Books on Japanese Culture and Society

This past semester I taught a class on Japanese science fiction and fantasy, and I was surprised by how interested my students were in learning more about the social and cultural context of contemporary Japan. I therefore put together a list of recommendations for popular-audience books that are smart and specific yet still accessible to a casual reader. I decided to share this list here with the hope that it might prove useful outside the classroom.

If you’re interested in social issues facing contemporary Japan…

Dreux Richard’s Every Human Intention: Japan in the New Century (2021) tackles two of the most significant demographic concerns in Japan, immigration and rural depopulation, as well as a major environmental concern, Japan’s aging nuclear reactors. Richard approaches these topics by conversations with people who are directly involved, from Nigerian immigrants to census workers to nuclear regulatory officials. The writing is remarkably rich and features a large cast of characters with interlocking stories.

If you’re interested in learning more about the “Triple Disaster” of March 2011…

Richard Lloyd Parry’s Ghosts of the Tsunami: Death and Life in Japan’s Disaster Zone (2017) tells the stories of people who survived, as well as the stories of people who didn’t. There are elements of true crime in Parry’s journalism, which seeks to understand what happened, how it happened, and how it affected those involved. Parry is never needlessly dramatic or unkind, but he is justifiably critical of the decisions of elected officials at all levels of government.

If you’re interested in a deep dive into the “Lost Decade” of Japan in the 1990s…

John Nathan’s Japan Unbound: A Volatile Nation’s Quest for Pride and Purpose (2004) was written at a time when people were just beginning to understand the causes, repercussions, and long-term effects of Japan’s prolonged economic recession. Although it was published almost twenty years ago, this book remains relevant. Nathan is a professor and a literary translator, and reading each chapter is like listening to a fascinating class lecture.

If you’re interested in the dark side of Japan’s postwar economic miracle that emerged in the 1980s…

Norma Field’s In the Realm of a Dying Emperor: Japan at Century’s End (1991) is simultaneously an academic study and an intensely personal memoir. It’s also a genuine work of literature, and it won an American Book Award in 1992. Field’s prose is impeccably beautiful and a true pleasure to read, and her critique of the rise of neoliberal capitalism in Japan is penetratingly sharp. This book doesn’t feel the least bit dated, and it’s actually somewhat uncanny how all of Field’s predictions for Japan’s future came true.

If you’re interested in the history of how Japanese pop culture has been exported and received in the United States…

Matt Alt’s Pure Invention: How Japan’s Pop Culture Conquered the World (2020) is recounted from the perspective of an active working professional in the field of cultural exports from Japan. Alt begins in the immediate postwar period, and the scope of this book is impressively expansive. Alt regularly writes intriguing longread pieces for the New Yorker, and his 2018 essay “The United States of Japan” is a fascinating preview of an equally fascinating book.

If you’re interested in the American anime explosion during the early 2000s…

Roland Kelts’s Japanamerica: How Pop Culture Has Invaded the U.S. (2006) feels charmingly retro in its perspective on Japan’s anime industry, especially when it comes to Kelts’s optimistic enthusiasm. This book captures the excitement of the mid-2000s anime boom fueled by DVD sales and anime conventions, which were springing up like mushrooms in North America. Kelts hits all the high points of the conversation at the time as he discusses topics ranging from anime auteurs to otaku fandom subcultures.

I also want to mention Jonathan Clements’s Anime: A History, which was published in 2013 by the British Film Institute. This is a muscular book that might be a bit too powerful for a casual reader, but it’s exquisitely well-researched and absolute required reading for anyone’s who’s serious about studying anime in the context of the creative industry that produces it.

If you’re interested in how the gaming industry developed in America during the 1980s through the 2000s…

Jeff Ryan’s Super Mario: How Nintendo Conquered America (2012) is a lot of fun. Very few people knew how to write about video games back in the early 2010s, but Ryan has perfect pitch. Nintendo is an apt focus of Ryan’s exploration of how the gaming industry underwent numerous rapid shifts during a twenty-year period, but the book is still interesting and accessible even to people who don’t particularly care about Nintendo games.

If you’re interested in landmark speculative fiction and sci-fi anime from the 1980s and 1990s…

Robot Ghosts and Wired Dreams: Japanese Science Fiction from Origins to Anime (2007) is an academic essay collection, but most of the essays are fun, interesting, and easy to read. There’s a lot of intriguing analysis here, as well as a great deal of literary and media history that you can’t find in English anywhere else.

