Yurei Attack!

Yurei Attack!

Title: Yurei Attack! The Japanese Ghost Survival Guide
Authors: Hiroko Yoda and Matt Alt
Illustrations: Shinkichi (Satoko Tanaka)
Page Design: Andrew Lee
Year Published: 2012
Publisher: Tuttle

This is the best book ever, and I love it.

Hiroko Yoda and Matt Alt, the authors of Yokai Attack!, have come out with another fantastic field guide to the supernatural phenomena of Japan. Everything about this book, from the selection of topics to the authors’ sense of humor to the colorful and creepy style of the illustrations, is wonderful, and the physical book itself is a work of art.

Like Yokai Attack!, Yurei Attack! is divided into four-page entries on famous ghosts, ghost stories, and haunted places. Each of these entries contains not just the legends associated with the ghost in question but also its real-world historical background, its method of attack, and a short section on “how to survive” (which is always appreciated). The second page of each entry is a full-page illustration, and photographs and woodblock prints are scattered across the rest of the pages. The entire book is printed in high-contrast full color, so the images and page layout are just as entertaining as the text.

The ghosts indexed include fictional characters from literature and kabuki plays, real historical figures, and legends that have arisen from historical events. Lady Rokujō from The Tale of Genji is catalogued (that’s her on the cover), as is Oiwa from the Yotsuya Kaidan. The outcast Heian noble Sugawara no Michizane, the crucified peasant Sakura Sōgorō, and the fallen soldiers of Saigō Takamori’s counter-revolutionary group make an appearance. You’ll visit haunted hotel rooms, weeping rocks, castle ruins, tunnels and waterfalls with terrible histories, and the “suicide forest” of Aokigahara. The range of material on offer in Yurei Attack!, which includes famous ghosts and hauntings as well as lesser known spirits and folklore, is incredible, and the authors treat all of their subjects with equal thoroughness and attention. It was immensely gratifying to me personally to learn the full stories behind the vague urban legends I had heard regarding places such as the Sunshine 60 building in Ikebukuro and the tiny shrine dedicated to Taira no Masakado in Tokyo’s Chiyoda ward.

I especially enjoyed “Chapter Five: Dangerous Games,” which deals with matters such as how to curse someone and how to summon ghosts. In this chapter, the reader can learn about Kokkuri-san (which sort of like an Ouija board), all the ways in which ghosts can manifest themselves in photographs, and how real estate agents deal with “houses with histories” (wake ari bukken or jiko bukken). Speaking of haunted houses, apparently agents are legally required to inform prospective buyers if something terrible has happened on the property. If, however, the house has been occupied – for however short a time – since the incident, they don’t have to say anything. Luckily there’s a website that can be consulted to make sure that the reduced price you’re being quoted for a property isn’t due to a ghost: Oshimaland. Good to know!

The opening of the book is really cool, as is its back matter. The five-page introduction is a well-organized discussion on yūrei that highlights trends without forcing any interpretation on the reader, and it’s followed by a seven-step guide to ascertaining if the strange ghostly presence in your life is indeed a yūrei. In the back of the book is a glossary of Japanese terms, a cool (and I mean really cool) photo collage of Japanese toys based on yūrei, a short section on the ofuda charms believed to be able to drive ghosts away, and a bibliography that is actually worth reading in its entirety. There’s also a short guide to the Japanese Buddhist hells, which are all lovingly illustrated.

I can’t exaggerate the awesomeness of the illustrations in Yurei Attack!. According to her short profile, the illustrator is an “active creator” of dōjinshi, or self-published comics. Shinkichi’s pictures do indeed have a sketchy, digitally colored feel, but this is not a bad thing by any means, and her slender-framed, angular chinned human (and not so human) figures are wonderfully expressive. What Shinkichi especially excels at is portraying all of the myriad calamities that can befall the human body. Blood, rotting flesh, missing teeth, emaciation, severed limbs, bloated skin, burn wounds, disfigurations, dangling umbilical cords, scalping, biting, rage, and extreme fear – Shinkichi does it all. The illustrations are generally more fun and dynamic than they are Stephen Gammell-style nightmare fuel, but they can occasionally be genuinely creepy. Shinkichi’s depiction of the frostbitten soldiers who died in a training exercise on Mount Hakkoda in Aomori prefecture in 1902 is particularly disturbing.

I can imagine small children being really upset by Shinkichi’s illustrations, but older children (such as myself) should find them morbidly delightful. I think kids would probably go nuts this book in general. The combination of colorful and imaginative imagery is perfect for a young reader, and the book eschews any serious discussion of adult topics such as sexuality and religion. The bound volume is fairly sturdy and can withstand hard usage (it is a field guide after all), so no worries on that end.

What I especially appreciated about Yurei Attack! is that asinine overgeneralizations about Japan and Japanese people are completely absent. Nowhere in the book will the reader have to suffer through idiotic statements about how “the Japanese have always revered nature” or how “funeral practices are very important in Japan” or how “there is no differentiation between good and evil in Japan.” It’s kind of nice. If nothing else, Yurei Attack! proves that it is entirely possible to write a fun cultural study of Japan for a broad audience without relying on meaningless stereotypes.

Isora from Ugetsu Monogatari

Isora from Tales of Moonlight and Rain

An Otaku Tour of Kansai

If you’re an otaku, Tokyo is the best place to be. No other city on the face of the earth can hold a candle to Tokyo in terms of vibrant subcultures and amazing subcultural experiences that are completely open to anyone who stumbles upon them.

