The Graveyard Apartment

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Title: The Graveyard Apartment
Japanese Title: 墓地を見おろす家 (Bochi o miorosu ie)
Author: Koike Mariko (小池 真理子)
Translator: Deborah Boliver Boehm
Publication Year: 2016 (America); 1988 (Japan)
Publisher: Thomas Dunne Books
Pages: 325

Kano Misao and her husband Teppei have found the perfect apartment. It’s quiet and spacious with southern exposure, and it’s in a new, modern building. Sure, this building happens to be right next door to a graveyard, but it’s the 1980s, and the pleasant proximity to an open green space outweighs any sort of silly superstitious stigma. The only problem is that strange things always seem to be happening in the basement. It might be that the building is haunted, but why? And what would the ghosts want from Misao and Teppei?

Like many other haunted house stories, The Graveyard Apartment is, at its heart, a family drama. Misao and Teppei are happy together with their five-year-old daughter Tamao and their dog Cookie, but the bright little family is trailed by the dark shadow of Teppei’s first wife Reiko, who was driven to suicide by her husband’s affair with Misao. When the stress of the paranormal activity in their new apartment places stress on Misao and Teppei’s relationship, the fault lines of their marriage begin to crack. The novel opens inauspiciously with the death of Tamao’s pet bird Pyoko, who the girl claims now visits her in dreams. Misao and Teppei’s disagreement over how to handle their daughter’s insistence on the reality of the supernatural is the first of many arguments, which gradually escalate over the course of the story.

The Graveyard Apartment is not The Shining, however, and the ghosts troubling the family are not manifestations of buried psychosexual traumas – they are, most assuredly, actual vengeful spirits. The horror of the novel derives from the fact that, despite the lingering guilt over Reiko’s suicide, the malice of the building’s ghosts could not be directed at a more normal and easygoing family. If a sweet young mother and fledgling illustrator like Misao can find herself trapped in a claustrophobic basement while unknown things approach unseen in the darkness, it could happen to anyone.

It turns out that the apartment building is a remnant of a failed development project from the 1960s that would have resulted in an underground shopping plaza connecting the basements of several office and residence buildings to the local train station. The neighborhood temple resisted this development and refused to sell or subdivide its land, however, and so the tunnel under the graveyard was left unfinished, with the Kanos’ building the only part of the project that came to fruition. The link between the temple graveyard and the ghosts in the basement is extremely tenuous (especially since the point of Buddhist funerary rites is to pacify angry spirits), but the haunting can be more easily understood as the consequences of the era high economic growth, which has finally started to claim victims as the bubble economy begins to collapse in on itself.
The Kanos were led to believe that they could have it all – Teppei could divorce his old-fashioned wife and marry for love, Misao could have both a child and a freelance career in a creative field, and they could find a reasonably priced apartment in a convenient location to house their happy family. It had to be too good to be true, right?

Originally published in 1988, The Graveyard Apartment is a reflection of the anxieties concerning the optimistic consumerism of the 1980s, in which an ideal middle-class lifestyle was widely considered to be glossy and attainable as the magazines Misao illustrates. Although the real threat to families ended up being overinflated property values, Koike’s ghosts are creepy enough on their own even without any sort of economic allegory, and the end of the novel is genuinely disturbing. The Graveyard Apartment is a satisfying slow burn of a haunted house story perfectly suited to its setting in Tokyo, and I highly recommend it to my fellow fans of horror fiction.

( Review copy provided by Thomas Dunne Books. )

The Black Cat Takes A Stroll

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Title: The Black Cat Takes a Stroll: The Edgar Allan Poe Lectures
Japanese Title: 黒猫の遊歩あるいは美学講義 (Kuroneko no yūho arui wa bigaku kōgi)
Author: 森 晶麿 (Mori Akimaro)
Translator: Ian M. MacDonald
Publication Year: 2016 (America); 2011 (Japan)
Publisher: Bento Books
Pages: 146

Let me preface my review of The Black Cat Takes a Stroll by saying that this book is misogynistic pseudo-intellectual garbage.

I’ve tried to keep my tone sane and reasonable, but I don’t want to mislead anyone into wasting their time reading about something that celebrates notions of male dominance and superiority. If you know this sort of thing won’t appeal to you, it’s probably best to skip this review.

The Black Cat Takes a Stroll is a collection of short horror-themed mystery stories centered around “the Black Cat,” a genius 24-year-old professor. The narrator is a first-year PhD student specializing in Western literature. She became friends with the Black Cat when the two were undergraduates together, but now the narrator is the Black Cat’s personal assistant, or “sidekick,” as she calls herself. She has decided to write her dissertation on the work of Edgar Allan Poe, and the book opens with the Black Cat mansplaining the narrator’s research to her.

This is how each of the six stories in the book plays out: something strange happens within the narrator’s circle of friends and acquaintances, she doesn’t understand what’s going on, and so she goes to the Black Cat, who delivers a condescending lecture about literature and philosophy. The mysteries are bizarre and absurd, and they tend to be more reminiscent of the “erotic grotesque nonsense” of the Shōwa-era dark fantasist Edogawa Ranpō than they are of the dark yet largely linear logic of Edgar Allan Poe, yet the Black Cat still draws on his knowledge of European intellectual traditions to explicate the psychology of the people involved.

In the first story, “To the Moon and Back,” the narrator has come into possession of a hand-drawn map that doesn’t seem to correspond to the neighborhood it purports to represent. Although the provenance of this map clearly suggests the circumstances of its creation (the narrator found it carefully preserved and tucked away in her mother’s dresser drawer, which would lead most people to the immediate conclusion that it was given to her by a former lover), the Black Cat is more interested in discussing abstractions relating to mapmaking. His mental process is explained by the narrator as follows: “Applying Bergsonian aesthetics to literary criticism is the Black Cat’s specialty. Upon returning from Paris, he published a paper titled, Dynamic Schema and the Poetry of Stéphane Mallarmé that caused a sensation” (12). Through a series of complicated mental gymnastics, the Black Cat is able to apply a diluted mishmash of schema theory to arrive at the obvious conclusion, ie, the secret letter in the narrator’s mom’s underwear drawer is from the narrator’s mom’s secret lover. Good job, son! Handshakes all around.

The more intriguing story underneath the plot of “To the Moon and Back” concerns why the narrator’s mother had a secret lover to begin with. According to the narrator, her mother is a successful academic specializing in Japanese literature, a job that has not been easy for her. As the narrator says, “Japanese universities are feudal institutions. To succeed in the ivory tower of academe, a woman has to work at least twice as hard as her male colleagues – which only makes my mom seem that much more amazing” (15). Because the narrator has entered graduate school because of her respect and admiration for her mother, I wanted to know more about this woman and her relationship to her daughter, but the author never allows the narrative focus on the Black Cat to waiver for more than a few paragraphs.

