I have fantastic news! An essay I wrote on accessibility and gaming has been published on FemHype, one of my favorite gaming websites. I argue that different people play games for different reasons and that the customization of difficulty settings both accommodates a diversity of players and broadens the potential of the game itself.
Here’s a short excerpt:
As video games continue to evolve into ever more gorgeous works of visually stunning storytelling, it’s only natural that they have begun to attract larger and more diverse audiences. These players will have different skill sets and expectations, and many of them may come to gaming with goals that have nothing to do with high scores or kill counts.
This is why I believe that built-in gameplay features such as the Mellow Mode in Yoshi’s Woolly World are important in making games accessible to people who fall outside of the narrow parameters that currently define many industry standards regarding who gamers are and what they want from the experience of gaming.
You can read the full article on FemHype.