Kansai is awesome in its own right, however, and the region is well worth visiting, even if you’re not interested in rich cultural traditions, gorgeous architecture, and delicious food. There are plenty of things for an otaku to do in Kyoto, Osaka, and Takarazuka.

If you’re headed to Kansai, do yourself a favor and get an Icoca card from the JR automated ticket machines as soon as you exit the Shinkansen into the station. The Icoca is the Kansai equivalent of Kantō’s Suica card. Like the Suica, you pay need to pay 2000 yen for an Icoca. 500 of that yen is a deposit that will be returned to you if you turn in the card at a station office, and the rest can be used to go anywhere, anytime, on any vehicle. You can put more money on your Icoca at any station, and your remaining balance will be returned to you along with your deposit when you return the card. If you already have a Suica, you can use it for all JR rail lines in Kansai, but it doesn’t work anywhere else. Since the best way to get around Kyoto is by bus or taxi, and since the best way to get around Osaka is by subway, it’s definitely worth getting yourself an Icoca.

Kyoto

Besides being filled with temples and famous historic sites and traditional Japanese arts and so on, Kyoto is a tech hub and a college town populated by students, artists, and young professionals. The infinite alleyways snaking behind the main boulevards are lousy with ultra-modern restaurants, tiny theme bars, hostess clubs, host clubs, crazily decorated clothing boutiques, and art spaces the size of a hotel room. Alcohol of all types is cheap, plentiful, and delicious, and strange and fascinating things happen on the streets and along the Kamo River after dark, especially on the weekends. Kyoto is a great city to get lost in.

The top Kyoto attraction for otaku is the Kyoto International Manga Museum. This place is amazing. As an added bonus, it’s also bilingual and Anglophone-friendly. The permanent exhibit is a hyper-illustrated walkthrough of the history and development of manga, the tools and artistic techniques used to create manga, the publishing culture of manga, the genres of manga, and the internationalization of manga. The museum also hosts special exhibits showcasing the work of specific manga artists and illustrators, many of whom are local to Kyoto.

All along the walls of the museum are bookcases on which are shelved the most massive collection of manga I’ve ever seen (and I have seen some massive collections, such as the one housed in the Yoshihiro Yonezawa Memorial Library). Most of this manga is Japanese, but a sizable portion is foreign, including all sorts of North American and European translations and originals. The best part about this library is that you can take anything down from the shelves and read it for as long as you want. The museum also has a smaller library of academic materials dedicated to manga. Again, most of these materials are in Japanese, but there’s also a ton of stuff in English and other European languages. Was there some obscure manga exhibition in Germany? They have the catalog. Was there an issue of The Comics Journal from ten years ago that mentioned shōjo manga? They have that issue. The museum also publishes a few high quality pamphlets and periodicals that you’re free to take as you please (my favorite is a small magazine highlighting the areas of Kyoto featured in recent anime and manga).

To get to the museum, take the subway to the Karasuma-Oike Station, which is served by the Karasuma and the Tōzai lines. Take Exit 2 out of the station, turn to your right at the top of the staircase, and walk for a minute or two until you see the museum on your left. The museum is a converted primary school building, and you’ll know it when you see it. The pennants hanging from the telephone poles along the street in front of it help. Because the museum is awesome, they’ve posted an illustrated map explaining how to get there.

There are also a small handful of otaku specialty stores clustered along Teramachi between Sanjō and Shijō (these are all the names of streets/walkways). If you’d like to get to this area from the Manga Museum, go back to the intersection where you came out of the subway, cross the street, and turn left on Oike to go towards the Kamo River. Walk for about ten blocks (which actually isn’t that far) and enter the Teramachi covered shopping arcade on your right. To get to this area from anywhere else, start at the Sanjō-Keihan Station and cross over the Kamo River on the Sanjō bridge. Keep heading west on Sanjō for about two blocks until the street dead-ends into a covered pedestrian shopping arcade called “Sanjo Cupola.” Keep going straight through the Sanjo Cupola until you emerge into the open air (there will be a giant mechanical crab ahead on your right), and immediately turn left into the Teramachi covered shopping arcade.

After walking for awhile, you’ll see a Melon Books above a drugstore to your right. Melon Books sells hardcore pornographic manga and doujinshi for men, so enter at your own risk. Further ahead on your right you’ll see a bookstore called Manga・Can (漫画館), which is a great place to browse and discover new manga titles. A bit further ahead on your right is the Kyoto branch of Gamers, which has games (mainly of the erotic variety) on the fourth floor and manga and doujinshi on the fifth floor. Most of the merchandise stocked by Gamers is targeted at men, but the store isn’t as hardcore as Melon Books and caries many things of interest to female otaku as well.

Running parallel to Teramachi to the east (one street over to your left if you’re walking towards Shijō) is another shopping arcade called Shinkyogoku. Right before you emerge onto Shijō while walking along Shinkyogoku, there will be an Animate to your right on the second-floor level above a small open plaza. Like all Animate branches, the Kyoto store is distinctive. It has a large and well-stocked manga section that showcases work by local artists, work that has won regional manga prizes, and work appealing to yuri sensibilities.

If cross Shijō on Teramachi, you’ll find yourself on a small, uncovered street. Several dozen feet past Shijō, there will be a five-story Tora no Ana on your left and a five-story bookstore called Shinchō Shoten (信長書店) on your right. Both stores are custom-made for otaku.