This is a major shortcoming in all of the stories in the collection, in which female characters function solely as plot devices and abstract concepts for the Black Cat to play with. To add insult to injury, the Black Cat loves to cite real-life Western scholars and theorists, but never in the entire book does he mention an actual female writer.

I mean listen, we’ve all read Sherlock Holmes and watched the Iron Man movies, and we all love narcissistic yet brilliant male characters, but the misogyny underlying The Black Cat Takes a Stroll frequently results in awkward and uncomfortable situations that serve to underscore the author’s disdain for women. To give a representative example, in the fourth story, “The Hidden Flower,” the Black Cat manipulates the narrator into a situation in which she will be raped by his uncle so that he can prove a point to her. His uncle doesn’t take the bait, and so the Black Cat brings the narrator home with him and hypnotizes her so that she won’t remember what happened. He can’t stop himself from bragging about the incident after the fact, however, because he still wants the narrator to understand the point he’s trying to make. Instead of being like, “Wow, it’s super not cool that you set me up to be sexually assaulted for the sake of winning an argument and then tried to gaslight me,” the narrator is comforted by the level of control the Black Cat is capable of exerting over her. At the end of the story, she says, “My head slumps onto the Black Cat’s shoulder. Safe and secure, I feel I could sleep forever” (96-7).

It’s entirely possible that I could be misreading or overreacting to “The Hidden Flower,” but honestly, I’m not too terribly interested in going through it again. In any case, this is merely one of the many examples of the Black Cat’s patronizing attitude regarding the narrator and her subsequent worship of him. Here’s another example from the first page of the story…

This stuff crumbles the moment I touch it with my chopsticks. Sesame tofu isn’t meant to crumble. It’s supposed to be gooey. I’m baffled.

“A bit like the paper you just presented,” observes the Black Cat seated beside me. He’s alluding to the fiasco that I’ve just succeeded in putting out of my mind. The guy is a fiend – a genius, true, but nonetheless a fiend. Then again, maybe that’s the nature of geniuses. (73)

No, no it’s not. This guy is nothing more than a garden-variety asshole, and it’s painful to see the narrator fawn over him.

The Black Cat Takes A Stroll is an unironic romanticization of male misogyny within an academic context, and I hated every page. If you’re a woman who has seen male colleagues promoted ahead of you, and if you’re sick of being told your business by insufferable male douchebags, and if you’re frustrated by the societal assumption that men know more about your mind and body than you do, then the stories in this collection might hit a little too close to home. The gut punches this book delivers are frequent and unyielding, and I couldn’t read more than five pages at a time. Even if you’re not as sensitive to overt sexism as I am, I still don’t think the mysteries presented by the author (such as the mystery of the letter in the mother’s underwear drawer) are all that original or compelling.

I’m happy to see that a book like The Black Cat Takes a Stroll has been published in English translation – it’s good to see work coming out that isn’t associated with the current big names familiar to English-language readers. It’s also wonderful that novella-length genre fiction from Japan is finding its way into English, and I think that Bento Books is doing something interesting and important. Still, between misogynistic light novels and misogynistic suspense fiction, I feel that there’s a definite bias in the material that has come out in the past few years, and The Black Cat Takes a Stroll doesn’t add anything new to the landscape of contemporary Japanese fiction in translation.

Review copy provided by Bento Books.

Now You’re One of Us

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Title: Now You’re One of Us
Japanese Title: 暗鬼 (Anki)
Author: Nonami Asa (乃南 アサ)
Translators: Michael Volek and Mitsuko Volek
Publication Year: 2007 (America); 1993 (Japan)
Publisher: Vertical
Pages: 239

A few months ago, 26-year-old Noriko married into the Shito family, who operate a grocery and rice trading business in the Koganei suburb of Tokyo. Noriko’s husband Kazuhito, whom she became acquainted with through the auspices of a matchmaker, is handsome and loving, and his mother Kimie wants nothing more than for Noriko to be happy. The Shito house is large and surrounded by gardens, and the extended family of eight people all lives there comfortably. Noriko’s new life seems almost too good to be true.

It turns out that this perfect family is indeed too good to be true. The first indication that something is amiss appears three months into Noriko’s marriage, when one of the Shito family’s tenants tries to warn her about something but is immediately silenced by Kimie. When this man is killed in a mysterious explosion a week later, the Shito family denies any knowledge of the incident and sends Noriko to the funeral by herself.

Although she tries to suppress her gut instincts, Noriko finds herself bothered by the uncanniness of the Shito family. Everyone is too kind and too friendly, which renders it even more perturbing that the family never receives visitors or attends community events. In addition, the Shitos seem to have far too much money coming in from the family business, the Ichifuji Rice Mill, which primarily operates as a general store. Noriko isn’t allowed into certain areas of the manor, including the greenhouse, and she suspects that the family is meeting together late at night while she’s sleeping.

Noriko has no evidence to support her suspicions, however, and she’s hesitant to leave the comfortable household in the upscale suburb of Tokyo and return to her family in rural Yamanashi prefecture. After all, Noriko is well aware of just how lucky she is to have been given the opportunity to enter into such an advantageous marriage. When she meets her high school friend Tomomi in the city and hints at her concerns regarding the Shito family, Tomomi is thoroughly creeped out, but Noriko chalks up her friend’s response to jealousy.

Nevertheless, Noriko can’t shake her feeling that something is wrong with the Shito family. When she eventually confronts her husband Kazuhito, things become very strange very quickly, and the story shifts from a mystery centered around the death of the tenant to a terrifying account of gaslighting, a form of mental manipulation in which someone’s perception of reality is repeatedly denied while what they know to be true is replaced by false information. The members of the Shito family work together as a collective to destroy Noriko’s sense of identity, alternating between befuddlement that her memories do not align with theirs and outright bullying and abuse. By the end of the book, Noriko’s “pride was tattered, and all of her values smashed to bits. Everything – her confidence and will, and her reasons for being who she was – had vanished like dust into a breeze” (215).

Generally speaking, the accusation that a person not in a position of power has deliberately fabricated falsehoods serves to silence voices that offer contradictory evidence against a normative position, and it’s easy to read Noriko’s trials as an allegory of how the social institution of marriage is almost cult-like in the control it exerts over young women’s psyches and sense of self-worth. Moreover, the Suburban Gothic of the Shito family intersects with the repressed trauma of the Pacific War, and the bizarre history of the clan is braided into the strands of Japan’s history as a national polity.

