Onibi: Diary of a Yokai Ghost Hunter

Onibi: Diary of a Yokai Ghost Hunter
Artists: Atelier Sentō (Cécile Brun and Olivier Pichard)
Translator: Marie Velde
Publication Year: 2016 (France); 2018 (United States)
Publisher: Tuttle
Pages: 128

This story was inspired by one of our trips to Niigata, during the fall of 2014. We dedicate it to the people we’ve met there. They welcomed us with overwhelming generosity and helped us discover the region and its secrets. Some of these people will appear in this book. We hope they will enjoy it.

This paragraph prefaces Onibi, a diary-style graphic novel written and drawn by Cécile Brun and Olivier Pichard, who work together as a creative team called Atelier Sentō. In the late summer and fall of 2014, Brun and Pichard were able to spend ten weeks living in the small village of Saruwada thanks to the efforts of Kosuke and Sumie Baba, who run a small restaurant and international guesthouse called Margutta 51. At the beginning of their stay, Brun and Pichard bought a toy Polaroid camera from a man who assured them that it could photograph spirits, so they went out ghosthunting. Onibi is the result of their travels and conversations.

Along with a short prologue and epilogue, Onibi has seven chapters, each of which chronicles a local legend related to the yōkai of Niigata prefecture in northern Japan. A few of Brun and Pichard’s excursions were facilitated by the proprietors of Margutta 51, who introduced them to people with stories to share. Some of their encounters happened completely by chance, however, and most don’t play out as expected. In the second chapter, for example, Brun and Pichard take the train to a small village to find a creature called “Buru Buru-kun,” but they find that the old forest where it’s said to live has been cut down to make room for rice fields. In the seventh chapter, Brun and Pichard visit Osorezan, a temple located in the caldera of an active volcano where the world of the living and the world of the dead are believed to meet. They misplace their ghost camera as they explore the strange landscape surrounding the temple, but the conversations they have with their fellow pilgrims make the journey worthwhile.

I especially enjoyed the fourth chapter, “Mountain’s Shadow,” which is about the pair’s chance encounter with a man who gives them a walking tour of Yahiko. The village is famous for its fall foliage, but it’s deserted during the week. After taking in the sights, Brun and Pichard step into a small udon restaurant, where they’re approached by a man who offers to tell them about the local yōkai. He takes them to a large tree in town and then up a hill to a mountainside temple, after which they embark on a hiking trail through the woods. Instead of taking the tram down the mountain once it gets dark, they decide to walk, and they hear strange noises in the trees as they descend. This episode is enhanced by its visual appeal as the color palette shifts from the brown of the restaurant interior to the gold of the afternoon sunlight in the village to the blue of the forest twilight.

The comic artwork in Onibi is gentle and warm, with a gorgeous color palette and a pleasing compositional balance on each page. The humans who appear in the book are distinctive without coming off as caricatures, and the landscapes, townscapes, and interiors are striking. Brun and Pichard devote special attention to natural and artificial lighting and weather conditions, making the reader feel almost as if they’re walking right alongside the artists as the summer shifts into fall. Tuttle has released a beautiful Kindle edition of the book, but I highly recommend the print version, which allows the reader to appreciate the details and textures of the artwork.

Although it hints at some fairly dark themes, Onibi is more atmospheric than spooky, and it should be suitable for people of all ages. If I were teaching a class about Japanese folklore (and Onibi makes me dearly want to teach such a class), I think the graphic novel might serve as an interesting companion to Marilyn Ivy’s Discourses of the Vanishing, especially its chapter on Osorezan. Even for people with no background knowledge of Japan, Onibi is a fascinating exploration of a beautiful part of the world, as well as a lovely introduction to the people who live there – and the supernatural creatures who might just coexist with them.

