The Woman with the Flying Head

Author: Yumiko Kurahashi (倉橋由美子)
Translator: Atsuko Sakaki
Publisher: M. E. Sharpe
Publication Year: 1997
Pages: 159

Yumiko Kurahashi was a member of the generation of female writers whose work began appearing in the early 1960s. She continued writing into the 1990s, by which time she had produced a number of collections of short stories. Kurahashi is notable for her absurdist imagination, as well as the cleverness with which she blends multiple literary traditions from Noh drama to Greek tragedy.

The Woman with the Flying Head was published in 1997 by the academic press M. E. Sharpe (which has since been incorporated into Routledge) and collects eleven stories that were originally published between 1963 and 1989. Some of these stories are playful, and some are creepy, but all are fiercely intellectual reflections on both carnal and creative desires.

There’s a fair amount of taboo sexuality in these stories, including incest and bestiality, not to mention sexual entrapment and murder. It’s important for the reader to understand that these stories are explorations of concepts and ideas, not mimetic representations of three-dimensional characters. In the opening story, “The Extraterrestrial,” why do a brother and sister have sex with the alien that hatched out of the egg that mysteriously appeared in their bedroom one morning? It doesn’t matter; what matters is the experimental space generated by the scenario.

You can have a lot of fun with Kurahashi’s stories once you accept the author’s writing on its own terms. If you’re the sort of person who enjoys close reading and analysis, there’s a lot to read and analyze. It’s also entirely possible to enjoy the stories as sex comedies and interpersonal dramas constructed on a scaffolding of absurdist thought experiments. Kurahashi has won numerous literary awards for her work, and this collection is prefaced with a serious and thoughtful introduction by the translator, but “supernatural sci-fi erotic dark comedy” is probably the most accurate label to apply to the author’s distinctive genre of fiction.

The intellectualism attributed to Kurahashi partially stems from her references to a wide range of world mythologies. Although her narrators tend to be terrible and problematic men, the real stars of the show are the demonic women who torment them. Far from being symbols of female resistance or empowerment, the majority of Kurahashi’s female characters are demons in the traditional sense. They are to be feared and abhorred instead of admired, and they tend to reflect the anxieties of a patriarchal society even as they playfully mock fears regarding female sexuality.

The demon in the 1985 story “The Witch Mask” takes the form of a Noh mask that has been passed down as an heirloom in the narrator’s family. This style of mask, the horned hannya, is used to represent women who have turned into demons after succumbing to powerful emotions. The narrator’s mask is particularly frightening because its hunger literally consumes its victims with desire.

The male narrator of the story is fully aware of the danger of the mask, but the cursed object still captivates him. He places the mask on the face of each of his lovers and watches their bodies writhe as it consumes them. He refers to his obsession with the beautiful mask as “an irresistible desire” before finally applying it to the face of his fiancée, whom he loves dearly. He attempts to justify this murderous act by confessing that he “was haunted by an idea – the call of the demon… the desire to put the witch mask on a beautiful face.” 

“House of the Black Cat” is also about a hungry demon. This demon alternates in shape between a regular-sized housecat and a human-sized catwoman. The cat in its humanoid form is strangely alluring to the story’s human protagonist, Keiko, as she watches it go about its day in a video made by her husband’s friend Kamiya. The video becomes pornographic as the cat “devours” her human partner, who bears a strong resemblance to Kamiya himself. It seems that Kamiya disappeared shortly after lending Keiko’s husband the video. Although Keiko is never able to conclusively determine his fate, she suspects that the cat killed him so that she could feed him to her children, four black kittens. “House of the Black Cat” is about forbidden sexuality; but, as is the case with many of Kurahashi’s stories, it’s also about the creative drives that inspire artists to test the boundaries of consensus reality.     

The stories collected in The Woman with the Flying Head are strange, fantastic, and thought-provoking. Kurahashi’s writing is filled with vivid imagery and suggestive symbolism that blend together to create fantasies that are both horrible and darkly fascinating. A decent comparison might be Patricia Highsmith’s Little Tales of Misogyny, or perhaps even Jorge Luis Borges’s Labyrinths, but Kurahashi’s voice is absolutely unique. I always find myself returning to The Woman with the Flying Head every October for Halloween, but these creepy little stories are perfect for whenever you want to take a step back from the grind of mundane reality to channel some playfully demonic energy.  

Sword Art Online: Aincrad

Sword Art Online: Aincrad

Title: Sword Art Online: Aincrad
Japanese Title: ソードアート・オンライン: アインクラッド
(Sōdo Āto Onrain: Ainkuraddo)
Author: Kawahara Reki (川原 礫)
Translator: Stephen Paul
Illustrations: abec
Publication Year: 2014 (America); 2009 (Japan)
Publisher: Yen Press
Pages: 248

Before I begin this review, I feel I should admit that I only made it through five episodes of the Sword Art Online animated series. The show involves an inordinate amount of yelling and boob grabbing, and watching it gave me a headache. Despite the fact that I am quickly becoming an old woman who has lost her patience with screaming teenagers and fan service, the show was fairly popular in both Japan, where more than 35,000 DVDs have been sold (in a market in which few titles break the ten thousand mark), and in America, where it was hailed as one of the smartest shows to come out in 2012. The Sword Art Online anime is based on a light novel series, which achieved bestseller status in the year the anime was televised. Sword Art Online: Aincrad is a translation of the first novel in the series, which is currently on its fourteenth volume.

Sword Art Online: Aincrad takes place in the fantasy world of Aincrad, an enormous castle with one hundred floors that serves as the setting of an immersive virtual reality MMORPG game called Sword Art Online (SAO). Released in 2022, SAO is the first game of its kind in that players are able to fully enter the virtual world through special hardware called NerveGear, which intercepts all brain activity and leaves the player’s physical body in a dormant state. As might be imagined, the game completely sells out on the day of its release.