Now You’re One of Us is a truly disturbing piece of feminist horror. The novel is also genuinely compelling, and it’s almost impossible for me to put down once I start reading, no matter how many times I return to it. Nonami Asa has been hailed as one of contemporary Japan’s finest writers of mystery and horror, and Now You’re One of Us showcases the author at the top of her game. By the time the reader understands what it means to be “one of us,” it’s too late to turn away, and the experience of surviving this book will stay with you long after its bone-chilling ending.

The Book of Yōkai

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Title: The Book of Yōkai: Mysterious Creatures of Japanese Folklore
Author: Michael Dylan Foster
Illustrator: Shinonome Kijin (東雲 騎人)
Publication Year: 2015
Publisher: University of California Press
Pages: 309

This guest review is written by Katriel Paige (@kit_flowerstorm on Twitter).

Yōkai are part of an ongoing conversation surrounding global popular culture. Even in the United States we hear about yōkai through games like Pokémon and Yo-Kai Watch, and we happily watch films from Studio Ghibli that feature wondrous and strange creatures.

Although Michael Dylan Foster acknowledges that commercial cultures factor into the continued vibrancy of yōkai lore, The Book of Yōkai does not focus on the portrayals of yōkai in contemporary popular media and fan culture. Rather, the goal of this text is to provide an overview of the folkloristics of yōkai, from how thinkers and artists have interpreted yōkai to how the mysterious entities have been created, transmitted, and continually redefined. Foster is especially interested in how yōkai enthusiasts create their own networks of practice, with popular media cultures as one node in those networks. As he writes, “For many of my students in the United States, for example, the terms yōkai and Japanese folklore are practically synonymous; they have encountered kappa or kitsune or tengu in manga and anime, films and video games, usually in English translation. This exposure inspires them to delve further into folklore, to find the ‘origins’ of the yōkai of popular culture that they have come to love. And that is [a] purpose of this book, to provide some folkloric grounding for yōkai they might encounter” (6).

Foster succeeds in this endeavor, as The Book of Yōkai is an excellent overview, especially for those new to the study of folklore. In his first chapter, “Introducing Yōkai,” the author offers a short introduction to the shifting definition of the term “folklore,” reminding readers that, like yōkai themselves, “folklore” occupies a place-in-between, where it is both traditional and modern, rural and urban. Folklore, like yōkai, can be found both in the shadows of the forest and in the light cast by our computer screens. Just as there is no single definition of “folklore,” there is no single definition of “yōkai,” and Foster’s cogent explanations of liminality and communal creation serve as an excellent introduction to the study of cryptids and the legends surrounding them.

The Book of Yōkai is divided into two sections: “Yōkai Culture” and “Yōkai Codex.” The “Yōkai Culture” section is where the reader will find Foster’s discussions of the history of yōkai, beginning with the mysterious twilight entities of the classical Heian Period (c. 794-1185) and spanning to medieval picture scrolls illustrating yōkai night parades and early modern codices classifying both natural and supernatural phenomena. The majority of this section is centered around important texts, such as the mytho-historical Kojiki and hyakumonogatari compilations of ghost stories, and influential figures, such as the artist Toriyama Sekien and the scholar Inoue Enryō.

The “Yōkai Codex” describes yōkai according to their habitats, such as the countryside, the city, and the sea. This section is similar to the indexes seen in games that involve the collection of strange creatures, such Pokémon and Yo-Kai Watch. Foster’s “Yōkai Codex” also draws on and serves as a link to yōkai indexes past and present, most famously the illustrated yōkai compilations of the manga artist Mizuki Shigeru.

The writing is accessible to academics and non-academics alike, making The Book of Yōkai superb for independent scholars or a general reader with an interest in yōkai. Foster by and large avoids technical jargon, and he clarifies his treatment of Japanese words and names at the beginning of the book, which aids in cross-referencing with other sources. As a folklorist, Foster privileges the storytelling experience, using anecdotes to make the reader feel as if they are having a friendly chat with the author. Although the academic foundation of Foster’s text is solid, his colorful personal stories have the potential to resonate strongly with a non-academic audience.

The Book of Yōkai is a great resource for undergraduates, non-specialists, and other curious readers looking for a comprehensive English-language introduction to the historical complexities and artistic potential of yōkai. It is available in hardcover, paperback, and e-book editions from the University of California Press. Shinonome Kijin, who has provided thirty original illustrations for the text, can be found as @ushirodo on Twitter.

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Katriel Paige is an independent scholar of yōkai as well as media cultures and folklore. They earned a MA in Intercultural Communication with International Business from the University of Surrey and a BA from the University of Delaware with a dual focus in East Asian Studies and English, and they currently work in the technology industry. They like cats, video games, and caffeine in both coffee and chocolate forms. You can find more of their work, including their essays on Japanese culture and video games, on their Patreon page.

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Under the Midnight Sun

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Title: Under the Midnight Sun
Japanese Title: 白夜行 (Byakuyakō)
Author: Higashino Keigo (東野 圭吾)
Translators: Alexander O. Smith and Joseph Reeder
Publisher: Minotaur Books (a division of St. Martin’s Press)
Publication Year: 2016 (America); 1999 (Japan)
Pages: 560

This guest review is written by Tyran Grillo (@TyranGrillo on Twitter).

Although Naoko was the first novel by Keigo Higashino to appear in English, it wasn’t until The Devotion of Suspect X that an energetic following of the author grew among Anglophone readers. Subsequent novels by Japan’s salaryman-turned-mystery writer, however, left fans hungry for something different, as the clothes of his popular Detective Galileo were beginning to wear thin. Enter the gruffer Sasagaki, whose investigation of a 1973 murder in Osaka starts him on a 20-year chase after the truth. The circumstances surrounding said murder play on the classic locked room scenario, as the body of a man is discovered by children playing in an abandoned building.

Our body of interest was once the property of Yosuke Kirihara. The owner of a pawn shop, the unfortunate Yosuke has left behind a son, Ryo, and a wife, Yaeko. Sasagaki immediately suspects the latter, due to a seeming lack of emotion toward her spouse’s death. Ryo, for his part, is broken by the loss, and offers little in the way of helpful information. Even as Sasagaki fears for the boy’s future, he cannot help but marvel at Yaeko’s performance. As he watches her late husband’s funeral procession from a respectable distance, he thinks to himself, “The strange attraction of a woman in mourning…. If she’s trying to play the part of the beautiful young widow, she’s doing a knockout job.” Such statements may be common hardboiled fare but here set the tone for an unnecessarily chauvinistic slog of a novel. Sasagaki’s suspicions turn to Fumiyo Nishimoto, the last person to have seen Yosuke alive, and her daughter Yukiho is described in such perverse terms that it’s all this reader could do not to gag on their persistence.

