater depth. Suga Hiroe’s “Five Sisters” is about a woman named Sonogawa Hanako who meets four clones of herself that have all been raised in different households. Each of these women has a different personality, and it’s fascinating to see how each has lived her life with the knowledge that she is a clone created to be harvested for organs. Ueda Sayuki’s “Fin and Claw” is a window into a future where humans have been genetically modified to be more adaptable to an environment covered in seawater. “Fin and Claw” is sort of like Jurassic Park with enormous sea creatures, and the moral of the story is the same. The last three pages of Ueda’s nightmarish vision are particularly terrifying in their visual imagery.

The title story, Yamada Masaki’s “Silver Bullet,” is a Japanese Cthulhu mythos story (more of which are collected in Kurodahan’s Night Voices, Night Journeys). In my experience, there are two main types of Cthulhu mythos stories: pseudo-Victorian and classy, and unabashedly pulpy. “Silver Bullet” belongs to the latter category. Its protagonist is sufficiently hard boiled, and the story contains more cheap sexuality than you can shake a flagella at. Still, all of the story’s thematic elements mesh together nicely, the ending is well earned, and the method used to summon Cthulhu is awesome (as is the instrument used to stop the summoner).

If there’s one story in the collection that feels out of place, it’s “Green Tea Ice Cream,” which is written by Mark Schultz. Perhaps it feels out of place because it’s merely good instead of excellent, but perhaps this is also because it bears the traces of awkwardness that often afflict stories written about Japan in English (a few of which have been recently collected in The Future Is Japanese). It’s difficult to pinpoint what the exact causes or sources of this awkwardness are, but it probably has to do with the writer feeling the need to explain certain “Japanese” things to the reader, as well as with the unstable balance between Japan as a real place and Japan as a fictional creation in these stories. “Green Tea Ice Cream” also revolves around a science fiction trope that I personally find silly and boring, namely, the unnecessary sexualization of a young woman who embodies fears concerning the changing relationship between human beings and technology. If the non-consensual impregnation and subsequent abduction of mindless machine girls is your cup of tea, though, knock yourself out. There are also some uncomfortably sexual father-daughter issues on display, if you’re into that sort of thing. That being said, the unsavory nature of the scenario and the characters of this story gives it greater depth and impact as a speculative commentary on contemporary bioethics.

To counter the sour taste of “Green Tea Ice Cream,” Mori Natsuko’s “It’s All Thanks to Saijō Hideaki” is made of pure sugar. To give a summary would be spoiling the fun, so let it suffice to say that this is one of those stories that you can’t believe you’re reading while you’re reading it and then can’t believe you’ve read once you’re finished. The experience of reading this story filled me with joy. If you’re a fan of yuri or bara stories (or brilliant parodies of such stories), then this is the story of the elegant, fabulous apocalypse you’ve been waiting for.

As in Speculative Japan 2, the translation is smooth and even throughout, with each story retaining the individual characteristics and quirks of its author. It’s a pleasure to read the stories in this anthology not just for the freshness and wonder of their ideas but also for the high quality of their writing and translation. As both an anthology of contemporary science fiction and an anthology of contemporary Japanese literature, Speculative Japan 3 succeeds brilliantly in collecting not the newest or the most popular, but rather the most interesting and the best written. Speculative Japan 3 is an excellent collection of short stories, and I highly recommend it to anyone looking for intelligent and exciting new fiction, speculative or otherwise.

Review copy provided by Kurodahan Press

Kieli: The Dead Sleep in the Wilderness

Title: Kieli: The Dead Sleep in the Wilderness
Japanese Title: キーリ ― 死者たちは荒野に眠る
(Kiiri: Shishatachi wa kōya ni nemuru)
Author: Kabei Yukako (壁井 ゆかこ)
Illustrator: Taue Shunsuke (田上 俊介)
Translator: Alethea Nibley and Athena Nibley
Publication Year: 2009 (America); 2003 (Japan)
Publisher: Yen Press
Pages: 228

Kieli is one of those hauntingly pretty girls whose special blood and pure heart allow her to see things unnoticed by others. Harvey is one of those chiseled copper-haired boys who is seventeen and has been seventeen for a long time. When their paths cross seemingly at random, Harvey finds himself charmed by Kieli, and Kieli finds herself dazzled by Harvey… Stop me if you’ve heard this story before.