As the new players orient themselves on the first floor of Aincrad, however, they receive a nasty surprise. Kayaba Akihiko, the game’s executive producer and head programmer, appears in the sky above the Town of Beginnings and announces that players will not be able to log out of the game until the final boss monster on the top floor of Aincrad is defeated. If someone from outside the game attempts to remove or unplug a player’s NerveGear helmet, the player will die. Even more troubling, if a player dies in the game, his NerveGear will send an electric shock to his brain that will result in death. It is thus in the best interests of the roughly ten thousand players trapped within Aincrad to master SAO and beat the game as quickly as possible. Unfortunately, it’s not easy to progress through the game, especially since its high stakes discourage risk taking, and the players have already been in Aincrad for two years when the main story begins.

The novel is narrated from the perspective of a teenager named Kirigaya Kazuto, who goes by the name Kirito in SAO. Kirito was one of the game’s one thousand beta players and, although he was only fourteen years old when he first entered Aincrad, he is already a veteran gamer. He is thus quite adept at the game mechanics and has managed to develop an ability called “Extra Skill Dual Blades,” which is unique to him as a player. Although Kirito wants to be able to return to the real world, he declines to work with the player guilds that have sprung up as collaborative efforts to progress through the game, instead fighting and gaining experience on his own. He gradually warms to a slightly older teenager named Yūki Asuna, who serves as a sub-leader of the Knights of the Blood guild and is popularly known as “Asuna the Flash” because of her high speed statistic. The trust and friendship between Kirito and Asuna gradually deepens over the first half of the novel, which is ultimately less sci-fi suspense or action adventure than it is a fantasy-themed love story.

Although there is plenty of action in Sword Art Online: Aincrad, world building is neglected in favor of establishing a romantic relationship between Kirito and Asuna. The reader is told that Algade, the city on the 50th floor of Aincrad, is reminiscent of Akihabara, and that Collinia, the city on the 75th floor, looks like ancient Roman city, but that’s about all there is in the way of description. What, specifically, does it mean that these cities “look like” other places – what are their styles of architecture, how are their streets laid out, do they any public monuments? How big are these cities? How big is each floor of the castle beyond the cities? What sort of trees and other plants grow on each floor? Are there pets or other domesticated animals? What sort of monsters do the players fight? What do the dungeons look like? We know the players can eat in the game, but what do they eat? We know there are healing potions, but what do they taste like? When magical crystals are used as items, what does it feel like? Can the players smell things? Can they feel temperature and humidity? Are certain textures pixelated or repetitive, and if so do the players notice? The reader is provided with few details that might serve to make the world of the novel more (or less) real.

Some visual detail is provided by eight color illustrations at the beginning of the book and ten black-and-white illustrations interspersed unevenly throughout the chapters, but these illustrations have a strong emphasis on character design. The illustrator abec, whose special skill seems to be depicting the springy softness of braless breasts through school uniforms (the link to his blog is not work safe, by the way), seems to be especially enamored of Asuna, who gets a full two illustrations in nothing but her underwear, one of which is overlaid with text in which she asks Kirito/the reader not to look at her. Even without such illustrations, the novel feels more than a bit like an extended romantic fantasy for straight adolescent males. It goes out of its way to objectify Asuna, devoting an undue amount of text on when and how many times and under what circumstances its male protagonist is able to hook up with her. Although Asuna is supposed to be an exceptionally skilled player, her strength and abilities are only shown in relation to male characters, such as when she fights beside or cooks for Kirito. As Asuna is the only female character in the novel, Sword Art Online: Aincrad doesn’t even make it past the first portion of the Bechdel test (there are other female players in the game, but Kirito is not interested in them, stating simply that they’re unattractive and thus unworthy of attention).

Aside from its casual sexism, the narrative emphasis on Kirito’s pursuit of Asuna results in missed opportunities with other male characters as well. For example, the least utilized but perhaps most interesting character in the novel is Heathcliff, the leader of the Knights of the Blood. Why is this older man playing the game (which is something I wanted to know more about even after learning his real-life identity), and why does he act as he does? Where does his strength of character come from, and how does he honestly feel about the deaths of the players under his command? What are his motivations, and what is he escaping from in the world outside the game? Who is caring for his physical body? Unfortunately, all such questions are ignored in favor of Heathcliff acting as a vaguely defined father figure who prevents Kirito’s immediate access to Asuna.

Another potentially interesting male character is Kuradeel, a member of the Knights of the Blood who is eventually revealed to be a former member of a guild called Laughing Coffin, whose members specialize in killing other players. I am always interested in PvP (player versus player) mechanics in MMORPGs, and I’m doubly interested in what rationale might lie behind PvP conflicts in a game that can easily result in real-world death. About two-thirds of the way through the book Kuradeel snaps and allows the reader a fleeting glimpse into the depths exposed by his ebbing sanity, which would be an excellent chance to explore the negative psychological effects that would doubtlessly be engendered by the situation in which the players find themselves. But alas, Kuradeel’s role in the story is merely to act as a barrier to Asuna, and the section in which he traps Kirito and then delivers his limited exposition is only fourteen pages long. The male characters who don’t come between Kirito and Asuna, such as Kirito’s friend Klein and the shopkeeper Agil, have few speaking parts and no backstory at all.

My favorite part of Sword Art Online: Aincrad is a quiet twenty-page segment towards the end of the book that serves as a bridge into the power metal chorus of the finale. After Kirito and Asuna finally get together, they run away from the whole business of dungeons and guild politics to go on a honeymoon of sorts to the 22nd floor of Aincrad, a sparsely populated wilderness distinguished by its lakes. Between bouts of dialog that feels lifted from shōjo manga targeted at the elementary school crowd, the lovers encounter a middle-aged man named Nishida, a technician employed by Tohto Broadband, the network management company responsible for the internet access lines leading to SAO’s servers. While testing the game’s connections on its launch day, Nishida was trapped along with the players, and now he spends his time fishing. By chatting with Nishida, Kirito and Asuna are able to reflect on what their time in SAO has meant to them and why exactly they still want to leave. These conversations are also the only point in the novel at which the reader is able to pick up hints concerning what the lives of players not directly involved in Kirito’s personal drama might be like. This is as close as Sword Art Online: Aincrad gets to addressing what could have been its most interesting theme, namely, whether there is any quantifiable difference between lived experience in the real world and lived experience in a virtual world. As a sixteen-year-old boy and reader stand-in character, however, Kirito is not the least bit concerned with such matters, and the novel quickly makes an awkward leap back into fighting and yelling territory.