Yukiho and Ryo, in the wake of a tragedy that has affected them both, become our main protagonists. We follow their diverging paths out of the nostalgic ignorance of the 1970s into adulthood. Along the way, Higashino introduces us to a chain of new characters, some of whom feel unnecessary as false witnesses. Each subsequent chapter throws new names into the mix to throw us off the scent. Ryo goes on to become a bootleg video game manufacturer, while Yukiho goes on to become a male fantasy of femininity.

Therein lies a fundamental problem of the narrative. Like all of the women in Higashino’s testosterone zone, she is little more than the sum of her apparently siren-esque charms, which Yukiho hones in service of being what she is called from the start: a “perfect lady.” On the surface, one might read this as a noble critique of the ways in which women are expected to live up to idealized images of beauty, but assertions of this point reach a level of absurdity that make the story nearly impossible to finish. For while Yukiho’s beauty is doubtless the very epitome of feminine perfection, she is also described as having “thorns in her eyes,” and, as our omniscient narrator so dutifully explains, a “true lady would never have eyes like that.” In other words, a “true lady” cannot be prone to dark thoughts or ever have an off day; she must maintain a perfect and consistent exterior, if only to please the men around her.

Higashino’s descriptions of the mature Yukiho are striking in their blatant vacillation between praise and condemnation, not to mention their occasional slip into racial stereotypes. To give an example: “Yukiho looked down at the table. She had long eyelashes. Some of the people in the club said she looked like one of those French porcelain dolls. The comparison was admittedly apt, with the exception of her Asian eyes.” When a younger detective by the name of Imaeda picks up where Sasagaki left off years ago, his first look at Yukiho reminds him of the “women he’d seen in old foreign films” and makes him wonder “where she got her seemingly natural elegance and grace. What had polished her to gleam so brightly?” More than overstating Yukiho’s beauty, such language elevates it to farce, so that the woman herself no longer functions as a human character.

When Yukiho finally marries, her husband Makoto cheats on her by falling for a temp who works at his company. Not only does this downplay Yukiho’s tireless attempts to live up to perfection, it undermines her intelligence in choosing a suitable life partner, a point further stressed when we learn that Makoto, who admits to having an inferiority complex around his savvy wife, has beaten her in a drunken rage that he conveniently forgets. In addition to being entirely out of her husband’s character, this disclosure comes across as a desperate attempt to elicit pity for a woman of whom by this point we have no idea what to think.

Anytime a female character is described, the reader can be sure to learn a lot about her body, and Yukiho is no exception. Rather than add to knowledge of her character, as his visualizations of men do, Higashino indulges in details that have no bearing on her psychological profile. In an awkward scene of lovemaking between Yukiho and her husband, for instance, we get this: “Her breasts were soft and bigger than you might think to look at them.” Does this detail matter? Only to a voyeuristic narrator who takes pleasure in it.

Yukiho is animalized, as when she is compared to a cat for her “feline eyes.” When she later becomes a suspect, she is variously likened to a “black rose,” an “evil flower,” and ultimately an “artificial flower,” as if the combination of intelligence and femininity were a surefire recipe for malice. Although one might argue that Higashino is simply playing with the femme fatale trope like so many before him, it is far too convenient that Yukiho’s beauty, which for most of the novel has been seen as a divine gift inherent to her every fiber, suddenly ceases to be real once it’s revealed as a mask hiding an actual human being. Such classical sexism precludes any progressive tendencies that might be attributed to Under the Midnight Sun.

The issue of its depictions of female characters aside, problems abound in the novel’s structure and pacing. Aside from being too long for its own good – there is, for example, a full page of unnecessary dialogue between Yukiho’s college classmate and a future boyfriend about how wet one gets by either walking or running in the rain – it pads out a foreseeable conclusion with unrealistic conceits. The result is a novel whose flaws are, like Yukiho’s much-discussed features, bigger than you might think to look at them.

In addition, Detective Sasagaki is a rather uninteresting lighthouse decorating a coastline of possible perpetrators. We understand that he is skillful at his job, but his obsessive interest in this case feels somewhat out of place, given what we know about him. Then again, mistakes have been made on both sides of the equals sign that would have brought his suspicions to a verdict much sooner, and perhaps subconscious awareness of this drives him to overcompensate for the embarrassment of what ends up being a simple explanation. As in any mystery of this length, it’s the actions of investigators who unwittingly build a complex wall around the truth that allow murderers to get away with what they do for so long. As the story progresses, the plot becomes so unbelievable that it feels like a letdown when one reaches the tail end of its denouement.

Ironically, the novel’s meandering tendency is also its greatest strength, and the clearest justification of its author’s fame. Higashino makes it easy to keep track of an ever-growing cast of characters – almost to a fault, because many revelations, at least to this reader, were clear from many pages away. Above all, the book provides a fascinating cross-section of late twentieth-century Japan, tracing trends in manga, television shows, video games, and other popular arenas of technological production through a key transitional period in the nation’s history. Higashino juggles multiple arcs and implications with ease, and the reverse engineering required to put them all together will satisfy even some avid mystery fans, to be sure.

As a published translator of Japanese fiction myself, I feel compelled to note that none of my criticisms are the fault of Alexander O. Smith and Joseph Reeder, who have done an admirable job rendering Higashino’s often-terse and idiomatic prose into fluent English. The novel reads smoothly, handles cultural differences with tact, and evokes the original’s grittiness with clarity. If anything, it was the quality of their work that kept me engaged.

In the end, Under the Midnight Sun is a lackluster story with little payoff. As for the back cover copy’s comparisons of this book to Les Misérables and Crime and Punishment, I can only say these constitute a deception as criminal as the novel they are describing.

Under the Midnight Sun will be released on November 8, 2016. Review copy provided by St. Martin’s Press.

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Tyran Grillo is a Ph.D. candidate at Cornell University, where his research focuses on the (mis)representation of animals in contemporary Japanese literature. He has translated nine books from Japanese into English, five of which have been published. The most recent of these is the science fiction masterpiece Mr. Turtle by Kitano Yūsaku. Tyran is also an avid blogger, having to date written over one million words of criticism on music, books, and film at ecmreviews.com.

Are You An Echo? The Lost Poetry of Misuzu Kaneko

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Title: Are You An Echo? The Lost Poetry of Misuzu Kaneko
Poems: Kaneko Misuzu (金子 みすゞ)
Illustrations: Hajiri Toshikado (羽尻 利門)
Text and Translation: David Jacobson, Sally Ito, and Michiko Tsuboi
Publication Year: 2016
Publisher: Chin Music Press
Pages: 64

This guest review is written by Holly Thompson (@hatbooks on Twitter).