Mahou Josei Chimaka

Title: Mahou Josei Chimaka: Magical Woman Chimaka
Writer and Artist: KaiJu (Jennifer Xu and Kate Rhodes)
Publication Year: 2014
Publisher: Chromatic Press
Pages: 120

Chimaka Shi was once a magical girl. She had a cute magical mascot, a handsome magical boyfriend, and a great magical destiny… but then things didn’t quite work out. As a teenager, Chi managed to save the day (sort of?), but her final battle against her cosmic nemesis left a huge crater in the middle of the city. Her boyfriend dumped her, and since she’d spent so much time fighting she had trouble getting into college. Now, fifteen years later, she’s a regular office worker – until she gets a call from a mysterious government agent who tells her that the threat to humanity has returned. Chi hasn’t transformed into a magical girl since her life-defining battle, and she’s not surprised when she realizes that she’s lost her magical abilities during the interim.

But not to fear! After Chi somehow manages to convince her close colleague Pippa that she used to be a magical girl (spoiler: alcohol is involved), Pippa determines that all Chi needs in order to transform into Shimmer Shimmer Sky Patcher once again is to regain her sense of being magical. As a hole gradually opens in the sky over the city and an ecological crisis ensues, Pippa arranges a series of magical moments that will hopefully trigger Chi’s reawakening.

To make a short story even shorter, Chi finally manages to awaken as her true self, and it is epic. And then she and Pippa kiss, which is equally epic.

Mahou Josei Chimaka: Magical Woman Chimaka is a fantasy female/female romance with lots of flowers and sparkles and cute women in their early thirties being adorable. This short graphic novel is an enjoyable and uplifting read, and both the writing and the art flow smoothly. The characters are believable, and their faces and outfits are equally expressive. The story unravels against the backdrop of a number of unique and eye-catching settings, and all of the set pieces are perfectly designed to give the reader a thrilling sense of the doki-dokis.

In the Fall 2018 semester I’m teaching an “Introduction to Anime and Manga Studies” seminar, and I’ve decided to use Mahou Josei Chimaka as one of the assigned texts for the course. English-speaking readers are lucky to have a variety of yuri manga translations currently in print, but what I love about Mahou Josei Chimaka is that it showcases the brilliance of the OEL (original English language) manga that have been inspired by Japanese stories of female/female romance. KaiJu have mastered the visual style characteristic of both shōjo and yuri manga, with delicate clean lines, open paneling, and lots of screentone. Meanwhile, the writing steers away from many of the tired yuri tropes common to stories about schoolgirls, and it’s refreshing to read a story about grown-ass women with adult freedoms and responsibilities who are still maidens at heart.

Mahou Josei Chimaka is not shy about flaunting its artistic influences from both shōjo and yuri manga and American young adult romance novels, but it also manages to mask its cultural odor, which I can only assume must have been a deliberate decision on the part of the creative team. There are very few cultural markers in the story, which is not set in any specific location. It could take place in North America, or South America, or Europe, or even in Asia. Moreover, the manga-inspired artistic style makes it difficult to assign racial characteristics to any of the characters. Although I think most readers will assume that Chi is ambiguously South Asian and Pippa is ambiguously white, the key word is “ambiguous.” KaiJu doesn’t address any social issues relating to queer sexuality, which is never discussed either by the primary characters or by any of the background characters. Mahou Josei Chimaka therefore doesn’t position itself within any contemporary conversations about queer sexuality, which gives it a sense of timelessness and geographic ambiguity. None of this is necessarily bad or “problematic;” rather, it’s precisely this ambiguity that makes the graphic novel interesting as an artifact of Western interpretations of Japanese manga.

The main reason I’d want a class to read Mahou Josei Chimaka, however, is that it is super duper cute and a whole lot of fun. The art is beautiful, the writing is compelling, and the tight editing keeps the story moving forward at a steady pace while still allowing the reader time to enjoy the sweetness of the romance.

You can order a Kindle edition of the graphic novel from Amazon, and print copies are available directly from the online store of Sparkler Monthly, a digital magazine associated with Chromatic Press, an indie publisher specializing in a dazzling diversity of romance. KaiJu’s latest work can be found on their Tumblr site or on Twitter, where they go by @KAIxJU.