What’s special about this novel isn’t its love story, however, but rather its setting. In her “Afterword,” the author says, “Wasted planets, steampunk, old-fashioned radios, rusty machines, old oil. It would make me as happy as I could be if all of you who like dilapidated things and react to that kind of vocabulary like this book.” I hope the author is indeed as happy as she can be, since her book is perfect for anyone who enjoys the atmosphere conjured by such words. Kieli is set on a dying planet where society still functions to a certain degree as life crumbles to dust in stages. This decay pervades every corner of the novel:

The next morning, when Kieli opened her eyes she was lying on a sofa with broken springs in the waiting room, wrapped in her coat and a dusty old blanket.

The clinic had completely fallen to ruin. Yellow sand and dust had settled below the crisp, clear, cold morning air, and the once clean, white paint on the walls had faded to yellow and peeled off in places, showing the concrete wall underneath.

Kieli spent a while walking through the deserted house, looking for Harvey, the floor creaking with every step she made. When she went up to the second floor, the plants that decorated the balcony had withered to nothing, and only the cracked pots remained under the nebulous morning light.

Everything in Kieli’s world is slowly falling apart. Isolated cities are separated by vast stretches of desert, small villages that serve as way stations along the side of railway lines are slowly shrinking in population, and the wasteland outside habited areas is still littered with the detritus for a war over natural resources that petered out a hundred years ago. Kieli is strangely suited to life in this world, as she possess the unusual ability to see and interact with the ghosts of the dead, who are seemingly more numerous than actual living people. Through the mischief of her dead roommate, Kieli encounters Harvey, who used to be a soldier in the war. Harvey is a creation known an as Undying, a class of artificial beings powered by mechanical cores of pure energy. Aside from his bad attitude, Harvey seems mostly harmless until he unwittingly drags Kieli into a conspiracy concerning the Church that governs Kieli’s world. The two are accompanied by the ghost of an older man known as the Corporal, who resides in the shell of an old radio and provides both insight and comic relief. In an environment where everything is dead or dying, Kieli and Harvey shine brightly as they find adventure and new life in each other’s company.

Since Kieli is a light novel, it receives the full graphic treatment, with eight full-color anime-style illustrations at the front of the book and a number of black-and-white illustrations scattered throughout the book’s chapters. The tropes of the novel are not specific to Japanese popular media, and they should appeal to a wider audience for young adult fiction. Kieli is an orphan who lives in a boarding school, where she is misunderstood and unappreciated by her peers. Harvey is an angsty, brooding badass who has a soft side that he keeps hidden in order to survive in a harsh world. The spirit of the Corporal residing in Harvey’s radio is a grumpy old man who cheerfully dispenses humorous complaints. The Church is mysterious and sinister, and its agents are genuinely frightening.

A shortcoming of many light novels published in translation is that their language is more manga-like than literature-like, by which I mean that its primary purpose is to shoot the reader forward as quickly as possible through a series of increasingly improbable events. Kieli occasionally suffers from this style of narration, but it usually allows the reader time to linger over events and absorb the story’s atmosphere. The translation of Kabei’s prose is lucid and engaging, inviting the reader to enter Kieli’s world without fussing over translation notes and awkwardly translated dialog. Occasionally a character will bow to another character, but the novel otherwise has very little “cultural odor.” Because of the quality of the translation, I found myself reading not just for the story but also for the pleasure of reading such straightforward and well edited language. I also feel the same way about the translation of the Spice and Wolf light novels, and I can’t help but offer my most profound thanks to the editorial staff at Yen Press for doing such an excellent job with their releases.