If you just really love Hayao Miyazaki…

Helen McCarthy’s Hayao Miyazaki: Master of Japanese Animation (1999) is a classic, with beautiful summaries, insights, formatting, and screenshots. Susan Napier’s essay collection Miyazakiworld: A Life in Art (2019) is published by an academic press but still accessible and enjoyable, and it has the added bonus of covering Miyazaki’s manga in addition to his films.

If you’d like to do some armchair tourism of otaku subcultures in Tokyo…

Gianni Simone’s Tokyo Geek’s Guide: The Ultimate Guide to Japan’s Otaku Culture (2017) is filled with incredible photos and a wealth of interesting recommendations. It also includes several illustrated essays on the history and cultural context of various subcultures, from comics to cosplay to pop idols to anime musicals.

If you want to learn about Japanese folklore while doing some armchair tourism of rural Japan…

Cécile Brun and Olivier Pichard’s Onibi: Diary of a Yokai Ghost Hunter (2016) is a collection of comic nonfiction essays about the artists’ travels to various points of interest in the Tōhoku region of north Japan. There is indeed ample discussion of ghosts and yōkai, but this book’s true charm is its depiction of small rural towns and the colorful human characters who live there.

If you want to learn about Japanese urban legends and the true stories that inspired them…

Tara A. Devlin’s Toshiden: Exploring Japanese Urban Legends (2018) is self-published on Amazon, but that doesn’t make it any less well-researched. This book covers many internationally well-known Japanese urban legends, as well as a few that are infamous in Japan but aren’t yet widespread on the English-language internet. It’s much longer and denser than you might expect, but every chapter is extremely entertaining.

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This post’s header illustration was created by Marty Tina G., who goes by @geezmarty on Twitter. You can check out their portfolio (here) and download their short fantasy and sci-fi comics (here). Marty is an expert at bold character designs and bright color palettes, and I trusted them to capture the energy and excitement of reading an interesting book that expands the world.

Otaku: Japan’s Database Animals

Title: Otaku: Japan’s Database Animals
Japanese Title: 動物化するポストモダン:オタクから見た日本社会
(Dōbutsuka suru posutomodan: Otaku kara mita Nihon shakai)
Author: Azuma Hiroki (東 浩紀)
Translators: Jonathan E. Abel and Shion Kono
Publication Year: 2009 (America); 2001 (Japan)
Publisher: University of Minnesota Press
Pages: 200

Even though I have read Otaku: Japan’s Database Animals twice in translation (as well as once in the original Japanese) over the past two years, I will readily admit that I’ve had a difficult time trying to understand what its author is trying to say. It turns out that the key to my understanding of Otaku was Marc Steinburg’s translation of an essay called “World and Variation: The Reproduction and Consumption of Narrative” by a Japanese pop culture ethnographer named Ōtsuka Eiji. Reading this essay was something of an extended eureka moment for me, as Azuma has clearly created his model of narrative consumption as a response to Ōtsuka’s own model.

Ōtsuka’s “World and Variation,” originally published in 1989, is ostensibly about Bikkuriman Chocolates, or, more specifically, about the trading cards packaged with the chocolates. It was because of the trading cards that the chocolates were such a phenomenal hit with children around the time that Ōtsuka was writing, even though the character “Bikkuriman” had no television or manga tie-in products. The secret to Bikkuriman’s success was that, on the back of each trading card, there was a short paragraph of information about the character depicted on the front. If a child collected enough cards, he would gradually be able to piece together a larger story and gain a broader perspective on the Bikkuriman universe.

Out of many small narratives, then, children were able to create a grand narrative. The point of Ōtsuka’s discussion of Bikkuriman Chocolates is that “child consumers were attracted by this grand narrative, and tried to gain further access to it through the continued purchase of chocolates.” In other words, “what is consumed first and foremost, and that which first gives these individual commodities their very value, is the grand narrative or order that they hold in partial form and as their background.” The kids who bought the Bikkuriman Chocolates didn’t care about so much about each individual card as they did about the larger story, the mythology, and the worldview – what Ōtsuka calls the “grand narrative.” Ōtsuka argues that the consumption of anime functions in much the same way. Each episode in the anime series Mobile Suit Gundam, for example, is a small narrative. The story of each individual protagonist (such as Char or Amuro) that plays out across the episodes is a small narrative as well. The diagrams and mechanical specs included in many of the toy models of the robots may also be considered small narratives. As these small narratives are accumulated, however, they begin to form the contours of an entire world. Ōtsuka argues that it is this grand narrative that makes long-running series such as Gundam (and, I would add, series such as Lord of the Rings and Harry Potter) so popular – and marketable.