So Pretty / Very Rotten

Title: So Pretty / Very Rotten: Comics and Essays on Lolita Fashion and Cute Culture
Authors: Jane Mai and An Nguyen
Publisher: Koyama Press
Publication Year: 2017
Pages: 304

This guest review is by Kyra Wiseman.

With their poofy petticoats and delicate dresses, aficionados of Lolita fashion stand out as an elegant oasis among a sea of jeans and t-shirts. It is hard to imagine how such a feminine style of dress could have a dark underbelly, but Jane Mai and An Nguyen explore this in their collection of essays and comics, So Pretty / Very Rotten.

Lolita fashion is a Japanese street fashion based off of Victorian children’s clothing. It emphasizes modesty, femininity and elegance. A basic Lolita outfit (co-ordinate, or co-ord for short) consists of a blouse with puffed sleeves and a round Peter Pan collar, a knee-length dress or skirt, over-the-knee socks, Mary-Jane shoes, a headbow, and most importantly, a bell-shaped petticoat. It is an unashamedly feminine style in a time where femininity is undermined and women feel a pressure to dress and present in a more masculine style in order to be taken seriously. I personally have been a part of this subculture since 2010, and my love for it only grows with each passing year.

While it contains several essays that go into the historical and feminine aspects of Lolita, So Pretty / Very Rotten brings to light a more macabre side of the fashion. Mai and Nguyen discuss how there is an innate sense of materialism within the community. The urge to buy, buy, buy and collect pieces to perfect one’s Lolita wardrobe is prevalent. Often one feels as if they don’t belong unless they have a wardrobe of a certain size or pieces by specific brands. One of Jane Mai’s comics depicts a character literally exchanging body parts in order to gain a deeper understanding of Lolita and what it means to be a part of the fashion.

A less macabre theme, though no less troublesome, is that of escapism. Many view Lolita and the window to another time, as it creates a gateway to a world where life is simpler and where teatime and lovely dresses help take away the pain and stresses of real life. The authors express the idea that sometimes Lolitas can get so wrapped up in this world of beauty and luxury that they forget to take care of other aspects of their lives. They do note, however, that there is also a sense of freedom in making the choice to dress in a way that is so outlandish. When you’re surrounded by a supportive community that encourages self-expression through fashion, it feels as though you have the power and opportunity to be yourself, no matter how strange your interests are. As one character says, “Isn’t there a kind of power in announcing so plainly the things that you like?”

So Pretty / Very Rotten is fantastic for readers who are interested in alternative Japanese fashion, whether they are beginners or seasoned pros. I personally enjoyed the illustrations and the love and attention that Mai and Nguyen have brought to recreating Lolita outfits in a way that is representative of their own tastes while portraying the versatility of the fashion. I hadn’t expected the book to touch on ideas relating to Lolita as escapism or to explore the darker side of using clothes to express oneself. I felt as though this unique perspective helped me look at the fashion I love in a new light, and perhaps it has also helped me recognize my own habits in the way I approach the fashion. This collection of short essays and comics will be a welcome addition to the library of those who are Lolitas or those who love them and would appreciate a better understanding of this weird yet wonderful frilly world.

* * * * *

Kyra Wiseman is a Washington D.C. native with a passion for alternative fashion. She has been a part of the DC/MD/VA metropolitan area Lolita community for six years.

Manga-Inspired Comics at Toronto Comic Arts Festival 2015

Last month I posted an essay titled The Cultural Cross-Pollination of Shōjo Manga in which I argued that the work of young comics creators in North America has increasingly come to demonstrate narrative and visual allusions to shōjo manga.

Such influences are readily on display in the Artist Alleys at anime conventions, which I illustrated in an earlier post on fan comics at the Los Angeles Anime Expo. Transformative works based on anime and manga are obviously drawn to reflect the artistic conventions employed in these media, as are the majority of the original comics distributed at anime conventions.

What about comics conventions that aren’t directly connected to anime and manga?