Right next to Shinchō Shoten, in a tiny alley about twelve feet past the bookstore and leading off the right, is one of the best-kept secrets of Kyoto: a tiny vegetarian restaurant and sake bar called Mikōan (彌光庵). The food is cheap and delicious and varied enough that no two people will get the same meal even if they order the same thing. The décor and atmosphere are like something out of an urban fantasy novel. There are also several adorable, fluffy cats wandering around the restaurant at any given time, and they don’t mind being friendly if you engage them. Mikōan is all about how awesome Kyoto can be if you wander off the beaten path.

Osaka

Osaka never gets enough credit. Sure, it’s not as rich or as populous as Tokyo, but it’s still a huge city filled with interesting places to go. The urban landscape of Osaka resembles that of Tokyo, but it’s different in all sorts of neat ways. You really will hear people speak Osaka dialect here, which is lots of fun if you’re learning Japanese.

Nanba is the Osaka equivalent of Akihabara. This neighborhood runs alongside a broad avenue called Yotsuhashi-suji or, more appropriately, in the smaller streets and alleys branching off from either side of Yotsuhashi-suji. Nanba Station is an epic mess of stores and restaurants and hotels, and there are many ways to navigate your way outside, but the area you want to be in is on the northeast side of the station. Depending on what train line you’re coming from, it might be easiest to walk through the Takashimaya department store and exit the building from the main entrance. In any case, a small street called Nansan-dōri snakes along the west side of the station. Follow it until you see a Taito Station, and turn left past the arcade. If you keep walking west along the small road (which is still called Nansan-dōri even after if veers away from the station), you’ll begin to see otaku-related stores on your right. The area between Nanba Station, Nansan-dōri, and Yotsuhashi-suji is where all of the electronics stores, maid cafés, used video game stores, and specialty book stores are. You will find a Melon Books and a Yellow Submarine along these backstreets, but, if you want to go to the K-Books and Animate, follow Nansan-dōri until the big intersection and turn right on Yotsuhashi-suji. The K-Books and Animate will be down the street to your right, and the Mandarake will be across the street on your left.

If you’re looking for doujinshi, it’s definitely worth your while to visit the K-Books here, which stocks tons of work produced by Kansai artists. Doujinshi for large fandoms are more or less equally distributed across Kantō and Kansai, but work for small fandoms from small regional conventions doesn’t always make it to Tokyo. There are also a number of original doujinshi at the Nanba K-Books that don’t fall into pre-established genres and resemble nothing so much as they do North American indie comics.

For an otaku, I think the major attraction of Osaka is the Umeda Mandarake. According to fanlore, this is *the* Mandarake, the Mandarake to end all Mandarakes, and the One True Mandarake. The Umeda Mandarake is a sprawling three-story building stuffed to the gills with crap, garbage, and treasure. The building itself looks (and smells) like it should be condemned, and the soft, creaky floor literally sags under the weight of all the junk in the store. Otaku relics are lovingly displayed in glass showcases, while the dim overhead lighting flickers and throws shadows around the piles of unopened cardboard boxes stacked in the corners. The clerks cosplay, and there is a small stage for performances on the second floor that also serves as a dais for life-size renditions of pop culture icons. This place must really been seen to be believed.

Also, if you’re looking for original doujinshi drawn by artists like Yuki Kaori and CLAMP, this is the place to go. In addition, on the staircase landing between the second and third stories, there is a table with a few stacks of “Mandarake Note” notebooks in which visitors to the store can draw and scribble away to their hearts’ content with the art tools provided. If you take the time to flip through some of the old notebooks, you might be lucky enough to catch a glimpse of some really familiar names and art styles. If you’re an a creative mood, you can take over your own notebook page.

Fittingly for a quest of such magnitude, it’s a pain in the ass to get to the store. The easiest method is to take one of the south exists out of the JR Osaka Station (or the Hankyū Umeda Station across the street), get in a taxi, and pay the driver ¥660 to take you to the Osaka Tokyu Inn hotel. If you’re facing the Tokyu Inn, you’ll notice a Small Alley of Ultimate Sketchiness running alongside the right side of the hotel building. Turn left into the alleyway and keep walking until you emerge into a shopping arcade with the Mandarake right in front of you.

If you want to be adventurous, you can go on foot. Take the Mitōsuji South Exit from JR Osaka Station (which can be accessed from JR rail lines and the subway lines) and cross the street under the huge pedestrian bridge. Alternately, take the South Central Exit from JR Osaka Station and climb the stairs to get on top of the huge pedestrian bridge. Either way, you’re heading for the Umeda Hankyū Building. What you’re going to want to do, either by going around, going under, or going through, is to get to the other side of this building. At street level on the other side of the building you’ll see an intersection with a concrete island in the middle of it, and, on the far side of the intersection, a covered shopping arcade called “E Street.” This shopping arcade goes on for a few blocks and in the middle crosses over an open street and changes its name to Hankyū Tōtsū Shōtengai (阪急東通商店街). The Mandarake is on towards the end of the shopping arcade on the left. The shopping arcade itself is tacky and raucous, and any of the restaurants lining the passage can provide you with a ticket out of Sober City on the Cheap Alcohol Express, if you’re interested in that sort of cultural experience.

While you’re in the area, the Osaka Pokémon Center is on the thirteenth floor of the Daimaru department store above the South Central Exit of JR Osaka Station. The store has all sorts of special goods connected to Osaka and the Johto region that you can’t get anywhere else, as well as special Spot Pass promotions for fans who bring their Nintendo DS with them.

Takarazuka

Takarazuka is a mid-sized suburb located about a twenty minute train ride away from Osaka (and a forty-five minute ride from Kyoto, with one transfer in the middle). Not only is the area around the station interesting (it’s like an exaggerated fantasy version of the Europe described by Marcel Proust), but the city is also home to two major otaku-related attractions.