Although I can’t make any judgments about the anime, I can say with relative certainty that the first volume of the Sword Art Online novel series is little more than an extended romantic fantasy for straight adolescent males. In other words, if you’re a straight adolescent male and you want the girl of your dreams to fall in madly love with you because of how awesome you are at level grinding, then this book was written for you. Enjoy yourself!

If you are not in the target demographic for the series, however, you might want to give the novel a pass. Although I am given to understand that more female characters are introduced as the series progresses, there is also a fair amount of damseling. In the second volume, for example, Asuna is apparently stripped of her powers, kidnapped by a male villain, and threatened with sexualized violence in order to provide Kirito with renewed narrative impetus. That sort of ridiculous bullshit aside, however, Sword Art Online: Aincrad is a fairly entertaining read that draws the reader in with a well-blended mixture of sci-fi and fantasy elements and a compelling series of crises. Chapters are short, about ten pages on average, and the translation is smooth and meets the high standard of quality one would expect from the team at Yen Press. Whether the admittedly enjoyable “lightness” of this light novel can counterbalance the nagging sexism is up to the individual reader, however.

A good distaff counterpart to the “virtual world romance” scenario presented in Sword Art Online: Aincrad is Vivian Vande Velde’s 2002 Heir Apparent. In this short young adult novel, a teenage girl finds herself trapped in a virtual reality game with strong RPG elements, which she must escape through her own cunning and the help of the handsome teenage game developer. Since the game resets every time its player-character dies, the reader is also able to enjoy a type of The Edge of Tomorrow scenario, only with fewer explosions and sexy pushups and more political maneuvering and backstabbing. Deadly Pink, Velde’s 2012 follow-up to Heir Apparent, focuses on the love between sisters instead of romance and manages to be smart and funny while treading carefully around some surprisingly dark themes. While much of the intended appeal of Sword Art Online: Aincrad may not be of interest outside of the novel’s target demographic, I can wholeheartedly recommend Heir Apparent and Deadly Pink to any reader interested in young adult fiction and themes relating to the pleasures and perils of virtual worlds.

The Lord of the Sands of Time

Title: The Lord of the Sands of Time
Japanese Title: 時砂の王 (Tokisuna no Ō)
Author: Ogawa Issui (小川一水)
Translator: Jim Hubbert
Publication Year: 2009 (United States); 2007 (Japan)
Publisher: Haikasoru
Pages: 196

Sometimes you get to the end of a book and wonder what just happened.

The Lord of the Sands of Time was like that for me.

Allow me to spoil the ending:

The weakness of the aliens attacking the earth is salt water.

There is also time travel involved. Androids with highly advanced artificial intelligence are sent back in time to fight seemingly mindless mechanical extraterrestrials who for some reason are bent on wiping out the human race, and it takes the best among the androids several sweeps of human history to figure out that sea water kills the aliens.

I’ll be the first to admit that premise of the novel is kind of silly, but it’s still an engrossing tale of adventure across alternate histories.

The Lord of the Sands of Time is about Orville, an android who was created on Triton, one of the last outposts of human civilization in the year 2598. Orville is one of many Messengers, who were engineered with the purpose of going back in time and saving the humanity from destruction at the metallic tentacles of an alien force from beyond the solar system, which is collectively referred to as ET.

The novel begins in Japan in the year 248, a destination at which Orville has arrived after many timestreams of trial and error. With the cooperation of Himiko, the ruler of the Kingdom of Wa, Orville tries once again to rally the human race against the ET, but the situation is dire. The ET have already overwhelmed the Asian mainland, and many of Orville’s Messenger comrades have fallen over the course of their long journey. Even worse, the ET are also capable of time travel; and, unlike the Messengers, they have the capacity to attack from space.

Every alternate chapter tells a segment of Orville’s backstory. The Messengers first came to Earth in the twenty-second century, but humanity was too busy bickering with itself to launch an effective resistance against the ET. After failing to rescue humanity in that timestream, the Messengers try again, transporting themselves to the eve of the second World War. Once again, however, humanity is too busy bickering with itself to fight the ET. The Messengers thus try again, and again, and again, their numbers decreasing as the ET use their own version of time travel to thwart them.

Although it first appears that the humans of Himiko’s timestream will also fall victim to internecine warfare and thus prove incapable of marshaling a united front against the ET, Himiko is strong willed and politically savvy enough to keep the peoples of the Japanese archipelago from killing themselves long enough to realize the full extent of the threat the ET pose. Even though Orville lends Himiko his superhuman strength and knowledge of technological advances, the outcome of this timestream seems bleak as well, and the fight will be a close one.

For the first half of the novel, tension builds steadily as Himiko deals with political machinations and Orville comes into his own as a character. The descriptions of Japan in the late Yayoi period are just as fascinating as the descriptions of the doomed yet utopian society on Triton, and Himiko’s growth as a ruler is just as compelling as Orville’s blooming love affair with Sayaka, a human woman in the Triton Defense Force, as he learns about what he is trying to protect.

Unfortunately, things begin to fall apart in the last quarter of the novel. As the narrative rushes toward its conclusion, world building and character development are neglected in favor of battle scenes. In the midst of this fighting, Orville trips and falls into bed with Himiko. This is not quite as epic as it could be. In two short paragraphs, Orville tells Himiko about Sayaka, Himiko calls Orville by his first name, Orville cries, and Himiko hugs him. There’s a page break, and then the narrative is back to talk of fighting and armies.

