Magic and Gender in Final Fantasy VI

Final Fantasy VI Terra in Vector

My essay on Final Fantasy VI was posted today as a feature on the video game journal Kill Screen! This piece is about how the “magical girl” characterization of the two female protagonists of the game reflects debates concerning gender and bioethics in 1990s Japan.

Here’s a short except:

In Final Fantasy VI, magic—as both a narrative theme and an interactive element of gameplay—functions as a multivalent cipher for posthuman bioethics, while the culturally ascribed nonthreatening cuteness of femininity endows the destabilization of human identity with positive emotional connotations. The end result is that the world is saved, and humanity, in all its forms, can bravely continue on into an optimistic future.

You can read the full piece on Kill Screen.

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