These two attractions are the Takarazuka Grand Theater building and the Osamu Tezuka Memorial Museum. Finding your way around is half the fun of an excursion to Takarazuka, so I won’t give directions. Let it suffice to say that you’re looking for the Hana no Michi (花のみち). This is an actual street divided by a raised walking path lined with flowers. It’s just as romantic as it sounds, and the Takarazuka Revue themed bronze statues along the path add to its charm.

The Takarazuka Grand Theater is the home base of the Takarazuka Revue, which is fabulousness incarnate. Even if you can’t catch a performance (if you do want to see a performance, you’ll want to book your seat well in advance), it’s fun to wander around the massive theater complex just to drink in the atmosphere. If you’re lucky, you’ll get to see a fan club; and, if you’re even luckier, you might get to spot a performer. The Quatre Rêves gift shop, which is easily accessible from the Hana no Michi, stocks all sorts of CDs and DVDs, as well as tons of glossy print material. Of special interest are “bromides,” which are laminated photos of Takarazuka actresses dressed in the costumes of their famous roles. If you’re not interested in spending money on pictures of glamorous ladies, you can get all sorts of material for free in the form of pamphlets, leaflets, and promotional fliers. There are also television screens set up around the theater complex where you can chill out and enjoy videotaped awesomeness at your leisure.

At the end of the Hana no Michi and down the street a bit is the Osamu Tezuka Memorial Museum, which is marked by a giant sculpture of Tezuka’s Phoenix just outside the main entrance. The museum hosts rotating exhibitions in a spacious and well-designed gallery space, but the permanent exhibition of Tezuka memorabilia is also interesting. Not only does the museum display the usual array of photographs and animation stills, but it also showcases the notebooks that Tezuka kept as a young adult. Even if you’re not a Tezuka fan, it’s difficult not to be awed by the range and scope of the artist’s imagination as represented in these notebooks. The museum has a handful of interactive installations, but my favorite is the Animation Studio (アニメ工房) on the basement floor, where anyone can sit at a computer station, draw pictures with the tablet and stylus provided, and then animate them. There’s also an open library with editions of Tezuka manga from around the world, as well as ample space to sit down, relax, and read. You’ll see visitors dressed in Tezuka cosplay (with floopy berets and seventies glasses), and the entire building is covered with images, murals, etchings, and sculptures. Visiting the museum is a unique experience and well worth the trip out to Takarazuka.

In conclusion, Kansai is a great area to visit, and not just for temples and historical sites. Kyoto and Osaka and Takarazuka can be just as edgy, quirky, and fun as Tokyo, and there’s no reason for a short-term or a long-term visitor with otaku inclinations not to make the trip down to Kansai.

A Treasure Hunter’s Guide to Dōjinshi

Or, how to find dōjinshi in Tokyo. Here is what you need to know before you set out:

First, stores specializing in dōjinshi tend to fall into two categories, dansei-muke (for men) and josei-muke (for women). Dansei-muke dōjinshi are usually highly pornographic, and it is far from uncommon for them to feature the graphic rape of minors (or characters drawn to look like minors). The term josei-muke refers to the genre of boys love (BL), but the majority of the dōjinshi found in josei-muke stores aren’t BL at all but rather humor, parody, drama, or light heterosexual romance. You can usually tell what you’re getting from the cover, but every dōjinshi is enclosed in a plastic slipcase that you can’t (and shouldn’t try to) open until you actually buy the thing. Most general-audience dōjinshi are ¥210, and a good rule of thumb is that, the more expensive the dōjinshi, the more pornographic its content. There are exceptions to this – the dōjinshi in question may be particularly rare, or particularly good, or by a particularly well-known artist – but again, you can usually make an educated guess on the content based on the cover.

Second, you need to know how to read Japanese. It goes without saying that all dōjinshi are written in Japanese (regardless of whether English is used on the cover). More importantly, no English is used in any of the stores. Dōjinshi are organized in kana order by the title of whatever work they’re based on and grouped according to genre (ie, video games, shōnen manga, Western television shows, Korean boy bands, etc). Dōjinshi based on more popular series (such as Hetalia or Final Fantasy VII) are further organized by pairing or dōjin circle. You’re therefore going to need to be able to read Japanese in order to navigate the stores. The staff at these stores is generally happy to help you find what you’re looking for, but you need to tell them the title of the gensaku (original work on which the dōjinshi is based) in Japanese before they can help you. If you’re not confident about your Japanese, it might be useful to bring a friend to help you navigate and to visit the stores as soon as they open (so they won’t be crowded).

With that in mind, here we go!

Ikebukuro

Ikebukuro, and more specifically Otome Road, is the mecca for fujoshi. It should be the first and last place that any female dōjinshi hunter visits. If you’ve never been here before, let me promise you that it’s anything beyond your wildest dreams. Bring lots of money.

Ikebukuro Station is absolute chaos, and it’s very easy to get lost. In general, though, you want to head towards the Seibu side of the station. There are several exits out of the JR portions of the station; but, if you follow the yellow signs for “Sunshine” (which are referring to Sunshine City), you should be headed in the right direction. The specific exit you want to take out of the station is Exit 35.

You’ll emerge from chaos into chaos. There will be a huge Bic Camera to your left and an enormous throng of people directly in front of you. Follow the throng straight ahead and then to the left to a street crossing. On the other side of the street will be a Lotteria on the left and a Café Spazio on the right. Cross the street and pass in between these two restaurants to enter an enormous shopping street called Sunshine Plaza. Walk all the way down the street until you reach a highway overpass. Cross the road under the overpass on the right side and then turn right in front of the Toyota Auto Salon. Walk until you reach a Family Mart, and then take a hard left all the way around the corner building. You should see an Animate in front of you. Congratulations! You’ve reached Otome Road.