“From that night on, Miyo [Himiko’s personal name] and Orville shared the same bed” is about the extent of the romance between them, but Himiko undergoes a startling personality shift after she begins sleeping with Orville. She becomes a background character in her own story and spends most of her time panicked and helpless. The following “newsflash,” which has been making the rounds on Tumblr recently, states:

If a strong, independent female character falls in love, it does not automatically mean that she has lost her values or that she’s become less strong and independent, and does not necessarily change her story into an anti-feminist one. The idea that all women should fall in love and get married IS sexist, but a woman actually falling in love and getting married of her own free will is NOT sexist. Thank you and good day.

Sometimes, however, a female protagonist will fall love with a male protagonist and suddenly cease to be a protagonist at all, and that’s what happens in The Lord of the Sands of Time. Himiko is barely even fully conscious throughout the final quarter of the novel, and Orville is too busy kicking ass and taking names off camera to have any real input in the story. With the two main characters out of the picture, the novel gears up for its big reveals – what the motive of the ET is, how time travel works and doesn’t work, how the ET will be defeated – but these big reveals are rushed don’t really make any sense. The weakness of the aliens is water, the power of love plays a role in this discovery, and the aliens don’t have any real motive for attacking the earth. The time travel mechanics are especially disappointing. To be fair, time travel never makes sense, but it’s as if the author got around all the problems implicit in time travel by simply pretending that they don’t exist.

The last sixty pages of The Lord of the Sands of Time thus pass by in a flurry of tropes and battle scenes that might have worked better if they were filmed instead of written. In the novel’s defense, though, the buildup to these last sixty pages is strong enough to carry the reader all the way to the end. Sure, the love story between Orville and Himiko/Miyo never goes anywhere, and sure, this flaccid non-relationship diverts the narrative focus away from the relationships between Orville and the other Messengers (which are infinitely more interesting), but the reader is still curious to see how it all ends (and don’t worry, I didn’t spoil everything).

The Lord of the Sands of Time is not high art or epic romance, but it’s a fun novel, especially if you have a soft spot for science fiction. Jim Hubbert’s translation doesn’t call attention to itself and allows Ogawa’s prose to flow quickly and seamlessly. (In fact, I’m so impressed by the eighties American sci-fi feel of Hubbert’s translation that I’ve already ordered a copy of his other translation for Haikasoru, Hayashi Jyōji’s The Ouroboros Wave.) As much as I make fun of science fiction tropes, I can’t get enough of them, and The Lord of the Sands of Time fully satisfied my holiday craving for a sci-fi novel of manageable length to chill out with over a relaxed weekend.

Speculative Japan

Title: Speculative Japan: Outstanding Tales of Japanese Science Fiction and Fantasy
Editors: Gene van Troyer and Grania Davis
Publication Year: 2007
Publisher: Kurodahan Press
Pages: 290

As a short story collection, Speculative Japan is a strange book. 200 of its 290 pages are comprised of short stories, and the other 90 pages are mainly short non-fiction essays about the book itself. These essays involve topics such as how the stories appearing in Speculative Japan came to be selected, edited, and translated. 20 of these 90 pages are author and translator biographies, and another 20 pages are filled by a translated essay by Shibano Takumi, the editor of the Japanese sci-fi magazine Uchūjin. For a reader who starts the book at the front cover and progresses in a linear fashion, Speculative Japan gets off to a somewhat rocky start with pages and pages of metatextual material.

Gene Von Troyer’s introduction jumps from topic to topic before finally summarizing Yamano Kōichi’s “three phases of Japanese science fiction” and settling into speculation concerning what makes Japanese science fiction “Japanese”:

We can’t say definitively, but can only point to trends and tendencies. Viewed through one facet of the jewel, we can say, as Tatsumi [Takayuki] does, that “what with the imperative of American democratization and the effect of indigenous adaptability, the postwar Japanese had simultaneously to transform and naturalize themselves as a new tribe of cyborgs” as reflected in the images from manga and anime. Japanese SF leans (or has leaned) more on robots and cyborgs than on stars and planets.

This generalization is certainly interesting, but I wonder if it’s really true. For example, the advertisements in the back of the book for Mayumura Taku’s Administrator (a collection of four short novels about “Terran colonies far from Earth”) and Night Voices, Night Journeys (the first of a series of collections of “Tales in the Cthulu Mythos from Japan”) seem oriented more towards “stars and planets” stories, and I can’t help but think of the “spaceships and galaxies” imagery of popular 1970s series such as Takemiya Keiko’s To Terra and Matsumoto Leiji’s Space Battleship Yamato, but perhaps it might simply be better to read Troyer’s introduction as an initial attempt to sketch a map of a huge and understudied body of literature.

In any case, the stories contained in Speculative Japan have less to do with either cyborgs or space than they do with hypothetical concepts. Toyota Artisune’s “Another Prince of Wales” concerns the question, “What if, in the future, war were a popular sport played on an international stage?” Yamano Kōichi’s “Where do the Birds Fly Now?” is an expansion of the question, “What if birds could fly between dimensions and take people with them?” Very few of these stories have serious, in-depth plots; but, then again, very few of these stories are more than twenty pages long. A reader familiar with the type of tightly plotted sci-fi stories published in Fantasy & Science Fiction Magazine is in for a surprise with Speculative Japan, which – as its title suggests – is more about “speculative fiction” than “science fiction.”

Five of the stories in the collection are recycled from the out-of-print The Best Japanese Science Fiction Stories. Of these five, Tsutsui Yasutaka’s Orwellian fable “Standing Woman” and Yano Tetsu’s “The Legend of the Paper Spaceship,” a lyric tale of a woman deep in the Japanese mountains who may or may not be an alien, are excellent and definitely worthy of republication. Making an appearance from the out-of-print Monkey Brain Sushi anthology is Ōhara Mariko’s “Girl,” a sex-saturated story of love and body modification in a decaying city on the eve of an apocalypse.