This past May, I had the opportunity to travel to Canada to attend the Toronto Comic Arts Festival (TCAF), one of the largest and most prominent gatherings of small comics presses and independent comics creators in North America (others include the MoCCA Arts Festival in New York and the Small Press Expo just outside of Washington DC). On the day I attended, the venue was absolutely packed with fans and creators, and there were tons of references and homages to manga to be seen.

The most high-profile celebrations of manga culture at the TCAF came in the form of two special guests from Japan, the contemporary alternative manga posterchild Taiyo Matsumoto and the god of bara (male/male) manga Gengoroh Tagame, both of whom were enthusiastically welcomed. Established and well respected comics publishers such as Fantagraphics and Drawn & Quarterly also actively promoted their releases of translated manga.

In addition, the TCAF was bursting with self-published comics of all shapes and sizes, and I’d like to share my scans of the covers of some of the manga-influenced work I had the great fortune to get my hands on while I was there.

Destroy Rape Culture

Destroy Rape Culture, by Starchild Stela
In which the Sailor Senshi encourage you to smash the patriarchy.

Magical Beatdown

Magical Beatdown, by Jenn Woodall
In which a magical girl beats the everloving crap out of street harassment.
(This comic is brilliant and should win the next Nobel Prize for Literature. Sorry Murakami.)

How to Make a Magic Wand

How to Make a Magic Wand, written by Chris Eng and illustrated by Jenn Woodall
A field guide to utterly decimating the sexist assholes in your life like a badass mahō shōjo.

Lacrimancer

Lacrimancer, by Jade F. Lee
I’m digging that Revolutionary Girl Utena realness.

Louisa Roy Queen of Hearts

Queen of Hearts, by Louisa Roy
Such gorgeous art, such lovely writing, such interesting research, so Rose of Versailles.

This Tastes Funny

This Tastes Funny, an anthology by the Suddenly Sentai collective
Stories about food with shōnen manga stylings.

No Scope

No Scope, by Sara Goetter
And let us not forget that video games are part of the manga media mix too.
(Sara Goetter’s RPG-inspired original comics are amazeballs, by the way.)

The Enemies of Twenty Something Mega Man

The Enemies of Twenty-Something Mega Man, published by The Devastator (NSFW)
They also have a book about otaku, but it’s too close to home and it hurts.

This is the standard disclaimer that the work posted above is not universally representative and is subject to my own taste and resources. If I have misrepresented an artist, or if you are an artist who wants any links or images removed, please let me know.

Fan Comics at Anime Expo 2015

Nicolle Lamerichs, in a 2013 essay titled The Cultural Dynamic of Doujinshi and Cosplay: Local Anime Fandom in Japan, USA and Europe, writes:

I argue that anime fandom is not easily understood as a global phenomenon but rather is composed of different, heterogeneous values and communities. The local iterations of cosplay and doujinshi, which may seem homogeneous activities, are read as manifestations that are firmly anchored in particular traditions. (156)

Essentially, the fan practices and productions on display in anime conventions are different in different countries. Lamerichs readily points out that this has less to do with any sort of “national character” and more to do with the fact that “these fan cultures are individual events with their own ecologies” (158). Nevertheless, Lamerichs argues that, in comparison with Japan, Germany, and the Netherlands, American anime conventions exhibit “a very different tendency towards prints and hand-made drawings rather than full-fledged comics” (161).

Lamerichs is absolutely not wrong, but I would like to respond by positing that online communities primarily used for fannish artistic production and consumption, such as Tumblr, DeviantART, and Pixiv (along with many mirrors, offshoots, webcomic serialization platforms, and independently run artistic collectives), have put not just individuals but fannish cultural norms into closer contact with one another during the past several years. Among other things, this trend has led to an explosion of anime-inspired comics and fan comics at anime conventions in the United States.