Kieli ends with a bit of a cliffhanger, but its sequels have already been published by Yen Press, which seems to be keeping up a steady release schedule. I don’t know why I waited so long to start reading this series, because it’s really quite good. I can’t wait to read the next volume!

Speculative Japan 2

Title: Speculative Japan 2
Editor: Edward Lipsett
Publication Year: 2011
Publisher: Kurodahan Press
Pages: 269

Speculative Japanese 2 (subtitled “‘The Man Who Watched the Sea’ and Other Tales of Science Fiction and Fantasy”) is a collection of thirteen stories ranging in length from four to forty-eight pages. Half of the stories are from the late seventies and eighties, and the other half are from the past decade, with the most recent being published in 2007. These stories, which were selected for translation based on a Japanese SF magazine reader survey and the editor’s own taste, range from fantasy to magical realism to hardcore science fiction. In fact, the stories are so varied in genre that “speculative fiction” does indeed seem to the only label capable of describing them.

Speculative Japan 2 is an excellent anthology without even a single dull story. The premise or idea behind each story in the book is uniquely fantastic. In Enjoe Toh’s “Freud,” a family gathers at the house of the narrator’s recently deceased grandmother only to find twenty clones of Sigmund Freud hidden under the tatami mats and beneath the floorboards. In Issui Ogawa’s “Old Vohl’s Planet,” the inorganic life forms inhabiting a planet with an extremely volatile atmosphere are threatened with annihilation and must rely on the vast reserves of their hereditary memory to send a distress signal to the stars. Kajio Shinji’s “Emanon: A Reminiscence” tells of a man’s brief encounters with separate incarnations of a woman who is able to remember all of her former lives. Kobayashi Yasumi’s “The Man Who Watched the Sea” describes a world in which time flows differently at different altitudes from the perspective of two time-crossed lovers. Nakai Norio’s “Mountaintop Symphony” chronicles the tribulations and victories of an orchestra tasked with the performance of a piece of music that spans dozens of years and requires instruments that haven’t been invented yet.

The longest story in the collection, Tani Kōshū’s “Q-Cruiser Basilisk,” is told from the perspective of a petty officer on a spacecraft with a five-man crew. In the dead of space, the narrator’s ship encounters a much larger craft that seems to be a remnant of a war that ended two hundred years ago. The vessel is, as the narrator puts it, a “ghost ship,” and, despite his trepidation, the narrator finds himself recalling classic adventure tales by the likes of C.S. Forester and Robert Louis Stevenson. Despite the narrative static generated by detailed descriptions of naval battle maneuvers executed in space, the story is genuinely creepy as the narrator and his fellow crew members board the empty ship. As the narrator reads the captain’s log, the reader is drawn into an even stranger tale of uncertain fates and eerie distortions in space. Along with its echoes of the adventure tales alluded to by the narrator, “Q-Cruiser Basilisk” resonates with the plots and themes of postwar American space fiction, as well as with classic existential speculative fiction such as Nelson S. Bond’s “And Lo! The Bird.” The story is satisfyingly old school but fresh enough to feel like a plot from a contemporary animated short film.

My two favorite stories in the collection were more fantasy flavored. In Ōhara Mariko’s “The Whale that Sang on the Milky Way Network,” a young man on a backwater agricultural planet waits eagerly for a circus that visits a certain seaside town once every four years. When the circus finally comes again, the young man befriends one of its performers, a whale who can supposedly fly through space. He confesses his love for a local politician’s pop star daughter to his new friend, and he and the whale hatch a plan to leave the planet and become famous together, which succeeds spectacularly. Takagi Nobuko’s “Melk’s Golden Acres” at first seems like a normal work of realist fiction, as it opens with a Japanese traveler’s impressions of the Austrian countryside and the abbey above the town of Melk. The narrator recounts the history and treasures of the abbey, especially those of its library. After touring the library himself, the narrator is addressed by an old man who had been gazing at one of the room’s stained glass windows. The old man claims that his wife is in the window, and the narrator, intrigued, follows him to a nearby restaurant where he learns more about the old man’s life. The story then takes a slow turn towards the surreal before closing in an entirely unexpected fashion. Whereas I enjoyed “The Whale that Sang on the Milky Way Network” because of its whimsy and sense of adventure, I loved “Melk’s Golden Acres” for its grounded yet beautifully descriptive language and the way it toes the line between realism and fantasy, leaving a multitude of possibilities open to the reader.