Are You An Echo? The Lost Poetry of Misuzu Kaneko, published by Seattle-based Chin Music Press, is an unusual picture book — bold and broad in concept and scope. This is a multifaceted book, containing a history of the rediscovery of the writings of Japanese poet Misuzu Kaneko (1903-1930), a biography of Kaneko’s short life, current context for her work, and a selection of 25 of her poems.

With a foreword by Setsuo Yazaki, the Japanese children’s author and poet whose curiosity led to the rediscovery of her writings in 1982 and subsequent publication of all 512 of her poems in six volumes plus his own complete biography of Misuzu Kaneko, the reader is offered context: “Misuzu Kaneko’s poems are part of every child’s curriculum at Japanese elementary schools.” Of the intense fondness readers feel for Kaneko’s poems, Yazaki points out that her words “possess a deep kindness toward all things whether they are alive or inanimate.”

The story opens with a question — “Who was Misuzu Kaneko?” — then chronicles Yazaki’s quest to learn more about this insightful poet. From Yazaki’s encounter of Kaneko’s poem “Big Catch” about a huge sardine catch, which led to his desire to learn more about the poet and his ultimate discovery of her pocket diaries full of her poems, the narrative shifts to Kaneko’s life story and her childhood in the town of Senzaki (now part of Nagato City) in Yamaguchi Prefecture near the western tip of Honshu where her family ran a bookstore. Raised among books, Kaneko began writing poems, and at the age of twenty, after several of her poems were published in Japanese magazines, she became a well-known children’s poet. Kaneko’s poems appear interspersed with the book’s narrative — poems that focus on ordinary local topics, imbued with a sense of awe and curiosity. The poems “Benten Island,” “Wonder,” “Beautiful Town,” “Fish,” “Snow Pile,” and “Flower Shop Man” provide a solid introduction to the deceptively simple poetics of Misuzu Kaneko.

Kaneko’s life unfortunately took a tragically dark turn after her marriage to a man who was, as explained in the story, “a bad, unfaithful husband.” She gave birth to their child who she adored, but she “caught a disease from her husband that caused her great pain.” What’s more, he forbade her to write. Kaneko divorced him, but he demanded custody of their daughter. The book does not shy away from the truth that Kaneko, in her illness and despair, made the decision to end her life after writing a letter to her husband imploring that he leave their child in the care of her mother.

This is admittedly dark material, but picture books are not only intended for the youngest readers. Are You An Echo? is a picture book for all ages and is especially well suited to the middle grades. Kaneko’s poems resonate in part because she wrote while suffering and longing. Her poems, so simple at first glance, reach straight to the heart, lift the spirit and stay with you. To write a story about Misuzu Kaneko without broaching her death by suicide would have constituted a huge omission.

Thus, after a spread illustrated in gray tones that includes Kaneko’s poem “Cocoon and Grave” containing a metaphor of a butterfly as an angel, a subsequent warm double-page spread offers hope, depicting Kaneko’s mother and her daughter by the sea remembering Kaneko’s “kind and gentle soul.” The narrative then shifts once again, this time to more recent history — the devastating earthquake and tsunami of March 11, 2011, in northern Japan. Kaneko’s poem “Are You An Echo?” was featured in a public service announcement televised after the disaster, and survivors in Tohoku, and people all around Japan struggling to cope after such profound and enormous loss, found comfort and hope in her words.

Following the story is “A Selection of Misuzu’s Poems,” with fifteen illustrated double-spread pages of Kaneko’s poems, impressively presented side by side in both the original Japanese and in English translation. Counting the poems that appear in English within the narrative, as well as the fifteen selected poems presented bilingually, Are You An Echo? offers 25 of Kaneko’s tender poems that reveal her extraordinary heart and boundless empathy. The titles of poems like “Stars and Dandilions,” “Telephone Pole,” “White Hat,” “Waves,” and “Dirt” reveal Kaneko’s unique ability to imbue ordinary items with sensibility and love.

What a feat to contain all of this material — history, biography, poetry collection — in a single picture book, including an informative author’s note by David Jacobson and a Translators’ Note by co-translators Sally Ito and Michiko Tsuboi. Expansive watercolor illustrations by Tokushima-based Toshikado Hajiri capture early 1900s provincial Japan and provide sweetly detailed and poignant accompaniment to the story and various poems.

Are You An Echo? The Lost Poetry of Misuzu Kaneko is a beautifully packaged, substantial picture book to treasure — a book to give poetry lovers of all ages, in all corners of the world.

Visit the Chin Music Press website for the book, Misuzu Kaneko, for information, backstory and further resources.

Review copy provided by Chin Music Press.

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Holly Thompson (www.hatbooks.com) is a longtime resident of Japan and author of the novel Ash and three verse novels for young people: Falling into the Dragon’s Mouth, The Language Inside, and Orchards, winner of the Asian/Pacific American Award for Literature. She compiled and edited Tomo: Friendship Through Fiction — An Anthology of Japan Teen Stories, and she teaches writing in Japan, the U.S. and places in between.

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The State of Play

The State of Play

Title: The State of Play
Editors: Daniel Goldberg and Linus Larsson
Publication Year: 2015
Publisher: Seven Stories Press
Pages: 256

This guest review is written by John D. Moore (@johndmoore5 on Twitter).

The State of Play is a collection of sixteen diverse essays on a variety of topics related to contemporary video game culture written by game creators, journalists, and academics. The collection comes from Seven Stories Press, a company that has demonstrated a dedication to publishing interesting and new kinds of books about video games in the last few years, including anna anthropy’s Rise of the Videogame Zinesters and The State of Play editors Daniel Goldberg and Linus Larsson’s own Minecraft. The essays consist of some previously published material as well as pieces original to or adapted for this volume. This is not a video game culture primer; while each essay does an adequate to great job of describing the particular corner of video game culture it explores, a basic familiarity with games and the popular discourse surrounding them is necessary to keep the reader from feeling disoriented.

The book is prefaced by a short introduction written by the editors that argues for its own necessity in the current climate of video game culture. The editors propose the term “post-escapism” for our present moment, pointing to a paradigm shift for independent game production and video game criticism symbolized by – if not initiated by – the miserable advent of Gamergate. As such, it explicitly announces its progressive stance against an oppositional conservative “side.” The majority of the essays have a definite progressive political slant, dealing primarily with race, gender, and sex. Not every piece is so politically conscious, such as level designer David Johnston’s rich account of his approach to designing CounterStrike maps and the tensions between level design and real-world architecture. Curiously, the introduction does not make reference to this or other pieces that fit this loose classification, and that lack of framing is disappointing. It does provide for their place obliquely by linking progressive politics to a progressive approach in writing about games as cultural objects that matter and are subject to the same scrutiny as other media.

