I recently published another essay on FemHype, one of my favorite gaming websites. This one is about how Shinto, as an influence on video game creators, is complicated, nuanced, and mixed with other elements of Japanese cultural history. I demonstrate that Shinto is somewhat nebulous as a creative influence, and I argue that grassroots movements and an international interest in the themes and tropes of high fantasy are equally influential in the development of Japanese games in the 1980s.
Here’s a short excerpt:
What are “the teachings of Shintoism,” exactly? And what do they have to do with Japanese video games? I’d like to demonstrate that Shinto—as a broad amalgamation of local folk religions in Japan—is not particularly well-defined as a cultural influence on video games. Moreover, Shinto is only one of the contributing factors in Japanese attitudes regarding the environment.
Although it would certainly be interesting and productive to identify the specifically Shinto elements in The Legend of Zelda series, I think it also makes sense to place the games within the context of ecological conservation movements in the 1980s and 1990s. In addition, it’s worthwhile to consider the more universal elements of international fantasy storytelling that appealed to people in the nascent console gaming industry.
You can read the full article on FemHype.