The Shadow Over Innsmouth Manga

The Shadow Over Innsmouth is a gothic horror story in four acts. A college student on a self-guided architectural tour of New England takes an inexpensive bus that stops over in the isolated port town of Innsmouth. The student explores the town, and an elderly resident tells him about a wealthy sea captain who made an unholy bargain with ocean-dwelling fishpeople generations ago. The student is forced to stay in the town overnight, and the town’s hidden half-human residents chase him from his hotel. After successfully escaping Innsmouth, the student begins to question his own family lineage.

The writing in Lovecraft’s original 1931 novella can be difficult to parse, and the xenophobia of the narrative isn’t attractive to contemporary eyes. Regardless, this is an extremely influential story in the field of speculative fiction, with adaptations ranging from Alan Moore’s strikingly upsetting graphic novella Neonomicon to the ruined Fishing Hamlet of Bloodborne, not to mention countless stage plays, radio dramas, television episodes, indie films, video games, tabletop games, and even delightfully bizarre Christmas songs. Many of these adaptations, though excellent, assume a familiarity with the original that may not exist in an audience that isn’t already embedded in the speculative fiction fandoms of the twentieth century.

If you’re curious about Lovecraft’s work but put off by his prose, Dark Horse’s release of Gou Tanabe’s manga adaptation is an artistic marvel presented with an excellent translation in a handsomely published single volume.

Tanabe’s adaptation of The Shadow Over Innsmouth brings the story to life with the distinctive visual language of horror manga while maintaining as much accuracy to the original as possible. Just like the story’s protagonist, Tanabe is fascinated by the architecture of the rotting Massachusetts town. The immaculately detailed cityscapes that sprawl across the pages encourage immersion into the horror of social and moral decay. Moreover, whereas Lovecraft only hints at what lies underwater, Tanabe is gleefully explicit in his depictions of throngs of fishpeople so horrific they’d make even Guillermo del Toro uncomfortable.

Tanabe’s The Shadow Over Innsmouth succeeds not only as a faithful retelling but also as a standalone work of gothic horror. By pairing Lovecraft’s oppressive atmosphere with his own meticulous draftsmanship, Tanabe bridges the gap between early twentieth-century weird fiction and contemporary horror manga. The manga adaptation of The Shadow Over Innsmouth preserves the unsettling allure of the original while offering both longtime fans and newcomers an invitation to experience Innsmouth’s decayed splendor in disturbingly compelling detail.

Hyrule Historia

Hyrule Historia

Title: The Legend of Zelda: Hyrule Historia
Japanese Title: ハイラル・ヒストリア: ゼルダの伝説 大全
(Hairaru hisutoria: Zeruda no densetsu taizen)
Japanese Editors: Aonuma Eiji (青沼 英二), Shioya Masahiko (塩谷 雅彦)
English Editors: Mike Richardson, Patrick Thorpe, et al.
Translators: Michael Gombos, et al.
Publication Year: 2013 (America); 2011 (Japan)
Publisher: Dark Horse
Pages: 280

Hyrule Historia is divided into four parts. The first part, titled “The Legend Begins: The World of Skyward Sword,” is a collection of artwork and design sketches from the 2011 Wii game Skyward Sword. The second part, “The History of Hyrule: A Chronology,” runs through the plot of every game in the Legend of Zelda series and demonstrates how they are all connected. The third part, “Creative Footprints: Documenting 25 Years of Artwork,” is a collection of art and design sketches from the entire series with a strong emphasis on Twilight Princess. The fourth part is a 34-page manga (of which ten pages are in gorgeous color) about the mythology of Skyward Sword by Akira Himekawa, a two-person team that has drawn the official manga adaptations of many games in the Legend of Zelda series.

The “History of Hyrule” section, which is about seventy pages long, gives the book its name. When the series timeline from this section was released and translated into English, there was a bit of a kerfluffle in certain circles of video game fandom that had gradually been building their own theories and didn’t appreciate the retroactive continuity implied by the official version. That being said, the timeline laid out by Hyrule Historia makes sense (inasmuch as anything involving time travel makes sense) and should be interesting to a fan of the series. The main bulk of the section, however, consists of condensed versions of the plot of each Legend of Zelda game. These plots are more or less what appears in the game manuals with very little extra or “never before revealed” information thrown in for flavor. Unfortunately, the basic “Link must collect items in order to earn the right to wield a special sword so that he can save Zelda after she is imprisoned by an evil entity” story begins to grow stale as it’s continually repeated across two dozen three-to-four-page increments.

The main draw of Hyrule Historia is its artwork. In the first part of the book, which is filled with artistic development materials for Skyward Sword, the reader can witness the incredible attention to detail and world building that went into the game. These images are accompanied by myriad creator notes, which are often surprisingly humorous. Thankfully, unlike the Japanese original, in which many of these notes were handwritten in tiny characters, the typeface used to convey the creator notes in translation is large enough to read easily.

Hyrule Historia Skyward Sword Townscapes

The artwork on display for the other games in the Legend of Zelda series in the “Creative Footprints” section is also quite interesting. There are all sorts of designs for the main characters, secondary characters, enemies, weapons, and items. There are also rough drafts of dungeon maps, enemy treasure drop charts, and other developmental materials, such as different drafts of promotional concept art. Some of this artwork shows exactly how enemy wings, tails, and teeth work, with suggestions for how different designs accommodate different movements. There are fewer written notes in this section than in the first section on Skyward Sword, but there is still enough text to draw the reader into the image details. I particularly enjoyed the architecture and island sketches from The Wind Waker, as well as the full designs of the stained glass patterns that appear in the game’s building interiors. I also enjoyed getting a sense of the evolution of the Link character in each Legend of Zelda game, as different designs show him as younger or older, or more or less serious, or wearing entirely different sets of clothing and equipment.

Hyrule Historia Spirit Tracks Link Designs

You can’t really see this in the scans I made, but the image quality in Hyrule Historia is impeccable; the book is something that you need to hold in your hands in order to fully appreciate. The emphasis of Hyrule Historia is obviously on Skyward Sword, but all of the Legend of Zelda games get multiple pages of attention. A great deal of the book’s text feels like it’s selling the series, especially in the “History of Hyrule” section, and it can sometimes be a chore to read. Still, artists and art appreciators will love the incredible array of sharp and colorful images, and the physical book itself is sturdy enough to handle all manner of wear and tear that may occur over the course of reference use. Dark Horse did an excellent job with this gorgeous book. If you’ve been on the fence about buying a copy, Hyrule Historia is absolutely worth your time and money.