Otome Road begins at the Animate and ends at the three-story K-Books Dōjin-kan. This K-Books is probably the single best dōjinshi store in all of Tokyo. They have dōjinshi for every conceivable fandom, and they usually have the same dōjinshi for less money (¥210 as opposed to ¥420) than at the Mandarake you passed on the way. They also have tons of original dōjinshi and dōjinshi sets (all of the dōjinshi in a series, or a dōjinshi packaged with extras like fans or postcards). Keep in mind that all of the dōjinshi on the second floor are new and can usually be found for a fraction of the price on the third floor, where they sell used dōjinshi. What I like about this particular store is that they have a lot of general interest dōjinshi that have nothing to do with yaoi. The previously mentioned Mandarake has a much stronger focus on BL dōjinshi, and it’s a good place to find original dōjin artbooks as well.

There are two different branches of Café Swallowtail (a famous butler café) on Otome Road, one next to the Mandarake and one next to the K-Books. If you’d like to visit, make sure that you’re familiar with the process of attaining a reservation before you go. The two locations have two different reservation procedures, and you can only make a reservation for a thirty-minute time slot. Don’t be afraid of trying one out, even if your Japanese isn’t perfect, but it’s way more fun to go with a friend (especially since the cafés are geared towards parties of two).

On your way through Sunshine Plaza from the station to the highway overpass, you can turn right at any point to enter a maze of manga stores, maid cafés, and cat cafés. Also, if you’re really into Japanese youth culture and fashion, try entering Sunshine City (you’ll know it when you see it), which is the size of a small city – a small city filled with clothing and accessories for teenagers (and an aquarium). Finally, the cinemas lining Sunshine Plaza are the best places to go to see an animated movie, whether it’s the new Ghibli film or the latest feature-length spin-off of a popular franchise like K-ON. They’re also good places to pick up all the guidebooks and merchandise that accompany these movies. If you need to chill out and kill time before a show, you can always take advantage of one of the many many many kitschy love hotels (which are cheap and clean and more than likely have a nicer shower than your apartment or hotel) right off the main street.

Akihabara

Akihabara is where you go to get porn. The end.

Okay, seriously. Akihabara specializes in dansei-muke dōjinshi. There are tons of small dōjinshi stores located several floors up or several floors down from the narrow side streets that twist through the main electronics district. Many of these smaller stores cater to specific fetishes, and some of these fetishes might be extremely disturbing to some people. I will therefore leave the true exploration of this area to the truly adventurous. Thankfully, the Akihabara branches of K-Books and Mandarake are fairly mainstream (although still filled with porn).

Take the Akihabara Electric Town exit out of the JR station. Straight ahead you’ll be looking at several columns and a storefront, so head to your left to exit. Once outside the building, turn to your right. A few dozen feet down the left side of the street you’ll see the Radio Kaikan. There are several entrances into this building, but you want to take the escalator that goes directly from the storefront up to the second floor. (It’s right next to the display of electronic dictionaries. Incidentally, this is the single best place in Japan to get an electronic dictionary, as it has all the latest models at 40-60% off the list price.) Once off the escalator, go up the stairs to the third floor and then turn to your right to enter the K-Books dōjinshi store. Whatever fandom you’re interested in, from Evangelion to Azumanga Daioh, they have porn of it. They also have tons of fresh dōjinshi from the latest comic markets at reasonable prices, as well as other dōjin goods such as Vocaloid albums and body pillow covers.

[ETA: As of July 1, 2011, the Akihabara branch of K-Books has relocated to the “Akiba Cultures Zone” (AKIBAカルチャーズZONE). To get there, use the directions for Mandarake but turn to your left before the Sumitomo Fudōsan instead of after it. In other words, turn left at the Daikokuya electronics store (you should see the K-Books storefront reflected in the glass windows of the Sumitomo building). The first floor houses used manga, and the dōjinshi are on the second floor.]

The other big dōjinshi store in Akihabara is the Mandarake complex, which has separate floors for dansei-muke dōjinshi and josei-muke dōjinshi (as well as other floors for other things, like used manga and cosplay supplies). To get there, go straight past the Radio Kaikan until you reach a large street. This road is Chūō-dōri. Cross over to the other side of the street and turn to your right. Walk for about two blocks until you read the Sumitomo Fudōsan Building. Turn to your left after this building onto a small street, and you should see the Mandarake complex ahead on the right. The fourth floor has josei-muke dōjinshi, and the third floor had dansei-muke dōjinshi. The selection on both floors isn’t the best, but you can sometimes find stuff here that you can’t find anywhere else, such as the dōjinshi of a popular circle called CRIMSON, which publishes print versions of its dōjin visual novel games.

On the way to Mandarake, you will have seen the main branch of Tora no Ana on the other side of Shōwa-dōri. Tora no Ana publishes its own art books and dōjinshi (and a few mainstream manga like Fuku-Yomo), but its third floor is a fujoshi paradise of BL manga, manga magazines, and dōjinshi. Even if you’re not into porn, it’s worth visiting the Tora no Ana in Akihabara just to check out the culture.