There are as many approaches to writing as there are contributors in this volume. anna anthropy’s essay “Love, Twine, and the End of the World” is characteristically playful and borrows the format of a choose-your-own-adventure book, sometimes even inviting the reader-player to exit the book and take action elsewhere, advancing her cause for games as a powerful medium of self-expression. In “A Game I Had to Make,” Zoe Quinn writes of her experiences surrounding the development, release, and reception of her Depression Quest in an intimate and challenging second-person perspective, stylistically reminiscent of the text of her game. Cara Ellison and Brendon Keogh share a meandering correspondence about the meaning of violence and its dominance in contemporary video games, trying on frames like colonialism. History professor William Knoblauch offers a wide-reaching analysis of apocalyptic scenarios in games from the late Cold War to the present.

In one of the book’s finest pieces, Anita Sarkeesian and Katherine Cross describe their separate and varied stories of online harassment, putting them together to expose their common threads of misogyny that are, in turn, pervasive in mainstream video games and video game culture, dehumanizing and objectifying real women as non-player characters. Sarkeesian includes a harrowing sample of the threats she received. It is a vivid and accessible chapter that succeeds in succinctly delivering many of the main points of Sarkeesian’s Feminist Frequency project and I’d nominate it as required reading for anyone involved in video games.

With no thematic divisions, there is no clear structural logic to the book’s presentation, though some of the juxtapositions provide provocative or synergistic effects when read together. Evan Narcisse’s “The Natural: The Parameters of the Afro,” an exploration of black representation in games, pairs very neatly with Hussein Ibrahim’s “What It Feels Like to Play the Bad Guy,” about playing first-person shooters where the only in-game people who look like the author are presented as enemies and the representations of his culture are often ludicrously inaccurate. Together, these issues connect to the next essay by Quinn in a way that opens up broader questions about embodied experiences. Other essays, especially toward the end of the collection, seem arranged at random.

In these pages, it is unfortunately rare to see an acknowledgement of the specific regional discourse the writers are talking about, even as Japanese companies (which are admittedly multinational, with major global presences) are routinely referenced. An exception is in one of the standout pieces of the collection, in which merritt kopas examines the intersection of sex, games, consumerism, and culture, arguing that the intertwining of these themes in mainstream game productions is a reflection of our society’s misogynistic and problematic relationship to sex. While she acknowledges that her discussion might be applicable in some areas to other cultures, she emphasizes that her focus is on her own American context. This statement stands in contrast to the introduction, which identifies the mainstream game industry as historically preoccupied with the “young, white, Western male” from its genesis. That of course applies to what would generally be termed the Western video game market since the late 1980s, but it seems to dodge the problem of other major markets, or at the very least the Japanese market. Oli Wikander, a professor of Religious Studies, offers a strong exception, examining Western theology and Gnosticism in 1990s Japanese role-playing games. It’s an excellent piece, but its position at the back of the volume seems to speak to its outsider status.

The book would have benefited from more careful editing on both macro and micro scales. There are a few more instances of awkward grammar and spelling mistakes than I’m accustomed to seeing. In addition, only a handful of the pieces cite their sources, which is disappointing. Predictably, those who cite are among the small handful of academics in the collection.

On a related note, my biggest complaint about the book is its lack of contextualization. At least three essays were originally written for their authors’ blogs, and I think it would strengthen the book to contextualize these articles as such. Short introductions preface each piece, but they mainly serve to specify the topic of the essay. This book was published in 2015, so it is mildly confusing when Ian Bogost’s piece on the fantastic stupidity of Flappy Bird and video games at large, originally posted at The Atlantic, refers to “last summer” but means the summer of 2013. The nature of blogging tends to produce writing that is very reactive to its moment and the broader online ecosystem of blogging. These repurposed bog posts are all fine pieces by themselves, but their transition between media calls for some more compensation than the book provides. Another example would be Dan Golding’s fine specimen of rhetoric “The End of Gamers,” originally a 2014 Tumblr post, in which Golding opts to not delve into the events commonly credited for spearheading Gamergate, deeming it not worthy of consideration. Given the priorities of his post, this makes sense on Tumblr. The nature of a print anthology, however, would almost certainly benefits from a stronger historicization either in the text or in footnotes, especially if it aspires to continued relevance.

While the collection’s lack of an absolute unifying coherence is arguably a weakness, it is simultaneously a strength. The diversity of content allows for a wide range of examples of different ways people are approaching video games. The collection and availability of the pieces that were originally published online in a physical book has great value, preserving them from the vicissitudes of ephemeral news cycles. To give an example, in researching this review I discovered that Shanahan’s essay has disappeared from its original home on the Internet. While it remains available elsewhere online for the time being, it would be a shame if it were ever lost to the Internet’s ever-growing cemetery of failed servers and expired domains.

The book’s inclusion of essays on so many varied subjects from so many different angles inspires an excitement concerning the existence of new possibilities and fresh approaches that even this wide-reaching collection cannot accommodate. The collection’s title, The State of Play, suggests a sort of crystallization of all the current discourse surrounding games. I would love to see something like this turn into a series, chronicling these conversations as they continue to evolve in coming years.

The State of Play is strongly recommended for any reader with an interest in the current culture of video games and how we talk about them. Each individual essay could provide, at minimum, a jumping-off point for a spirited discussion on a major topic in contemporary video game culture. Indeed, I can imagine this volume providing the backbone for a unit in a college course. To that end, it’s worth noting that Seven Stories Press offers (free examination copies of its titles to professors.

* * * * *

John D. Moore is an M.A. student in the Department of East Asian Languages & Literatures at the University of Oregon researching Japanese anime in general and Mobile Suit Gundam in particular. He is also a filmmaker and hobbyist developer of several dozen freeware video games, including Caverns of Khron and ExpandoScape.

You Died: The Dark Souls Companion

You Died

Title: You Died: The Dark Souls Companion
Authors: Keza MacDonald and Jason Killingsworth
Illustrators: Paul Canavan and Angus Dick
Publication Year: 2016
Publisher: BackPage
Pages: 333

This guest review is written by Ryan Nock.

I came to You Died: The Dark Souls Companion as a casual fan of the Japanese video game series Dark Souls (and its sister Bloodborne), and I was expecting the text to explore the craft, the development, and the secrets of the games. It’s not quite that book, though, and devotes its attention to the game’s fandom rather than its creation.