According to Ōtsuka’s model of narrative consumption, then, small narratives, while pleasing in and of themselves, also form pieces of a larger narrative. Ōtsuka argues that, while “the general viewing audience” will only follow one strand of small narratives, what characterizes otaku is their interest in the grand narrative. Otaku are characterized by their interest in gathering bits of information “hidden in the background,” putting these bits of information together, and creating their own small narratives based on their understanding of the grand narrative. Such a model of narrative consumption goes a long way towards explaining fan-made narrative products such as fan fiction and dōjinshi, since “if, at the end of the accumulated consumption of small narratives, consumers get their hands on the grand narrative […] they will then be able to freely produce their own small narratives with their own hands.” Therefore, otaku are otaku because they are invested in narrative consumption and reproduction at the level of the grand narrative.

In Otaku: Japan’s Database Animals, Azuma Hiroki proposes a different model of narrative consumption. The Japanese title of Azuma’s cultural study, Dōbutsuka suru posutomodan: Otaku kara mita Nihon shakai, is revealing. The first word of this title refers to the concept of “animalization” proposed by Alexandre Kojève in The Roots of Postmodern Politics. This animalization involves the degradation of humans (independent subjects capable of reasoning, directed action, and compassion) into animals (mindless consumers who act on impulses such as hunger and the drive for greater comfort). It is Azuma’s thesis that otaku and, by extension, the society that has spawned them are becoming increasingly animalized. Azuma describes the narrative and cultural consciousness characteristic of otaku through what he calls the database model of narrative consumption.

This database model stands in direct contrast to the model proposed by Ōtuska (which he refers to as the “tree model” in his monograph Monogatari shōhiron). To give another example of how Ōtsuka’s model interprets otaku narrative consumption, the character Ayanami Rei of Neon Genesis Evangelion, whose individual story is merely a part of the larger story, is adored by otaku because, for them, she represents the tragedy, epic scale, and political allusiveness of the entire television/film series. Ayanami Rei is not just a girl in a battle uniform, then; she is Neon Genesis Evangelion itself. To “consume” her is to emotionally insert oneself into the apocalyptic, man-versus-god atmosphere of the larger narrative.

Azuma tweaks this model for understanding symbols and narrative in his database model. While Ōtsuka argues that the grand narratives of shows like Evangelion are given weight by their relevance to real-world grand narratives (such as nation and history), Azuma believes otaku narratives are almost completely removed from those of the real world. In the opening chapter of Otaku, he states, “In otaku culture ruled by narrative consumption, products have no independent value; they are judged by the quality of the database in the background.” Thus, although an otaku might be familiar with Ayanami Rei’s age and bust size, be able to quote her dialog, and expound on the quality of various plastic models made in her likeness, he is not invested any larger worldview or grand narratives that may be encompassed by Neon Genesis Evangelion. Instead, the otaku mines the series for information to plug into a mental database that also contains information on similar shows. Because of the absence of the emotional pull of grand narratives, the otaku can substitute one element of his database for another. The light blue hair of a young female character such as Hoshino Ruri from Martian Successor Nadesico or Tsukishima Ruriko from Droplet effectively is the light blue hair of Ayanami Rei. For otaku, grand narratives are nothing compared to the “animalistic” appeal of a character’s cute face or slender waist. Tropes can therefore be transferred from one story and character to another, as can an otaku’s emotional investment.

Azuma claims that, “Compared with the 1980s otaku [on whom Ōtsuka bases his model], those of the 1990s generally adhered to the data and facts of the fictional worlds and were altogether unconcerned with a meaning and message that might have been communicated.” The otaku of the 1990s thus only consumed fragments, or small narratives. These fragments, which could comfortably fit within the small square boxes of a database, could then be easily cross-referenced with other fragments. Because of the ease of referencing these fragments, distinctions between an original and its copies (either through officially licensed spin-off works or fan works) disintegrated. According to Azuma, there was no longer any need to refer these fragments back to the grand narratives of either the original work or the real world. An otaku could float unanchored through the database he created through his consumption of undifferentiated narratives. And this, argues Azuma, is how the cultural phenomenon of moe was born. For otaku, stories don’t matter – it’s all about the cute girls.

In the first section of Otaku, Azuma explains his model. In the second section, he provides examples of how it works. During these two sections, Azuma’s writing is clear and easy to understand. The third and final section of the book, however, is a bit of a mess. In this section, Azuma gets really excited about the internet in a manner that now seems somewhat naïve; but, in Azuma’s defense, he was writing more than ten years ago. Despite the dated feel of this last section, however, Azuma’s ideas are accessible and make a great deal of sense, even to a reader with no prior experience in postmodern philosophy.