Each of the stories in Speculative Japan 2 is worth reading, and each writer represented in the collection has a unique and engaging style of storytelling. The quality of the translation is uniformly excellent, and the goofiness and genre allusions and creative language of each respective writer comes through in sharp focus. The efforts of the editor have ensured that the overall readability of the translations maintains a high standard, so even the more interesting linguistic experiments of the original authors are conveyed in solid English that is fully aware of the idioms of Anglophone speculative fiction. As a result, a reader of Speculative Japan 2 can effortlessly jump from one world into another, and the experience is thoroughly enjoyable.

Speculative Japan 3 is slated for publication at the end of the year, and I’m already looking forward to it!

Review copy provided by Kurodahan Press.

Speculative Japan

Title: Speculative Japan: Outstanding Tales of Japanese Science Fiction and Fantasy
Editors: Gene van Troyer and Grania Davis
Publication Year: 2007
Publisher: Kurodahan Press
Pages: 290

As a short story collection, Speculative Japan is a strange book. 200 of its 290 pages are comprised of short stories, and the other 90 pages are mainly short non-fiction essays about the book itself. These essays involve topics such as how the stories appearing in Speculative Japan came to be selected, edited, and translated. 20 of these 90 pages are author and translator biographies, and another 20 pages are filled by a translated essay by Shibano Takumi, the editor of the Japanese sci-fi magazine Uchūjin. For a reader who starts the book at the front cover and progresses in a linear fashion, Speculative Japan gets off to a somewhat rocky start with pages and pages of metatextual material.

Gene Von Troyer’s introduction jumps from topic to topic before finally summarizing Yamano Kōichi’s “three phases of Japanese science fiction” and settling into speculation concerning what makes Japanese science fiction “Japanese”:

We can’t say definitively, but can only point to trends and tendencies. Viewed through one facet of the jewel, we can say, as Tatsumi [Takayuki] does, that “what with the imperative of American democratization and the effect of indigenous adaptability, the postwar Japanese had simultaneously to transform and naturalize themselves as a new tribe of cyborgs” as reflected in the images from manga and anime. Japanese SF leans (or has leaned) more on robots and cyborgs than on stars and planets.

This generalization is certainly interesting, but I wonder if it’s really true. For example, the advertisements in the back of the book for Mayumura Taku’s Administrator (a collection of four short novels about “Terran colonies far from Earth”) and Night Voices, Night Journeys (the first of a series of collections of “Tales in the Cthulu Mythos from Japan”) seem oriented more towards “stars and planets” stories, and I can’t help but think of the “spaceships and galaxies” imagery of popular 1970s series such as Takemiya Keiko’s To Terra and Matsumoto Leiji’s Space Battleship Yamato, but perhaps it might simply be better to read Troyer’s introduction as an initial attempt to sketch a map of a huge and understudied body of literature.

In any case, the stories contained in Speculative Japan have less to do with either cyborgs or space than they do with hypothetical concepts. Toyota Artisune’s “Another Prince of Wales” concerns the question, “What if, in the future, war were a popular sport played on an international stage?” Yamano Kōichi’s “Where do the Birds Fly Now?” is an expansion of the question, “What if birds could fly between dimensions and take people with them?” Very few of these stories have serious, in-depth plots; but, then again, very few of these stories are more than twenty pages long. A reader familiar with the type of tightly plotted sci-fi stories published in Fantasy & Science Fiction Magazine is in for a surprise with Speculative Japan, which – as its title suggests – is more about “speculative fiction” than “science fiction.”