The Souls series is infamous for its difficulty, and you’ll see the words “YOU DIED” flash on the screen dozens of times as you learn how to play. The most casual encounters with enemies can kill your character repeatedly until you get into the groove and learn the dangers of the world and the attack patterns of the undead and other monsters that roam it. While you’re connected online, other players can scrawl notes from a limited set of available words to offer hints, and you can call on help from other players, but they cannot speak to you. Moreover, those same players can “invade” your game and try to kill you.

While yes, this is challenging, it has created an interesting sense of community, as players all struggling at the same time to survive the game and solve its mysteries. That community, which expanded from the video game to the internet and even into the real world, is the focus of You Died.

The authors, Keza MacDonald and Jason Killingsworth, are both game journalists who had early access to games in the Souls series and were early popularizers of them in the West. Through this book (which doesn’t have a table of contents), they recount the history of how the precursor game Demon’s Souls came to the West through imports and fan translations, how its popularity led to the enthusiastic reception of the eventual release of Dark Souls, and how the fanbase proselytized the game firmly into the sphere of gaming pop culture icons.

Today, myriad YouTube channels highlight hidden bits of lore and showcase the skills of expert players, and the authors document some of the most famous examples of each. They seem to be trying to craft a sort of historical record of the game community, with whole chapters devoted to the time a Twitch stream crowd-sourced playing Dark Souls, or how one YouTube celeb got in hot water for collating insights into the gameworld’s mysteries without providing proper attribution to the messageboard community where that information was first posted.

Unfortunately, You Died is not adequately comprehensive as a reference, and as a documentary piece it doesn’t remain engaging all the way through. The presentation is a tad dry and perhaps a bit overlong; and, for a book about a video game, it’s a shame the only art is a series of black-and-white line drawings. I wonder if I, as a casual fan, am not the target audience. The authors assume the reader has beaten Dark Souls, and every once in a while I found passages of the book rather self-congratulatory, like the twelve pages detailing how one author got a 100% completion achievement. Rather than a unified book with a coherent through-line that builds to a satisfying conclusion, You Died is better read as a series of articles, which makes sense considering the pedigrees of the authors.

Still, there’s plenty to like. Entertaining vignettes recall how a couple bonded through co-op play, and how trickster players subvert the “invasion” mechanic to goof around and give rewards to would-be enemies who play along with their shenanigans. The chapters I found most interesting were the ones about the actual craft of the games – a biography of and excerpted interview with the series creator Hidetaka Miyazaki, recollections of the translators who localized the games and the British voice actors who gave gravitas to a mournful story about a world where nothing can truly die, and musings of other game designers on what lessons they’ve learned from the Souls series.

One early and appealing chapter quotes from a long email chain that bounced back and forth among game reviewers who got advance copies of Dark Souls before it was released in the West. The reader is invited to witness their shared amusement and frustration as they work through the game, share tips with each other, and brag about their successes.

For my taste, there’s a bit too much on the community around the game – a still-active community one can easily learn about with some web searches – and not enough behind-the-scenes information. Dark Souls has a setting you have to dig your teeth into in order to really appreciate the game’s plot. Today, it’s easy for someone new to the franchise to hit up a wiki and have all the secrets revealed, and I wish this book had cared more about the unrolling of revelations in the games – the lovely “aha!” moments that cause pieces of the puzzle to fit together.

Also, the focus is almost wholly on Westerners, with scant attention paid to the fans in Japan or the other designers – artists, programmers, composers – who are all Japanese. What inspired these developers to create a setting so firmly rooted in a medieval and Renaissance European aesthetic? All the authors offer the reader is a few paragraphs on Miyazaki’s interest in Western fantasy, and I lament that the topic was not explored in more detail.

By chance, shortly before reading You Died, I finished another book about a pop culture phenomenon with a large community centered on unraveling mysteries. In 1979, the British artist Kit Williams buried a bejeweled golden rabbit and published Masquerade, an illustrated, riddle-filled book that served as a treasure map. In 1982 the rabbit was found, and in 1983 Bamber Gascoigne (a name which will be familiar to players of Bloodborne) released Quest for the Golden Hare. The book served as both a thriller, deftly portraying a cast of characters trying to locate the rabbit, and as an oral history of William’s creation of the puzzle and of the phenomenon of Masqueraders around the world trying to crack the code he’d crafted. Perhaps unfairly, I ended up comparing the two books, and I found Quest for the Golden Hare more compellingly written, though this could be a result of different journalistic styles separated by thirty years – or because I’m not exceptionally engrossed in the Souls franchise.

You Died certainly has its moments, and as a celebration of a fandom it has the potential to inspire appreciation within the community of people who love the game. Its content could have been tightened and condensed, however, and I think it would have been improved by a stronger focus on its Japanese origins rather than just its reception in the West.

You Died: The Dark Souls Companion is available on Kindle and in print.

. . .

Ryan Nock is a writer and tabletop game designer at EN Publishing and product line director of ZEITGEIST: The Gears of Revolution and War of the Burning Sky, two adventure series for Dungeons & Dragons and the Pathfinder Roleplaying Game.

Strangers

Strangers

Title: Strangers
Japanese Title: 偉人たちとの夏 (Ijintachi to no natsu)
Author: Yamada Taichi (山田 太一)
Translator: Wayne P. Lammers
Publication Year: 2003 (America); 1987 (Japan)
Publisher: Vertical
Pages: 203

A 48-year-old television script writer named Harada is having a tough time of it. Having divorced his wife, he now lives by himself in a small apartment in a mostly empty building. A drama series he was supposed to work on has been canceled, and a friend and colleague has announced his intentions to pursue Harada’s ex-wife. After Harada’s friend informs him that they can no longer work together, he wanders in a haze until one day he decides to return to the Asakusa neighborhood of Tokyo where he grew up. On a whim he enters a rakugo performance, where he catches sight of a man who looks just like his late father. When the man goes out for a cigarette, Harada follows him and ends up being invited to the man’s home, where a woman who looks exactly like his late mother is waiting for them.

Around the same time, Harada has a strange encounter with a woman in her thirties whom he has nodded to a few times in the lobby of his building. Late one evening she shows up at his apartment with a bottle of champagne, remarking on how it’s eerie that the two of them are the only humans in the building. Because he’s still reeling from the emotional impact of his friend’s pronouncement regarding his wife, Harada tells her that he’s busy. When he calls her a week later, however, she gladly comes over. She makes romantic overtures and says she’ll sleep with him on the condition that he promises not to look at a mysterious wound on her chest. Is she just shy, or is something more sinister going on?