Three stories that have appeared for the first time in book form in Speculative Japan that really jumped out at me were Kajio Shinji’s “Reiko’s Universe Box,” Kawakami Hiromi’s “Mogera Wogura,” and Yoshimasu Gōzō’s “Adrenalin.” In “Reiko’s Universe Box,” a young woman copes with her negligent husband and failing marriage by becoming absorbed in a box containing an entire galaxy in miniature form. Like many of the stories in this collection, “Reiko’s Universe Box” is driven by strong elements of allegory, but its concept is delivered with cleverness, darkness, vivid description, and humor. When compared to the other stories in the collection, Kawakami’s “Mogera Wogura,” a description of a day in the life of a mole-like creature who lives among humans in contemporary Japan, is in a class of its own in terms of its gentle magical realism, its playfulness, and its removal from the themes and narrative style of more traditional science fiction and fantasy. “Adrenalin” is not a story but rather an abstract poem filled with evocative imagery conveyed through variations of a handful of short and catchy refrains, such as “To you, children of spirits, I send an immediate telegram / To drink milk / To memorize the names of flowers / Some day, I will return / That day, I will start fire.” I’m usually not a fan of Japanese poetry in translation, but I found myself captured and moved by Marilyn Mei-Ling Chin’s translation of Yoshimasu Gōzō’s verse. Each of these three selections stands on its own not simply as an illustration of a speculative concept but as a piece of writing that is fun to read, thought-provoking, and capable of multiple interpretations.

Of the collection’s fifteen stories, four were written in the sixties, eight were written in the seventies, and another was written in 1981. These thirteen stories, written during the period between 1962 and 1981, are all by men. The two more recent stories (published in 1985 and 2002) were written by female authors, but one can still say that this collection is mostly representative of science fiction written by men in the sixties and seventies. In the author biography section at the end of the book, the editors attempt to canonize many of the male authors (“without a doubt a Grand Master of Japanese science fiction and fantasy,” “one of the three pillars of Japanese SF,” “often referred to as ‘The King of Japanese SF,'” and so on), but I wonder if perhaps there wasn’t a hint of personal politics at play in the selection of authors. This suspicion seems to be corroborated by the collection’s metatextual essays, which detail the personal relationships between the authors and their translators.

Speculative Japan sometimes reads like a sci-fi literary fanzine in which the editors and regular contributors are just as concerned about themselves and their relationships with each other as they are with the fiction itself, and the essays in Speculative Japan demonstrate a certain geeky fixation on metatextual marginalia. If you happen to be outside of the small circle of authors, translators, and editors who all know each other and worked together on this collection, you might find these essays confusing and off-putting. If you’re already used to the style of the front (and back) material included in SF-themed literary magazines and fanzines, though, you’ll more than likely be able to see past (or even appreciate) the many pages of essays included in Speculative Japan.

The actual stories in the collection are interesting and well worth reading, and a few of them are truly excellent. Still, I want more work that doesn’t belong to a set clique of authors, more contemporary work, and more work by women. To be honest, I found Speculative Japan somewhat disappointing as a compilation. That being said, I am intrigued enough by the stories themselves to consider giving Speculative Japan 2 a shot in the near future.

Loups-Garous

Title: Loups-Garous
Japanese Title: ルー=ガルー (Rū=Garū)
Author: Kyōgoku Natsuhiko (京極 夏彦)
Translator: Anne Ishii
Year Published: 2010 (America); 2001 (Japan)
Publisher: Haikasoru
Pages: 450

Spoiler: There are no actual werewolves in this book.

The real shape-shifter is Loups-Garous itself, which wears multiple skins. The novel is a murder mystery and a sci-fi suspense thriller. It is a police procedural, a cyberpunk dystopia, and a high school drama. It can also be read as a series of philosophical musings on technology, authority, and human nature.

Loups-Garous is set in the not-too-distant future (the 2030s are referred to as if they were the 1990s) of Japan, in which many of the laws and social conventions concerning food, housing, education, communication, and privacy are no longer what they once were. For example, although minors are assigned guardians who may or may not be their parents, they are apparently not required to cohabitate with these adults. Furthermore, children learn from computer modules instead of from teachers, and their only physical contact with other people is through periodically scheduled meetings with selected peer groups and guidance counselors. The younger generation has gradually come to interact with the world almost exclusively through computerized devices called “moniters,” which range in size from wristband models to screens the size of bedroom walls. Cities are divided into carefully controlled zones, all food is artificial, and the movements and consumption patterns of every individual are recorded through omnipresent video cameras maintained in both public and private spaces by the corporation that controls the country.

Despite the fact that this micro-management of individual lives is supposed to keep people safe, a series of connected murders has broken out in an otherwise peaceful residential district. A possibly related set of school absences draws three high school girls, Hazuki, Mio, and Ayumi, to meet together in person. Meanwhile, the girls’ guidance counselor, Shizue, is pulled into a police investigation of several students who may be either suspects or victims. As Hazuki and Shizue are pulled deeper into the circumstances surrounding the murders, the grimy foundations of their seemingly utopian society are revealed, as is a major government conspiracy.

The cyberpunk gothic noir setup of Loups-Garous attracted me to the novel and kept me reading, but I will admit that I ultimately did not enjoy the experience. None of the plot devices are particularly original, the themes are spread too thin, and the pacing is uneven. Long passages of exposition and dialog are broken by fights and chase scenes in a way that seems random and frenetic, and the last fifty pages of the novel read like the two minutes of downhill careen that follow a very long and very slow slog up the first hill of a roller coaster ride. Furthermore, the big surprises at the end, such as the identity of the killer, have almost no foreshadowing. To give an example, there’s a giant mecha at the end of the novel. It comes out of nowhere. The lack of suspenseful buildup leading to its appearance is so total that mentioning it doesn’t even feel like a spoiler.

I also found the main characters infuriating. I understand that these characters, who have grown up in a world in which there is very little interpersonal interaction, are supposed to be socially maladjusted, but that doesn’t make their antisocial awkwardness any easier to read. To bring up a topical analogy, Sherlock Holmes is interesting (and bearable) as a character because he is juxtaposed against foils such as John Watson and Inspector Lestrade. These foils don’t just help to demonstrate what is so unique and fascinating about Holmes; they also serve to drive the story forward by providing a means to address the more commonplace concerns that exist for a reader who lives in a world governed more by social and accidental systems of cause and effect than by pure logic. A story with two Sherlocks and no Watson wouldn’t be nearly as readable. Loups-Garous has five Sherlocks and no Watson, and it’s painful to watch these characters bicker with each other endlessly. Besides being socially maladjusted, each of them is idiosyncratic in her own way (“I’m a genius, so I don’t have a sense of aesthetics.”), and the weird gaps in their knowledge of the world mean that each of them will often say things that can come off as inane to the reader (“You think you can actually eat animals? That’s stupid.”).

