My essay on The Wind Waker was posted last weekend on the feminist gaming blog FemHype! In this piece I use some of the basic ideas of ecological feminism to argue that, even though Ganondorf is far from the monster he’s made out to be, he’s still wrong to privilege destructive grand narratives like “nation” and “productivity” over the gradual change that better suits the natural processes of the environment and more directly benefits the lives of individuals.
Here’s a short except:
The Wind Waker is a post-apocalyptic narrative through which elegiac stories play out against a setting in which human civilization is already in decline. Far from presenting the gradual downfall of humanity and our political power structures as a fate to be avoided, however, The Wind Waker encourages its audience to consider the apocalypse in a positive light. By allowing the player to experience the thrill of exploring a beautiful world largely devoid of people, The Wind Waker reconfigures ethical valuations of villainy and heroism through a fantasy in which humanity is not privileged over the environment.
You can read the full article on FemHype.