Harada’s ghost parents are charming and hospitable, so he continues visiting them. Harada’s father, a sushi chef, exhibits the charming gruffness and bluster of a stereotypical tradesman from the Shitamachi “old Tokyo” area in east Tokyo, and his mother is a sweet and gentle woman who loves her husband and son despite their flaws and amuses herself by playing old-fashioned games with hanafuda cards. Unlike Harada’s barren neighborhood in Shinjuku, Asakusa is full of warmth, and returning to his parents feels like stepping back into an idealized past in the postwar era.

Harada feels more alive than he has in years, but the people around him keep remarking on how terrible he looks. His new girlfriend seems especially concerned, and the intensity of her emotions is almost frightening. What does she want from him? What do his deceased parents want from him? Will he live long enough to find out?

Although Strangers plays with an interesting set of themes, the novel feels somewhat shallow. Harada is introspective but never arrives at any striking realizations about himself, and he’s too self-absorbed to make any serious attempts to understand the behavior of the people around him. Unfortunately, this Harada’s position as the point-of-view character renders the other characters as nothing more than stereotypes. Why do Harada’s parents return to the world of the living to see him? Because all parents love their children, of course. Why does Harada’s ex-wife pick fights with him? Because all women are crazy, of course. Why doesn’t Harada’s college-age son want to talk to him? Because all young people are ungrateful and temperamental, of course.

To me, Harada came off as an embodiment of male entitlement, and the books ends with his preconceptions justified and his place in the world reaffirmed. His seeming inability to change himself as the world changes around him is presented in a romantic light, as are the noble struggles of middle aged dudes everywhere. I didn’t find this story particularly engaging, but perhaps I’m simply not the intended audience.

Strangers is neither grisly nor subversive enough to inspire chills, but as a ghost story it offers an interesting theory on how different parts of Tokyo are haunted.

Horses, Horses, in the End the Light Remains Pure

Horses Horses

Title: Horses, Horses, in the End the Light Remains Pure
Japanese Title: 馬たちよ、それでも光は無垢で
(Umatachi yo, sore demo hikari wa muku de)
Author: Furukawa Hideo (古川 日出男)
Translators: Doug Slaymaker and Akiko Takenaka
Publication Year: 2016 (America); 2011 (Japan)
Publisher: Columbia University Press
Pages: 147

Furukawa Hideo, born in 1966 in Fukushima prefecture, is a prolific author who has won numerous awards for his work, which ranges from mystery to sci-fi to literary fiction. Horses, Horses, in the End the Light Remains Pure is a memoir that defies genre as it responds to the March 2011 triple disaster of earthquake, tsunami, and nuclear meltdown.

Horses is the story of a road trip that the author makes to Fukushima almost immediately after the disasters. Furukawa lives in Tokyo, and he was in Kyoto when the earthquake hit. He describes himself watching the news on the television in his hotel room, unable to process what he was seeing but unable to look away. “That’s when that period of steady gazing began,” he admits (19). Furukawa describes his continuing shock as living in “spirited-away time,” as if “the dates of the calendar disappeared” (6).

He is shaken from his torpor by the voice of a character from a novel he has recently published, The Holy Family (Seikazoku). This character, who is from the Tōhoku region, tells the author to go there and see it for himself. Furukawa therefore gets in a car with three other people who are identified only by letters (as in, “Young S was driving”) and heads north from Tokyo, all the while commenting on the seemingly normal state of traffic, gas stations, and convenience stores. When he arrives at the affected area, however, nothing is normal. As Furukawa explains it…

We were overwhelmed by the sense of how powerful it was. The scene spread out before us, everything wiped clean away. There are no words for it. We didn’t just feel it, we were pummeled by it. I am ashamed to admit it – I want to spit at myself in disgust – but I was looking at the scene as if it were a great spectacle. I thought of air raids. And atomic-bomb sites. It hit me like a smack to the side of the head: it’s just like a city in wartime. I couldn’t help it. I exploded: “This scale, it spreads too far.” (41-42)

Although the disasters are never far from Furukawa’s mind, descriptions of its aftermath don’t form a particularly large portion of his narrative. Instead, he is concerned with his identity as a writer and his responsibility in chronicling what has happened. Throughout the book, Furukawa seems almost narcissistic in the way he dwells on the process of writing, as well as the invitations he receives to discuss it. This is not unique to Furukawa, of course; very rarely is an artist’s statement anything other than a validation of the artist’s ego. It’s what these meditations evolve into halfway through Horses that makes the book so interesting. Specifically, Furukawa tries to pick apart the various strands of meaning tangled up in the knot of Japanese identity, repeatedly returning to the question of how to approach Japanese history and myth. For example, he ponders…

How does one sing praises to this national land? Especially now, given that there is a second sun in the nuclear core? A meltdown that has taken its name from Fukushima. Can a name be given to this particular sun deity? (65)

Furukawa goes on to discuss how the vaunted warrior class and the great military leaders of the sixteenth century were brutal and pitiless murderers. “Our history is nothing more than a history of killing people,” he concludes (78). When he reflects on how he wrote about Japanese history in The Holy Family, Furukawa claims that he was therefore writing “for the horses.” If the history of humans is a history of killing people, then the history of horses is a history of being killed in human wars. Just like the animals around the Fukushima reactor, the lives of horses are affected by events that are only tangentially related to them. Although the author never makes this parallel clear, he suggests that there isn’t a great deal of difference between the “otherness” of domestic animals and the “otherness” of the people who fall outside the political center of Japan.

Furukawa’s memoir is not challenging in the traditional sense of being difficult to understand, but reading it can be challenging at times, as the author follows his train of thought without stopping for a full 140 pages. His style is not quite stream-of-consciousness, but he makes no attempt to order his thoughts or to impose structure to any sort of argument he might be making. As a response to the disasters, then, Horses feels less like a polemic and more organic and sincere. Furukawa ends his narrative on a somewhat surreal note, but Doug Slaymaker’s concise “Translator’s Afterword” neatly ties together the disconnected themes of the work, and I would recommend that the reader glance over it before embarking on the main text.

Horses, Horses, in the End the Light Remains Pure is a trenchant and often surprising work of literary ecocriticism. Furukawa transforms both the immediate disasters in Fukushima and the broader historical currents that flow around them into deeply personal experiences, resisting large narratives as he argues for the validity of individual stories, especially those that rarely make it into official histories. The smooth and well-considered translation gives the text, in all its complexity, a compelling sense of forward momentum. Furukawa’s memoir is just as engaging as it is important, and it will be of immense interest to anyone concerned with how views regarding the relationship between human beings and the natural environment have shifted during the twenty-first century.