Speaking of the characters’ knowledge of their world, the author’s construction of the novel’s setting felt uneven to me. Specifically, the story is supposed to be set in a time in which people who were adults in the twentieth century still hold active positions of power, yet the main characters act completely ignorant of the history, economic systems, and technologies that existed before their own lifetimes (even though the reader is left to assume that such information is freely and easily available, such as in the form of entertainment media). For example, when the self-proclaimed genius Mio explains the concept of a “telephone” to Hazuki, Hazuki is completely flabbergasted over the fact that such a thing could ever exist, and Mio herself admits that she doesn’t know what language the word “telephone” comes from. There is thus a deep contradiction in the novel’s construction of its setting (which is either super-futuristic or not really futuristic at all) that prevents the reader from really understanding the novel’s worldview or becoming absorbed in its atmosphere.

Finally, perhaps partially as a result of the awkwardness of the characters and setting, the long philosophical passages that fill the novel are written in a style that is somewhat confusing. For example, a chain of logic might be set up like this:

“It goes without saying that scissors are good for cutting paper. Similarly, the best accounting software can’t make music. Computers are nothing more than calculators. It’s a system built to do the math necessary to accomplish a task. If humans were able to do several calculations at once there’d be no need for computers. No matter how grand the calculation, nothing but cutlery can cut paper.”

Or a theme of the novel might be expressed in a meaningless repetition of chichés and platitudes:

“The adults don’t know anything.” Don’t they? It wasn’t just the adults. Kids wouldn’t know anything about other people either. No one wanted to know and no one wanted to be known. So no one knew anything about anyone else. They weren’t bothered by not knowing. They weren’t bothered by not being known. Moreover… They actually hated being known.

Unfortunately, Loups-Garous is filled with many such pseudo-philosophical soliloquies, which detract from what little plot, character development, and world building the novel is able to offer.

In the end, I feel that Loups-Garous is a waste of a good premise that could have been vastly improved with either more judicious editing of the original text or more creative license on the part of the translator. I hate to bash anything published by Haikasoru, a press that has almost consistently put out quality material, but Loups-Garous weighs in towards the lower end of the publisher’s catalog (along with Mardock Scramble, another title that, like Loups-Garous, has an animated adaptation).

If you’re interested in the dystopian sci-fi premise of the novel, you might be better off watching either Fractale (streaming on Hulu) or No.6 (streaming on Crunchyroll), two anime that share similar themes but are much more intelligent and stylish in their execution of these themes. Also, while I was reading Loups-Garous, I kept wishing that I was reading Margaret Atwood’s Oryx and Crake instead. The story and premise of Oryx and Crake are similar to those of Loups-Garous, but the readability and literary flair of Atwood’s novel are much higher. Even though I didn’t like this novel, Kyōgoku Natsuhiko is a very interesting writer, and I definitely recommend his Summer of the Ubume. With so much other excellent reading and viewing material, why would you want to waste time on Loups-Garous? The novel wears many skins, but it doesn’t wear any one of them particularly well.

Slum Online

Title: Slum Online
Japanese Title: スラムオンライン
Author: Sakurazawa Hiroshi (桜沢洋)
Translator: Joseph Reeder
Publication Year: 2010 (America); 2005 (Japan)
Publisher: Haikasoru
Pages: 210

Slum Online is a short novel about MMORPG gaming. I was skeptical of this concept at first, as I wondered how level grinding, ammunition collection, and/or interpersonal dialog along the lines of “omg n00b pwned” could be any less tedious in fiction than in real life (so to speak). Thankfully, the fictional game in question is a fighting game, and its setup and mechanics are both simple enough to be understood by a non-gamer and complex enough to not lose their freshness after two hundred pages.

I was also worried that, since the novel’s cover (which is a mirror of the original Japanese cover) sports a manga-style illustration, Slum Online would be nothing more than a light novelized plot worthy of an anime (whose plots and dialog tend to not work so well without the animation). Again, my worries were unfounded, since the story more or less eschews anime tropes and works fairly well as fiction that can be read by someone not familiar with the quirkiness of characters like Suzumiya Haruhi and Lina Inverse.

Slum Online follows an older teenager named Etsuro through his real and virtual life. In real life, he is a college student pursued by a classmate named Fumiko who is pursuing a blue cat through the streets of Shinjuku. In his virtual life, he is a karate fighter named Tetsuo who is pursuing a mysterious player known as Ganker Jack while being pursued by a ninja character named Hashimoto. The novel’s chapters alternate between Tetsuo’s real life and his virtual life, but there is little disconnect between the two; and, in the end, they come together quite nicely. It’s equally amusing for the reader to follow Etsuro through the backstreets and arcades of Shinjuku as it is to follow Tetsuo and Hashimoto through the alleyways and watering holes of the gaming world. Moreover, the cast of characters in either world is equally interesting, especially as they interact with each other across both worlds.

I wouldn’t call Slum Online science fiction, necessarily, and it doesn’t quite belong in the realm of cyberpunk, either. I found it quite realistic in its depiction of gaming technologies, their applications, and the cultures that surround them. Nobody is downloading anything directly into their brains or raving about the awesome theoretical potential of cyberspace. The characters go to school and go to work like anyone else, and the only men in black suits are the salary men on the commuter trains. Everyone knows what Google and Wikipedia and Playstation are. I personally found it refreshing to read a story about real kids playing video games. No one is a hacker, and there aren’t any cyber police; it’s just a kid and his game console and his online network.