Shibuya

The main attraction of Shibuya is the Mandarake, which specializes in used pornographic manga and figurines but has a sizeable josei-muke dōjinshi section with a unique selection. Since this Mandarake is somewhat removed from Otome Road, the dōjinshi in stock here aren’t the newest or the freshest that you can get your hands on, but this can work to your advantage if you’re looking for dōjinshi based on older titles like Sailor Moon, Revolutionary Girl Utena, Nodame Cantible, Hellsing, Wild Arms, Final Fantasy IV, or the next-to-latest incarnation of the Pokémon franchise. Also, if you’re looking for dōjinshi based on manga by CLAMP or the films of Studio Ghibli, this is the place to go. If you’re looking for original dōjinshi drawn by an artist like Ono Natsume or Yoshinaga Fumi, this is also the place to go. This particular store also has the friendliest and most helpful staff I’ve yet encountered.

To get there, take the Hachikō exit out of the JR station and orient yourself so that you’re facing the Tsutaya building with the Starbucks café. Head down the left side of the big road passing to the right of this building (the 109 Men building will be on the other side of the road). In about a block the Seibu department store will be on your left. Turn left to pass in between the two Seibu buildings (there will be bridges above you). Go straight on that street until it splits at a kōban (police box) and take the right fork. The Mandarake will be a block down on the left side of the street, directly across from a Choco Cro café. You’ll need to go down several flights of stairs to reach the actual store. (For the record, there is another entrance into the store, but this is the one that leads directly to its dōjinshi section.)

While we’re on the topic of Shibuya, I should also mention the Tsutaya I referred to in the directions. In my opinion, this particular branch of the chain is the single best place to buy new manga in Japan. They have multiple copies of all the volumes of all of the latest manga in stock, and they have really cute displays created by the staff to highlight interesting and notable titles. This is the place to go to find out what is popular in Japan right now, and you can take to elevator down to the basement to do the same trick with video games before progressively working your way up through music, movies, and literature.

If you find yourself spending a lot of money, go ahead and apply for a T-Point card, which also works at Book-Off (and Family Mart convenience stores and Excelsior coffee shops, for what it’s worth). Book-Off is a chain of used book stores known for its ridiculously low prices and the excellent condition of its used merchandise. In essence, after using your point card for the first two or three volumes of a manga at Tsutaya, you can get enough points to get a used copy of the next volume for free at Book-Off. And speaking of Book-Off, the one across the street from the Shibuya Tokyu Hands is a manga lover’s paradise. They also have tons of used light novels, art books, and video game strategy guides that you won’t even find in Akihabara.

Nakano

Nakano is a bustling, working-class shopping area a few stops out of the Yamanote loop on the JR Chuo line. The area is a bit out of the way of just about everything, but it’s home to Nakano Broadway, a rundown warren of manga stores and hobby shops. The top three stories of this indoor shopping complex are a hive of Mandarakes. If you have any sort of hobby related to anime or manga or video games, whether it’s cel collecting (fourth floor), cosplay (third floor), or researching Taishō-era children’s magazines (second floor), Nakano Broadway is where you go to spend all of your money. There are also tiny stores specializing in Ninja Turtles action figures from the nineties, old Japanese coins, and prayer beads and power crystals. There is even a Mandarake store called Hen-ya that, as its name implies, is a treasure hoard of the weird, baffling arcana of postwar Japanese pop culture.

From the JR Nakano station, take the north exit for Sun Plaza. Head around to your right past the turnstiles to exit the station, where you’ll see an open-air bus station in front of you. Beyond the bus station and to the right is the entrance to a shopping arcade called the Nakano Sun Mall, which is marked by yellow arches. Enter the shopping arcade and walk straight back all the way to the end to reach Nakano Broadway.

There’s nothing to see on the first floor, but you can take the escalator up to the third floor to reach the most awesome used manga store ever (run by Mandarake, of course). Whether you’re looking for editions of manga like Rose of Versailles from the eighties or the whole back catalog of a manga magazine like Monthly Cheese, they’ve more than likely got it stashed away somewhere. If you want to go straight to the dōjinshi stores, skip the escalator and take the stairs to the right of the escalator up to the second floor. Turn left from the stairs and then left again around the corner, and you should reach a dansei-muke store and a josei-muke store right across from each other a bit down the corridor.

Since Nakano is so out of the way, and since Mandarake keeps a lot of its excess stock up on the fourth floor, you can find old dōjinshi at these stores that have disappeared from just about everywhere else (such as those based on Harry Potter). The josei-muke store in particular specializes in anthologies, and you can strike real gold here if you don’t mind paying significantly more than the usual ¥210 – dōjinshi anthologies are huge and beautiful but can cost up to ¥5,000 (although ¥1,050 is more common). It takes a bit of work to get out to Nakano, and you’ll probably get seriously lost in Nakano Broadway, but it’s definitely worth the trip for a true treasure hunter.

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All of the directions I have given take it for granted that you’re using one of the JR lines (such as the Yamanote-sen). Be aware that these directions may not apply if you’re using one of the Tokyo Metro lines (or another private line like the Keio-sen).

K-Books, Tora no Ana, and Animate all have point cards. These cards are free and allow you to accumulate points with each purchase. You can use these points to either take a discount off future purchases or to get limited edition goods that can only be bought with points. If you’re going to be spending a long time in Japan or are planning on spending a lot of money during a short visit, it might be worth your while to ask for one of these cards. (In the case of K-Books, you might want to just get one anyway, since they give you a choice of really cute, collectible cards.) You can just ask your cashier for a card at K-Books and Tora no Ana, but you’ll need to fill out an application form with your address in Japan at Animate.