I picked up a suitcase full of these comics at the Los Angeles Anime Expo this past 4th of July weekend, and I’d like to share some of them here in order to document this change. Independent artists had tables in the main Exhibition Hall and in the smaller Artist Alley section, but both areas are huge, and I’m not entirely certain I was able to cover the entire floor. Also, as much as I would have liked to buy everything I saw, my financial resources were limited. What I am posting here should therefore not be considered a representative sample. Furthermore, while I am focusing on fan comics based on well-known existing media properties, the reader should keep in mind that there was a great deal of original work available as well.

Without further ado, here are the scans I made of self-printed fan comics from Anime Expo 2015. Click on any of the thumbnails to see a larger image.

Ending to Naruto

The 100% True and #Confirmed Ending to Naruto by Kelly (on Tumblr)
based on the shōnen franchise Naruto

And Steven

…And☆Steven! by Mike Luckas (on Tumblr)
based on the Cartoon Network animated series Steven Universe

Tomoyo's Secret Diary

Tomoyo’s Secret Diary, edited by Yuj Lee (on Tumblr)
based on the shōjo manga and anime Cardcaptor Sakura

Pokémon Cross Breeds

Pokémon Cross Breeds, by Nathan Nguyen (on Tumblr)
based on the Pokémon series of video games

Artisan Ordinance

Artisan Ordinance, edited by MERODii (on DeviantART)
based on the video game Animal Crossing: New Leaf

Bubbline

Bubbline, edited by Schnekk (on Tumblr)
based on the Cartoon Network animated series Adventure Time

Shimotsuma Zine

Shimotsuma Zine, edited by FANGRRLZ (on Tumblr)
based on the novel and film Kamikaze Girls

I Will Always Be Here

I Will Always Be Here, by Karen and Britney (on Tumblr)
based on the animated Disney film Big Hero 6

In addition, there were several cool fan comics and comic anthologies based on the Marvel cinematic universe drawn or edited by Krusca (on Tumblr), and I also came across a cool book based on the manga of CLAMP put together by Lärienne (on DeviantART), GYRHS (on DeviantART), and Samantha Gorel (on DeviantART).

All of these books are *amazing.*

If I have misidentified an artist or editor, or if you are an artist or editor and would like me to remove or update any links or images, please let me know! I have nothing but admiration and respect for people who self-publish their art and comics, and I don’t want to misrepresent or appropriate anyone’s work. Stay awesome!

Second Quest

Second Quest

Title: Second Quest
Artist: David Hellman
Author: Tevis Thompson
Publication Year: 2015
Publisher: Fangamer
Pages: 120

Second Quest is a beautifully drawn comic that reimagines the Zelda mythos and explores just how bizarre it is that the Hylians consider themselves to be “the chosen people” who need to be “protected” from other races. What was Ganon really trying to do? Did Zelda really need to be rescued? Why is Link valorized for running around with a sword and smashing everything he encounters? What sort of cultural legacy does this create, and who suffers when outsiders are removed from historical narratives?

Of course, The Legend of Zelda is a keystone franchise of the global game industry, and licensing it is not cheap or easy, so all of the serial numbers have been filed off in David Hellman and Tevis Thompson’s interpretation. What this means is that Second Quest is accessible to non-gamers and people largely unfamiliar with the series, and it’s of special interest to readers interested in how Japanese stories have influenced people around the world to begin their own conversations.

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Second Quest is about a young woman named Azalea who lives on an island that floats high above the clouds. The island is sparsely populated and immense, and vast ruins are buried just underneath its surface. Azalea is fascinated by this uncharted territory, especially since she has the mystical ability to perceive the past history of the objects she touches. The story begins when Azalea is struck by an especially forceful vision of a young woman fleeing from a unseen pursuer when she picks up a broken key deep underground.

Unfortunately, Azalea’s interactions with underground artifacts trigger an earthquake, an event that is especially frightening to people living on a floating island. The tremors lead to mass panic, and it is decreed that a cleansing ritual must be performed. This ritual involves the re-enactment of a great battle against the evil “pig thief” who, envious of the sky island people’s prosperity, had captured the human vessel of their goddess. Azalea, whom the island’s religious leader has designated as the newest member of an order of secluded women who silently pray for the prosperity of the island and its inhabitants, must play the role of the sacrificial princess in this ritual before she retires from the world to become a symbolic reminder of the past and future glory of people other than herself.