Five of the stories in the collection are recycled from the out-of-print The Best Japanese Science Fiction Stories. Of these five, Tsutsui Yasutaka’s Orwellian fable “Standing Woman” and Yano Tetsu’s “The Legend of the Paper Spaceship,” a lyric tale of a woman deep in the Japanese mountains who may or may not be an alien, are excellent and definitely worthy of republication. Making an appearance from the out-of-print Monkey Brain Sushi anthology is Ōhara Mariko’s “Girl,” a sex-saturated story of love and body modification in a decaying city on the eve of an apocalypse.

Three stories that have appeared for the first time in book form in Speculative Japan that really jumped out at me were Kajio Shinji’s “Reiko’s Universe Box,” Kawakami Hiromi’s “Mogera Wogura,” and Yoshimasu Gōzō’s “Adrenalin.” In “Reiko’s Universe Box,” a young woman copes with her negligent husband and failing marriage by becoming absorbed in a box containing an entire galaxy in miniature form. Like many of the stories in this collection, “Reiko’s Universe Box” is driven by strong elements of allegory, but its concept is delivered with cleverness, darkness, vivid description, and humor. When compared to the other stories in the collection, Kawakami’s “Mogera Wogura,” a description of a day in the life of a mole-like creature who lives among humans in contemporary Japan, is in a class of its own in terms of its gentle magical realism, its playfulness, and its removal from the themes and narrative style of more traditional science fiction and fantasy. “Adrenalin” is not a story but rather an abstract poem filled with evocative imagery conveyed through variations of a handful of short and catchy refrains, such as “To you, children of spirits, I send an immediate telegram / To drink milk / To memorize the names of flowers / Some day, I will return / That day, I will start fire.” I’m usually not a fan of Japanese poetry in translation, but I found myself captured and moved by Marilyn Mei-Ling Chin’s translation of Yoshimasu Gōzō’s verse. Each of these three selections stands on its own not simply as an illustration of a speculative concept but as a piece of writing that is fun to read, thought-provoking, and capable of multiple interpretations.

Of the collection’s fifteen stories, four were written in the sixties, eight were written in the seventies, and another was written in 1981. These thirteen stories, written during the period between 1962 and 1981, are all by men. The two more recent stories (published in 1985 and 2002) were written by female authors, but one can still say that this collection is mostly representative of science fiction written by men in the sixties and seventies. In the author biography section at the end of the book, the editors attempt to canonize many of the male authors (“without a doubt a Grand Master of Japanese science fiction and fantasy,” “one of the three pillars of Japanese SF,” “often referred to as ‘The King of Japanese SF,'” and so on), but I wonder if perhaps there wasn’t a hint of personal politics at play in the selection of authors. This suspicion seems to be corroborated by the collection’s metatextual essays, which detail the personal relationships between the authors and their translators.

Speculative Japan sometimes reads like a sci-fi literary fanzine in which the editors and regular contributors are just as concerned about themselves and their relationships with each other as they are with the fiction itself, and the essays in Speculative Japan demonstrate a certain geeky fixation on metatextual marginalia. If you happen to be outside of the small circle of authors, translators, and editors who all know each other and worked together on this collection, you might find these essays confusing and off-putting. If you’re already used to the style of the front (and back) material included in SF-themed literary magazines and fanzines, though, you’ll more than likely be able to see past (or even appreciate) the many pages of essays included in Speculative Japan.

The actual stories in the collection are interesting and well worth reading, and a few of them are truly excellent. Still, I want more work that doesn’t belong to a set clique of authors, more contemporary work, and more work by women. To be honest, I found Speculative Japan somewhat disappointing as a compilation. That being said, I am intrigued enough by the stories themselves to consider giving Speculative Japan 2 a shot in the near future.