All of the stores I have mentioned by name accept Visa and Mastercard. The only caveat about using a credit or debit card is that you may not be able to get points on your point card for that purchase. The policy on accumulating points for credit purchases differs from store to store (especially in Akihabara), but you shouldn’t have a problem anywhere in Ikebukuro.

Finally, if this guide has made you giddy with excitement, please consider investing in the book Cruising the Anime City. It’s a bit dated (just as this guide is probably going to be in a year or two), and it betrays a strong masculine bias, but it’s still awesome.

Dōjinshi (Part Three)

By adding scenarios, suggesting alternate endings, offering different interpretations of characters, and by allowing the reader to view the original work in a different narrative tone or context, dōjinshi challenge the authority of the original works (原作) on which they are based as monolithic entities reflecting the specific and singular vision of an auteur. Instead, they raise the possibility of a plurality of receptions and interpretations, perhaps as many as there are viewers. In other words, the intentions of the director – not to mention those of the producer, the screenwriter, and all the other artists involved in the production of a film – effectively disappear as soon as a work enters the eyes and hands of an audience. In fact, I believe a film (or any text) is interesting to an audience precisely because it is capable of multiple meanings and interpretations.

Fan works like dōjinshi can be used to explore these multiple meanings, building and adding on to the original work, if not openly defying it. Moreover, in breaking down and rebuilding the original text, dōjinshi also raise the possibility of disassembling other conventions, such as those of genre and sexuality. I personally believe that artists use dōjinshi to fill in the gaps created by the original text in a way that will make the text satisfying to them as intelligent adults seeking a more nuanced story and more complicated, three-dimensional characters. In this way, the bathhouse of Spirited Away becomes a brothel, and the relationship between Howl and Sophie comes to have a sexual component. The characters of a children’s movie like Ponyo on a Cliff by the Sea, which are necessarily seen from a child’s perspective, take on adult attributes, like worries relating to parenting. Therefore, I believe that dōjinshi both show appreciation for a film (or television series or novel or video game) and challenge it, augmenting and replacing the elements given by the auteur (or artist or author) with personal and individual interpretations and desires.

This short series of essays has probably raised more questions than it has answered. I would therefore like to give the titles of several books and articles that expand on the topic of dōjinshi and explore it in greater depth. Sharon Kinsella’s Adult Manga: Culture and Power in Contemporary Japanese Society gives an overview of the dōjinshi market and how it functions. Henry Jenkins’s seminal study Textual Poachers: Television Fans and Participatory Culture offers many interesting insights on the value and implications of fan culture in general. Matthew Thorn has a thought-provoking article entitled “Girls and Women Getting Out of Hand: The Pleasure and Politics of Japan’s Amateur Comics Community” in an anthology dealing with Japanese fans of all persuasions called Fanning the Flames: Fans and Consumer Culture in Contemporary Japan. For a more casual reader, Frederik Schodt’s classic Dreamland Japan: Writings on Modern Manga remains invaluable. Perhaps the best reference, however, is the Wikipedia article on dōjinshi, which provides an excellent summary of the major issues related to the art form, lists numerous dōjinshi artists and circles (like CLAMP) who have gone on to become successful professionals, and links to many other online sources, including a lengthy essay on copyright issues.

Finally, for those of you who are interested in getting your hands on actual, authentic dōjinshi, I suggest spending some time browsing on eBay (your search term is “doujinshi”). In fact, I heartily recommend it. Many dōjinshi are beautifully published, beautifully illustrated, and beautifully written; and, in my opinion, their status as one-of-a-kind art objects only adds to their value.

Part One
Part Two

Dōjinshi (Part Two)

I would like to begin by examining two dōjinshi based on Studio Ghibli’s film Spirited Away. The first work, Yuya sōshi (油屋草子), focuses on the romantic relationship between Haku and Chihiro in three short stories. In the first story, Chihiro goes outside on a snowy night to deliver blankets to her parents in the pig barn. She passes out from the effects of the cold wind and is rescued by Haku. The events of the second and third stories take place after the end of the film. In the second story, an older Chihiro follows her baby brother through a familiar tunnel and returns to a world she had forgotten. She and her brother are rescued by Haku, who tells Chihiro that she must not look at him lest she remain in his world forever. After making sure that her brother is able to return home safely, Chihiro turns to look at Haku, thus sealing her fate. The third story, an alternate possibility, involves Haku making a decision of his own to journey to the human world to visit Chihiro. Throughout this dōjinshi, the characters are drawn in the Studio Ghibli house style, and a great deal of care is given to maintaining the tone and worldview of the original film.

In Senya ichiya (千夜一夜), a darker interpretation of Spirited Away is presented to the reader. The artist of this dōjinshi associates Yubaba’s bath house with traditional Japanese hot spring inns, which generally employed or were associated with female entertainers who would attend guests privately after dark. In this dōjinshi, Yubaba arranges for the young serving maid Rin to attend to the private needs of one of the bath house customers, a strange, hoary creature with many tentacles. At the last moment, Haku appears and offers himself in Rin’s place, ordering her to flee as he submits to the god. This dōjinshi thus explores the relationship of the characters before the arrival of Chihiro, as well as the more disturbing implications of a bath house for the gods staffed by people who are effectively slaves to its owner. Although the art of this dōjinshi is clearly influenced by the Studio Ghibli style, it takes on more lush and erotic tones, as is appropriate to its subject matter.