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David Hellman’s line work is both intricate and forceful, but what I especially appreciated was the artist’s color palette. The majority of Second Quest is warm and dark, with the twilit purples of the first half giving way to the angry reds of the second half. These colors emphasize the enclosed and suffocating nature of the floating island and its society, and the sky, when we see it, is a frightening orange or black. When the sky suddenly turns blue during the enactment of the purification ritual, presumably to emphasize the characterization of the island’s people as being “on the side of light,” the effect is disquieting. The appearance of teal and green at the very end of the book is breathtakingly dramatic, as the major theme of the story – a quest for freedom from the past – explodes onto the page through a series of textless spreads.

Second Quest was promoted and published through a Kickstarter campaign, the seed for which was planted by an essay written by Tevis Thompson about how the Zelda series has been declining in quality since the early games. While the first Zelda games forced the player to explore a boundless world, the more recent games are nothing more than an extended linear obstacle course. Tevis writes:

Players are constantly reminded that they’re shackled to a mechanistic land. There is no illusion of freedom because the gears that keep the player and Hyrule in lockstep are eminently legible. You read the landscape all too easily; you know what it’s asking of you. One of the greatest offenders occurred early on with A Link to the Past: most bomb-able walls became visible. What had been a potential site of mystery in the original Legend of Zelda (every rockface) became just another job for your trusty keyring. Insert here. Go on about your business.

Personally, I don’t think the Zelda series is broken. Even in Skyward Sword, which can indeed be frustratingly linear, there is more than ample room for exploration. My own favorite thing to do in Skyward Sword is bug catching, an activity that encourages the player to explore the world of the game both thoroughly and nonviolently while closely observing the game’s lush scenery and the behavioral patterns of the creatures that move unobtrusively within it. There are any number of different ways to play the Zelda games; and, if the huge body of Zelda fanfic is any indication, there are any number of different ways to read the games as well.

Last summer, however, there was a small backlash of fannish frustration over Aonuma Eiji’s denial that the Link character in the upcoming WiiU Zelda game might be female, a possibility that had been met with surprising enthusiasm. Furthermore, Aonuma stated that the gender of the Link character is inconsequential; instead, the important thing is that the player is able to identify with the character. The implication of this statement, of course, is that it’s easier for gamers to identify with a male player-protagonist than with a female player-protagonist. Let us never forget that the normative identity is “male,” after all. Men are subjects, so it makes sense for the player to control a male character, while women are objects, so it makes sense for them to act as McGuffins that enable the plot.

It’s important to the critique implicit in Second Quest that its protagonist is female. This is not simple fanboy pandering but rather a conscientious effort on the part of the creators to tell the “legend of Zelda” from the perspective of someone who is forced into a role that doesn’t suit her. When the reader first encounters Azalea, she is actively exploring the secret and hidden places of her world. We later learn, however, that women are not allowed entry into the knight academy that trains the elite police force that seems to govern the floating island. She’s not allowed to question authority or to develop her talents, even despite her obvious leadership qualities and intelligence. Azalea thus allows us to see the story of so many video games, a story frustratingly repeated time and again, from the perspective of someone excluded from shaping this story in any way. Azalea sees things that we usually aren’t shown, and what she sees is troubling and thought-provoking.

Second Quest is absolutely brilliant. If you’re a gamer, get this book. If you’re a comics person, get this book. If you’re into the darker side of religion and folklore, get this book. If you’re into feminism, gender politics, and the deconstruction of gendered tropes, then by all means, get this book. Second Quest is a beautifully published and a true pleasure to read and share with friends. I’ve been waiting for this book to come out for a long time, and I’m thrilled that it turned out to be so fantastic and inspiring.

For more information, be sure to check out:
http://www.secondquestcomic.com/

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