There’s no nonsense in the book about not being able to tell the difference between the real world and the cyber world either, although Etsuro’s language occasionally betrays how his awareness of the real world is influenced by gaming. He describes hearing things in terms of “sound FX” and perceiving people’s faces in terms of polygons or anime-inspired designs. As he walks around Shinjuku, he remarks how convenient it is to not have to worry about running into invisible walls, and how in real life one can’t just approach someone and start a conversation as if he or she were an NPC. Despite (or more likely because of) his mild geekiness, Etsuro is an amusing and sympathetic narrator.

Slum Online should be a fun read for gamers, and I think it should even be a fun read for non-gamers, who won’t be alienated by any specialist vocabulary. The translation is smooth and readable, the narrative flows quickly and seamlessly, and the layout is professional and engaging. The only bad thing I might have to say about this book is that it tends to come off as male-dominated, but whatever – I enjoyed it anyway.

Parasite Eve

Title: Parasite Eve
Japanese Title: パラサイト・イヴ (Parasaito Ivu)
Author: Sena Hideaki (瀬名秀明)
Translator: Tyran Grillo
Publication Year: 1995 (Japan); 2005 (America)
Publisher: Vertical
Pages: 314

Sometimes I know that I should not write a particular review. Sometimes I have nothing nice to say. Sometimes, however, it’s way too much fun to resist writing about a hilariously bad book. This has happened before with Outlet and xxxHOLiC: ANOTHERHOLiC, and now it’s happening again with Sena Hideaki’s horror novel Parasite Eve, which is so bad that it’s almost good.

If nothing else, the premise of Parasite Eve is certainly original. A woman named Kiyomi has a problem with her mitochondria, which have collectively mutated into an intelligent being. These mitochondria gradually take over Kiyomi’s body, killing her and forcing her husband Toshiaki, a pharmaceutical researcher, to cultivate her liver cells. Since Kiyomi was an organ donor, one of her livers has found its way into a fourteen-year-old girl named Mariko, who begins to suffer from nightmares. As Toshiaki’s cell culture, which he has named “Eve 1,” grows, it (she) gains the ability to move around and make herself look like Toshiaki’s dead wife. Since Eve 1 cannot live for long on her own, she wants to create a half-human, half-mitochondria offspring, a project for which she needs Toshiaki’s sperm and Mariko’s womb. Although Eve 1 has a time limit for how long she can survive outside of a cell incubator, she can reshape herself at will and shoot fire. It goes without saying that Toshiaki must find a way stop her.

The narrative shifts between Toshiaki, Toshiaki’s research assistant, Mariko’s father, Mariko’s doctor, and Kiyomi. Eve 1 occasionally gets a few italicized paragraphs, too. Each of these characters is interesting in his or her own right; but, even though none of them are wooden or stereotypical, their characterization felt a bit half-hearted to me. The real focus of the first two-thirds of the book seems to be less on the characters and more on the surgery and scientific experiments they are involved in. Toshiaki’s research and Mariko’s organ transplant are described in loving detail, with all sorts of technical terms accompanied by explanations for the general reader. Even with all the non-fiction exegesis of science and medicine, the narrative progresses normally (if a bit slowly) for 175 pages. Even though there was a bit of Eve 1 shooting orgasms at people (I am not making this up) previously, this is the point at which things get ridiculous.

The next paragraph is filled with spoilers and sex. Consider yourself warned.

In the last third of the book, Eve 1 steps into the spotlight. I was especially struck by how Sena chose to portray her as intensely sexual. When Eve 1 first gains the ability to manipulate her shape while still in the cell culture incubator, she immediately gives herself a vagina and a finger and puts the two together. She then mouth-rapes Toshiaki’s student in order to gain control of her body for a few days before breaking free, at which point she turns herself into a giant vagina and rapes Toshiaki so as to procure his sperm. I kept thinking to myself, I bet Eve 1 is going to grow a penis and rape the fourteen-year-old next. So, when Eve 1 grew a penis and raped Mariko (after a short jaunt through the sewer), I actually laughed so hard that I cried a little bit. At the very end of the book, it turns out that Eve 1’s offspring cannot live (something about the male mitochondria in her body fighting the female mitochondria; don’t ask me). Instead of using her mitochondrial superpowers to generate a small-scale nuclear reaction and blow everything sky high (as I would have done in her situation), Eve 1’s daughter decides to fuse into the body of her father Toshiaki, and all of their cells have sex before they both die. Brilliant.

Body horror seems to be one of the major selling points of Parasite Eve, but body horror needs to be subtle in order to be truly effective. I believe that the body horror in this novel is unsubtle to an extreme, however, and the book has very few genuinely creepy moments. Also, by the end of the story, I really wanted Eve 1 to succeed in her mission of evolving an all-female race of mitochondria mutants, so I was a bit (okay, extremely) disappointed when both her and her daughter were defeated by the patriarchal power structures that pervade the narrative. Also, the idea that a female character needs to be either an innocent victim, a primordial mother, or a hyper-sexualized aggressor is getting a little stale. Seriously, is the dawn of a female race of X-Men with tentacles really too much to ask for?

To summarize, Parasite Eve is somewhat slow and boring for 175 pages, becomes progressively more gross and strange for the next 100 pages, and then ends in a 15 page orgy of fire and violence and slime. In other words, the pacing is a bit uneven, as is the distribution of action and explanation. Overall, reading Parasite Eve felt uncannily like reading a Michael Crichton novel, including the way that the science became increasingly more outlandish as the story progressed. If you’re a fan of Michael Crichton novels (or Dean Koontz novels), then you’ll probably be able to gloss over the flaws in the writing and enjoy Parasite Eve. Sena is working with very interesting material, after all, and his style is neither dry nor unliterary. The translation flows smoothly, and everything from dialog to the description of surgery has been rendered into natural, idiomatic English. If nothing else, it is worth reading through the first two thirds of the book in order to get to the ending. Especially if you’re into the sort of thing that happens during the ending – and, admit it, who isn’t?