Many of the dōjinshi based on Howl’s Moving Castle deal with the continuation and outcome of the romantic relationship that develops between Howl and Sophie during the course of the film. These dōjinshi contain many confessions of love and many first kisses. Other dōjinshi emphasize the sexual tension between the two characters, which is notably absent in the film. Since Sophie is a shy girl who turns into an old woman whenever she becomes overly embarrassed or loses her self confidence, dōjinshi artists have speculated that Howl might have some trouble getting her into bed for the first time. These artists turn to scenarios suggestive of rape, which capitalize on the characterization and appeal of Howl as someone who loses control of himself in moments of intense emotion and stress. Other artists merrily suggest that Sophie hides all manner of illicit desires under her seemingly retiring exterior.

Finally, a piece titled Honogurai umi no soko kara (仄暗い海の底から), which is based on Ponyo on a Cliff by the Sea, is an example of what is called a “gag” (ギャグ) dōjinshi, which eschews any sort of sustained narrative in order to make jokes about and poke fun at the original work. This particular dōjinshi is centered around the comic figure of Fujimoto, the scatterbrained wizard who is Ponyo’s “father.” It is drawn in a style that references the Studio Ghibli house style but exaggerates the comedic aspects of the characters and their interactions with one another. These interactions mainly involve the attempts of the awkward and socially inept Fujimoto to act as some sort of father figure to the now human Ponyo, who continues to be as willful and energetic as always. Other jokes lightly suggest sexual undertones completely absent from the original film. One short story interprets the intense private conversation shared between Sōsuke’s mom Lisa and the sea goddess as being about the deliciousness of ham. Fujimoto, seeing the hungry look in the ladies’ eyes, misinterprets their conversation in a humorous way.

Part One
Part Three

Dōjinshi (Part One)

In a short series of essays, I would like to discuss Japanese dōjinshi (hereafter unitalicized) based on the work of Japanese director Miyazaki Hayao. I would also like to examine the relationship between fan works and the concept of auteurship. First I will give a brief explanation of what dōjinshi are and the place they occupy in Japanese subculture. Second, I will provide examples of several dōjinshi based on Spirited Away (千と千尋の神隠し), Howl’s Moving Castle (ハウルの動く城), and Ponyo on a Cliff by the Sea (崖の上のポニョ). Finally, I will explore the hermeneutical relationship between these dōjinshi and the original texts on which they are based, as well as the relationship between auteurs and fan creators.

Dōjinshi (同人誌), a word that might be glossed as “fan works,” or “fan manga,” are self-published, small-scale publications written by fans and for fans of a particular work (be it a movie, a book, a television series, or a video game) or of a particular romantic pairing possible within that work. For example, there are many dōjinshi based on J.K. Rowling’s young adult fantasy series Harry Potter, and many of these Harry Potter dōjinshi focus on a specific romantic couple, such as that formed by Harry’s two friends Ron and Hermione. As in the realm of American fan fiction, many dōjinshi explore the possibility of an alternate outcome of the events in the story of the original work. This leads, for example, to dōjinshi dealing with the formation of a romantic relationship between Harry and Hermione, or perhaps between Harry and his male rival Draco. Unlike American fan fiction, however, the vast majority of Japanese dōjinshi employ both the form and the conventions of manga. In the rare case that fan fiction is published as a dōjinshi, it is often accompanied by illustrations that are either drawn by the writer or by an artist commissioned by the writer.

Since the production of manga is a labor-intensive process, most dōjinshi artists operate within what are called “circles” (サークル), or groups. Although there are a number of “individual (個人) circles” consisting of only one person, most circles are made up of two or more people. The division of labor takes different forms within different circles. In some cases, the work of two or more artists operating separately from each other will appear in the same publication, while in some cases, secondary artists will help the primary artist with things like background detail and the application of screen tone. In many other cases, different teams of artists will publish different dōjinshi under the same circle name. In any case, a dōjinshi is just as likely to be attributed to a circle as it is to be attributed to a specific artist. On the back cover of this dōjinshi, we can see both the circle name and the names of the two artists who contributed to this particular work.

One of the main reasons why artists who create dōjinshi continue to operate within the circle system despite the prevalence of labor-saving digital artistic tools like Photoshop and individual-centered communication networks like deviantART is the continuing popularity of conventions like Comiket (コミケット), short for “comic market,” a three day event held biannually at Tokyo Big Sight. The first Comiket was held in 1975; and, since then, attendance at each event has risen from several thousand to several hundred thousand. Comiket is primarily an event for the purchase and selling of dōjinshi. Since there is a limited amount of space for dealers, many fledgling artists participate in events like Comiket as members of a circle, which gives them a greater chance of acquiring a dealer’s table. Although Comiket is the largest convention of its kind, numerous dōjinshi conventions occur throughout the year all over Japan. A notable example is the Comic City convention in Osaka.

Aside from these conventions, dōjinshi may be acquired year-round at chain stores specializing in used manga (such as Mandarake) and dōjinshi specialty stores, which tend to be located in major urban shopping districts, like Ikebukuro and Akihabara in Tokyo and Den Den Town in Osaka.

Dōjinshi specialty stores like K-Books tend to fall into two divisions, which reflect the preferences of the two main demographic groups of dōjinshi consumers. These two divisions are “meant for boys” (男性向け) and “meant for girls” (女性向け). Dōjinshi meant for boys are typically heavily pornographic in nature, and dōjinshi meant for girls generally focus on homosexual romantic relationships between male characters. This genre of dōjinshi (and, increasingly, mass market manga) is known as “B.L.,” which is an acronym for “boys’ love.” The line dividing “meant for boys” and “meant for girls” is not sharply drawn, however, are there does exist a large category of general audience dōjinshi that does not expressly cater to the conventions of either category.

Part Two
Part Three