Crest of the Stars

Title: Crest of the Stars: Princess of the Empire
Japanese Title: 星界の紋章:帝国の王女 (Seikai no monshō: Teikoku no ōjo)
Author: Morioka Hiroyuki (森岡浩之)
Translator: Sue Shambaugh
Publication Year: 1996 (Japan); 2006 (America)
Publisher: Tokyopop
Pages: 212

I am a great lover of books, and I spend a great deal of my time reading. I genuinely enjoy almost everything I read, no matter what the genre, and rarely do I dismiss something as absolutely not worth reading. It is very easy for me to explain why I like a particular book, or what is valuable about a particular work, but I think that sometimes it’s important to also discuss what is mediocre, and what can be done better.

Morioka Hiroyuki’s Crest of the Stars series was recently held up to me as a paragon of Japanese science fiction. I wasn’t impressed with the translation of the first book in the series, Princess of the Empire, when it was released in the fall of 2006, but I decided to try it again. The series is massively popular in Japan, and it has quite a dedicated fan base in America as well. I have heard it described as a masterpiece of Tolkienesque proportions in several reviews; and, in my mind, there is no higher praise. Perhaps I had misjudged it four years ago.

Unfortunately, upon re-reading the book, that turned out not to be the case. Princess of the Empire starts off with a wonderful prologue, which briefly introduces the main character of the series in an interesting and beautifully described setting before launching into a short but fascinating account of the space journeys that led to the present moment. This history is then interrupted by action! intrigue! betrayal! and emotion! Unfortunately, this prologue is only sixteen pages long. What follows is 161 pages of utter garbage.

The teenage hero of the series, Jinto, arrives at a spaceport, where he is met by a beautiful blue-haired space elf named Lafiel. Lafiel takes Jinto to a space elf ship which will transport him to the space elf academy (Jinto, although genetically human, is politically an honorary space elf). The ship is attacked by a human group that seeks to oppose the space elf empire, and only Jinto and Lafiel escape. The ship is destroyed, and the unlikely pair (well, actually, very likely, considering that there are no other characters) is stranded on a small backwards planet. The end. Oh, and if you guessed that Lafiel is the princess of the space elf empire, you win a cookie.

You might be thinking, well, if Morioka spins 161 pages out of relatively nothing, then he must be a fairly talented writer with an eye for detail and a talent for dialog. Wrong. The Crest of the Stars series is known for its world building, and what Morioka has given us is 161 pages of almost unmitigated world building. The space elves are called Abh, they have a space empire, they have strange breeding practices, and they are genetically engineered to be beautiful, blue-haired, and psychic. That’s right, they are psychic space elves – which would perhaps be forgivable if there were more to them. Unfortunately, Morioka’s world building reads like a world history textbook written for fourth graders. Even when delivered in speech, the tone of this information is uniformly dry, essentialist, and uninteresting. Population statistics and general government details are provided, but nothing is said about culture, religion, art, lifestyles, political factions, diversity, philosophy, attitudes towards technology – or anything that the reader might actually care about. The clunky constructed language that annoyingly pervades the text is substituted for any real imagination. The almost complete lack of any visual imagery makes the book seem almost sterile, which I don’t think is a deliberate choice on the part of the author, whose writing is incessantly puerile:

Sure, Jinto had experience interacting with girls – he’d made a point on Delktou, in his own way. However, older women were still a complete mystery to him – especially gorgeous older women who were commanders of interstellar battleships. He couldn’t get his heart to stop racing.

In other words, instead of building a fictional world gradually while pulling his readers deeper into said world through plot thickening and character development, making them increasingly curious about the universe in which the characters live as they become increasingly attached to the characters themselves, Morioka completely forgoes plot and character development in order to construct his setting, which quite frankly feels like a cliché mix of Star Wars empire-and-princess driven space opera and Star Trek alien-culture-of-the-week episodic exploration adventure. The fact that the Abh are long-lived, pointy-eared, and dismissive of humans does not make Crest of the Stars Tolkienesque, unfortunately. In his postscript, Morioka states that he hopes “to make shameless sci-fi fans groan.” I’m pretty sure “groan” is the operative word here, since even Troy Denning’s novels set in the Star Wars universe are better written. Alas.

Princess of the Empire is everything I hate about the genre of young adult fiction, which tends to presume that its readers can’t handle complex plots, three-dimensional characters, figurative language, or middle school vocabulary. It could be argued that Japanese light novels are an entirely separate medium than young adult fiction; but still, there are infinitely better light novels out there. One of my personal favorites is Ono Fuyumi’s The Twelve Kingdoms series. A translation of the fourth installment, Skies of Dawn, was recently released a week or two ago, and I am happy to report that the series is only getting better with each successive book.

If it’s Japanese science fiction you’re looking for, then popular mainstream writers from Abe Kōbō to Ōe Kenzaburō to Miyabe Miyuki have successfully tried their hands at hard science fiction at one point or another. If you’re looking for the epic adventure and unparallel world building of Frank Herbert (or China Miéville), then check out Murakami Haruki’s Hard-Boiled Wonderland and the End of the World, which benefits from one of the most artistic and creative translations I have ever read. If you’re more in the mood for the intellectual short fiction of someone like Ray Bradbury (or Tim Pratt), then check out Tsutsui Yasutaka’s collection The Salmonella Beings from Planet Porno. If you’re in the market for lighter fare, I have been especially impressed by several of the translations I have read from an upcoming press called Haikasoru, which is an arm of Viz Media, an established publisher of manga intended for a slightly more mature audience than that targeted by Tokyopop.

In any case, to return to Princess of the Empire, it’s a morass of weak writing and tired stereotypes. Perhaps the Crest of the Stars series deepens in the second and third books, which are also available from Tokyopop, but I would rather spend my time reading all the cool new stuff that seems to be coming out almost every month. For those who want to know what all the fuss is about but don’t have the stomach to brave the light novels, there is always the Crest of the Stars manga trilogy (also published by Tokyopop). The manga are just as mediocre as the books – but at least the female characters provide the service of bending over to reveal themselves every few pages. Which, I suppose, is always a welcome distraction from heavy-handed world building and the overuse of a constructed language.